# Greatsword > *One of the gigantic straight greatswords.* > > *Very few have what it takes to wield this incredibly heavy, damage-dealing monster.* > > *A favorite of the Knights Berenike, known for their heavy armor, and Black Iron Tarkus.* ### Availability --- Sold by the Crestfallen Merchant in Sen's Fortress for 8,000 Souls Drop from any Heavy Knight (2% drop rate, 0.67% drop rate in Undead Parish) Treasure from a corpse in Anor Londo along with the Black Iron Set and Black Iron Greatshield. The corpse is located to the left of the giant painting that leads to the Painted World of Ariamis, guarded by a Painting Guardian. ### General Information ---
ImageNameDamageDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/greatsword.webp)![]()Greatsword130/0/0/0 (Regular/Thrust)20012.0281/10/0/0 C/D/-/-70/10/50/504450
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swing into left-to-right swing.
**R2 — R2**Vertical chop into vertical overhead chop.
**Roll — R1**Sweeping ground attack.
**Backstep or Run — R1**Forward overhead chop.
**Forward + R1**KickUseful for breaking guard.
**Forward + R2**Jump attack (overhead smash).
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right swing.
**2 Handed**
**R1 — R1**Right-to-left swing into left-to-right swing.
**R2 — R2**Forward overhead Chop into ground stab.
**Roll — R1**Ground stab.
**Backstep or Run — R1**Forward overhead chop.
**Forward + R1**KickUseful for breaking guard.
**Forward + R2**Jump attack (overhead smash).
**L1** or **L2**Guard.
- One-handed and two-handed strong attack is replaced by a thrust attack. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite 60% STR, 26% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Greatsword +0130/0/0/0C/D/-/- 800
Greatsword +1143/0/0/0C/D/-/-1 800
Greatsword +2156/0/0/0C/D/-/-1 800
Greatsword +3169/0/0/0C/D/-/-2 800
Greatsword +4182/0/0/0C/D/-/-2 800
Greatsword +5195/0/0/0C/D/-/-3 800
Greatsword +6208/0/0/0C/D/-/- 1 800
Greatsword +7221/0/0/0C/D/-/- 1 800
Greatsword +8234/0/0/0C/D/-/- 2 800
Greatsword +9247/0/0/0C/D/-/- 2 800
Greatsword +10260/0/0/0C/D/-/- 3 800
Greatsword +11273/0/0/0C/D/-/- 1 800
Greatsword +12286/0/0/0C/D/-/- 1 800
Greatsword +13299/0/0/0C/D/-/- 2 800
Greatsword +14312/0/0/0C/D/-/- 3 800
Greatsword +15325/0/0/0C/D/-/- 1800
#### Crystal --- Weapon durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Greatsword +10 - Titanite 60% STR, 26% DEX scaling.
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Greatsword +0286/0/0/0C/D/-/-1 800
Crystal Greatsword +1299/0/0/0C/D/-/-1 800
Crystal Greatsword +2312/0/0/0C/D/-/-1 800
Crystal Greatsword +3325/0/0/0C/D/-/-2 800
Crystal Greatsword +4338/0/0/0C/D/-/-3 800
Crystal Greatsword +5351/0/0/0C/D/-/- 1800
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Greatsword +10 - Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Greatsword +0234/0/0/234-/-/-/-70/10/50/501 800
Lightning Greatsword +1252/0/0/252-/-/-/-70/10/50/541 800
Lightning Greatsword +2270/0/0/270-/-/-/-70/10/50/581 800
Lightning Greatsword +3288/0/0/288-/-/-/-70/10/50/622 800
Lightning Greatsword +4306/0/0/306-/-/-/-70/10/50/663 800
Lightning Greatsword +5325/0/0/325-/-/-/-70/10/50/70 1800
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Greatsword +5 - Titanite 45% STR, 19% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Greatsword +0225/0/0/0D/E/-/-1800
Raw Greatsword +1240/0/0/0D/E/-/-1800
Raw Greatsword +2255/0/0/0D/E/-/-1800
Raw Greatsword +3270/0/0/0D/E/-/-2800
Raw Greatsword +4285/0/0/0D/E/-/-2800
Raw Greatsword +5300/0/0/0D/E/-/-3800
