Scythe
Halberd with a large blade.
Scythe adjusted for battle.
Designed especially for slicing. However,
one false swing leaves one wide open.
Availability
Treasure from a corpse in the tar pits on the lowest level of Sen's Fortress, guarded by a Prowling Demon
Like all Halberds, if the attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
One of the highest base damage weapons with low Strength/Dexterity demand at this period of the game
The Scythe depicted in-game is actually a Bardiche. Possibly a translation error.
Image |
Name |
Damage |
Critical |
Durability |
Weight |
Stats Needed
Stat Bonuses |
Damage
Reduction % |
Stability |
Frampt
Souls |
|
Scythe |
110/0/0/0
(Slash) |
100 |
150 |
5.0 |
141/12/0/0
E/C/-/- |
40/10/30/30 |
26 |
50 |
Move Set
1 Handed |
R1 — R1 |
Overhead chop into left-to-right horizontal swing. |
|
R2 — R2 |
Heavy left-to-right horizontal swing into right-to-left horizontal swing. |
|
Roll — R1 |
Fast left-to-right horizontal swing. |
|
Backstep or Run — R1 |
Overhead chop. |
|
Forward + R1 |
Kick. |
Useful for breaking guard. |
Forward + R2 |
Jumping left-to-right horizontal slash. |
|
L1 (left hand) |
Guard. |
|
L2 (left hand) |
Overhead chop. |
|
2 Handed |
R1 — R1 |
Overhead chop into left-to-right horizontal swing. |
|
R2 |
720 degree clockwise spin attack. |
Hits twice. |
Roll — R1 |
Fast left-to-right horizontal swing. |
|
Backstep or Run — R1 |
Overhead chop. |
|
Forward + R1 |
Kick. |
Useful for breaking guard. |
Forward + R2 |
Jumping left-to-right horizontal slash. |
|
L1 or L2 |
Guard. |
|
Upgrades
Basic
Standard upgrade path.
Requires
15% STR, 72% DEX scaling.
Name |
Damage |
Stat Bonuses |
Shard |
L. Shard |
Chunk |
Slab |
Souls |
Scythe +0 |
110/0/0/0 |
E/C/-/- |
|
|
|
|
200 |
Scythe +1 |
121/0/0/0 |
E/C/-/- |
1 |
|
|
|
200 |
Scythe +2 |
132/0/0/0 |
E/C/-/- |
1 |
|
|
|
200 |
Scythe +3 |
143/0/0/0 |
E/C/-/- |
2 |
|
|
|
200 |
Scythe +4 |
154/0/0/0 |
E/C/-/- |
2 |
|
|
|
200 |
Scythe +5 |
165/0/0/0 |
E/C/-/- |
3 |
|
|
|
200 |
Scythe +6 |
176/0/0/0 |
E/C/-/- |
|
1 |
|
|
200 |
Scythe +7 |
187/0/0/0 |
E/C/-/- |
|
1 |
|
|
200 |
Scythe +8 |
198/0/0/0 |
E/C/-/- |
|
2 |
|
|
200 |
Scythe +9 |
209/0/0/0 |
E/C/-/- |
|
2 |
|
|
200 |
Scythe +10 |
220/0/0/0 |
E/C/-/- |
|
3 |
|
|
200 |
Scythe +11 |
230/0/0/0 |
E/B/-/- |
|
|
1 |
|
200 |
Scythe +12 |
242/0/0/0 |
E/B/-/- |
|
|
1 |
|
200 |
Scythe +13 |
253/0/0/0 |
E/B/-/- |
|
|
2 |
|
200 |
Scythe +14 |
264/0/0/0 |
E/B/-/- |
|
|
3 |
|
200 |
Scythe +15 |
275/0/0/0 |
E/B/-/- |
|
|
|
1 |
200 |
|
Crystal
Scythe durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
15% STR, 72% DEX scaling.
