Estoc
The largest of the thrusting swords.
Can pierce an armored knight in one thrust.
The blade is also sharp,
allowing slicing as well.
Availability
Treasure from a corpse in upper New Londo Ruins. From the Firelink Shrine elevator, follow the left path. After the ruined arch, look right
General Information
Has the longest range of all Thrusting Swords.
Slower than other Thrusting Swords.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed Stat Bonuses |
Damage Reduction % |
Stability | Frampt Souls |
---|---|---|---|---|---|---|---|---|---|
Estoc | 75/0/0/0 (Regular/Thrust) |
100 | 150 | 3.0 | 101/12/0/0 D/C/-/- |
45/10/30/30 | 22 | 50 |
Move Set
1 Handed | ||
---|---|---|
R1 — R1 | Piercing thrusts. | Can be done with shield raised. |
R2 — R2 | Right-to-left slash into left-to-right slash. | |
Roll — R1 | Low piercing thrust. | |
Backstep or Run — R1 | Jumping piercing thrust. | |
Forward + R1 | Backstep thrust. | Useful as an evasive attack. |
Forward + R2 | Jumping thrust attack. | |
L1 (left hand) | Piercing thrust. | |
L2 (left hand) | Parry. |
2 Handed | ||
---|---|---|
R1 — R1 | Piercing thrusts. | |
R2 | Delayed thrust. | |
Roll — R1 | Low piercing thrust. | |
Backstep or Run — R1 | Jumping piercing thrust. | |
Forward + R1 | Backstep thrust. | Useful as an evasive attack. |
Forward + R2 | Jumping thrust attack. | |
L1 or L2 | Guard. |
- Strong attack (1-handed) is replaced by a lunging right-to-left slash followed by a left-to-right slash.
- Strong attack (2-handed) is replaced by a single delayed thrust.
Upgrades
Basic
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
22% STR, 70% DEX scaling.
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
- Estoc +5
- Titanite
Ascended by Andre of Astora with Large Ember.
17% STR, 53% DEX scaling.
|
Crystal
Estoc durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Estoc +10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
22% STR, 70% DEX scaling.
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
- Estoc +10
- Titanite
Ascended by the Giant Blacksmith.
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Magic Estoc +5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
6% STR, 20% DEX, 66% INT scaling.
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Estoc +5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.
|
Divine
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Estoc +5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
8% STR, 27% DEX, 66% FAI scaling.
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Estoc +5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
8% STR, 25% DEX, 77% FAI scaling.
|
Fire
Adds fire damage. All stat bonuses removed.
Requires
- Estoc +5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Estoc +5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- When two-handing this weapon, only 5 Strength is required.
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