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Greatsword +5 - Green Titanite - Blue Titanite 17% STR, 7% DEX, 62% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Greatsword +0147/159/0/0E/E/C/-1 800
Magic Greatsword +1156/169/0/0E/E/C/-1 800
Magic Greatsword +2166/180/0/0E/E/C/-1 800
Magic Greatsword +3176/190/0/0E/E/C/-2 800
Magic Greatsword +4186/201/0/0E/E/C/-2 800
Magic Greatsword +5196/212/0/0E/E/C/-3 800
Magic Greatsword +6205/222/0/0E/E/C/- 1 800
Magic Greatsword +7215/233/0/0E/E/C/- 1 800
Magic Greatsword +8225/243/0/0E/E/C/- 2 800
Magic Greatsword +9235/254/0/0E/E/C/- 3 800
Magic Greatsword +10245/265/0/0E/E/C/- 1800
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Greatsword +5 - Blue Titanite 13% STR, 5% DEX, 60% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Greatsword +0196/208/0/0E/E/C/-1 800
Enchanted Greatsword +1203/214/0/0E/E/C/-1 800
Enchanted Greatsword +2211/220/0/0E/E/B/-1 800
Enchanted Greatsword +3219/226/0/0E/E/B/-2 800
Enchanted Greatsword +4227/232/0/0E/E/B/-3 800
Enchanted Greatsword +5235/241/0/0E/E/A/- 1800
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Greatsword +5 - Green Titanite - White Titanite 23% STR, 10% DEX, 61% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Greatsword +0132/160/0/0D/E/-/C0/0/110/-1 800
Divine Greatsword +1140/171/0/0D/E/-/C0/0/110/-1 800
Divine Greatsword +2149/181/0/0D/E/-/C0/0/110/-1 800
Divine Greatsword +3158/192/0/0D/E/-/C0/0/110/-2 800
Divine Greatsword +4167/203/0/0D/E/-/C0/0/110/-2 800
Divine Greatsword +5176/214/0/0D/E/-/C0/0/110/-3 800
Divine Greatsword +6184/224/0/0D/E/-/C0/0/110/- 1 800
Divine Greatsword +7193/235/0/0D/E/-/C0/0/110/- 1 800
Divine Greatsword +8202/246/0/0D/E/-/C0/0/110/- 2 800
Divine Greatsword +9211/256/0/0D/E/-/C0/0/110/- 3 800
Divine Greatsword +10220/267/0/0D/E/-/C0/0/110/- 1800
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Requires - Divine Greatsword +5 - White Titanite 22% STR, 9% DEX, 72% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Greatsword +0178/196/0/0D/E/-/B0/0/-/1101 800
Occult Greatsword +1188/205/0/0D/E/-/B0/0/-/1101 800
Occult Greatsword +2199/215/0/0D/E/-/B0/0/-/1101 800
Occult Greatsword +3210/225/0/0D/E/-/B0/0/-/1102 800
Occult Greatsword +4220/235/0/0D/E/-/B0/0/-/1103 800
Occult Greatsword +5231/245/0/0D/E/-/B0/0/-/110 1800
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Greatsword +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Greatsword +0169/0/169/0-/-/-/-70/10/50/501 800
Fire Greatsword +1182/0/182/0-/-/-/-70/10/50.5/501 800
Fire Greatsword +2195/0/195/0-/-/-/-70/10/51/501 800
Fire Greatsword +3208/0/208/0-/-/-/-70/10/51.5/502 800
Fire Greatsword +4221/0/221/0-/-/-/-70/10/52/502 800
Fire Greatsword +5234/0/234/0-/-/-/-70/10/52.5/503 800
Fire Greatsword +6249/0/249/0-/-/-/-70/10/53/50 1 800
Fire Greatsword +7265/0/265/0-/-/-/-70/10/53.5/50 1 800
Fire Greatsword +8280/0/280/0-/-/-/-70/10/54/50 2 800
Fire Greatsword +9296/0/296/0-/-/-/-70/10/54.5/50 3 800
Fire Greatsword +10312/0/312/0-/-/-/-70/10/55/50 1800
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Greatsword +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Greatsword +0203/0/235/0-/-/-/-70/10/50/501 800
Chaos Greatsword +1214/0/248/0-/-/-/-70/10/51/501 800
Chaos Greatsword +2226/0/262/0-/-/-/-70/10/52/501 800
Chaos Greatsword +3237/0/275/0-/-/-/-70/10/53/502 800
Chaos Greatsword +4248/0/288/0-/-/-/-70/10/54/503 800
Chaos Greatsword +5259/0/301/0-/-/-/-70/10/55/50 1800
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 19 Strength is required