Name |
Damage |
Stat Bonuses |
Titanite Chunk |
Titanite Slab |
Souls |
Crystal Scythe +0 |
242/0/0/0 |
E/B/-/- |
1 |
|
200 |
Crystal Scythe +1 |
253/0/0/0 |
E/B/-/- |
1 |
|
200 |
Crystal Scythe +2 |
264/0/0/0 |
E/B/-/- |
1 |
|
200 |
Crystal Scythe +3 |
275/0/0/0 |
E/B/-/- |
2 |
|
200 |
Crystal Scythe +4 |
286/0/0/0 |
E/B/-/- |
3 |
|
200 |
Crystal Scythe +5 |
297/0/0/0 |
E/B/-/- |
|
1 |
200 |
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Titanite Chunk |
Titanite Slab |
Souls |
Lightning Scythe +0 |
198/0/0/198 |
-/-/-/- |
40/10/30/30 |
1 |
|
200 |
Lightning Scythe +1 |
213/0/0/213 |
-/-/-/- |
40/10/30/32.4 |
1 |
|
200 |
Lightning Scythe +2 |
228/0/0/228 |
-/-/-/- |
40/10/30/34.8 |
1 |
|
200 |
Lightning Scythe +3 |
244/0/0/244 |
-/-/-/- |
40/10/30/37.2 |
2 |
|
200 |
Lightning Scythe +4 |
259/0/0/259 |
-/-/-/- |
40/10/30/39.6 |
3 |
|
200 |
Lightning Scythe +5 |
275/0/0/275 |
-/-/-/- |
40/10/30/42 |
|
1 |
200 |
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
11% STR, 55% DEX scaling.
Name |
Damage |
Stat Bonuses |
L. Shard |
Souls |
Raw Scythe +0 |
190/0/0/0 |
E/C/-/- |
1 |
200 |
Raw Scythe +1 |
203/0/0/0 |
E/C/-/- |
1 |
200 |
Raw Scythe +2 |
215/0/0/0 |
E/C/-/- |
1 |
200 |
Raw Scythe +3 |
228/0/0/0 |
E/C/-/- |
2 |
200 |
Raw Scythe +4 |
241/0/0/0 |
E/C/-/- |
2 |
200 |
Raw Scythe +5 |
254/0/0/0 |
E/C/-/- |
3 |
200 |
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Scythe +5
- Green Titanite
- Blue Titanite
4% STR, 21% DEX, 63% INT scaling.
Name |
Damage |
Stat Bonuses |
Green Titanite Shard |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Magic Scythe +0 |
124/133/0/0 |
E/D/C/- |
1 |
|
|
200 |
Magic Scythe +1 |
132/142/0/0 |
E/D/C/- |
1 |
|
|
200 |
Magic Scythe +2 |
141/151/0/0 |
E/D/C/- |
1 |
|
|
200 |
Magic Scythe +3 |
149/160/0/0 |
E/D/C/- |
2 |
|
|
200 |
Magic Scythe +4 |
157/169/0/0 |
E/D/C/- |
2 |
|
|
200 |
Magic Scythe +5 |
166/178/0/0 |
E/D/C/- |
3 |
|
|
200 |
Magic Scythe +6 |
174/186/0/0 |
E/D/C/- |
|
1 |
|
200 |
Magic Scythe +7 |
182/195/0/0 |
E/D/C/- |
|
1 |
|
200 |
Magic Scythe +8 |
190/204/0/0 |
E/D/C/- |
|
2 |
|
200 |
Magic Scythe +9 |
199/213/0/0 |
E/D/C/- |
|
3 |
|
200 |
Magic Scythe +10 |
207/222/0/0 |
E/D/C/- |
|
|
1 |
200 |
|
Enchanted
Magic damage added. High damage bonus from intelligence.
Requires
- Magic Scythe +5
- Blue Titanite
3% STR, 15% DEX, 61% INT scaling. Unknown additional amount of INT scaling.
Name |
Damage |
Stat Bonuses |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Enchanted Scythe +0 |
166/176/0/0 |
E/E/C/- |
1 |
|
200 |
Enchanted Scythe +1 |
172/181/0/0 |
E/E/C/- |
1 |
|
200 |
Enchanted Scythe +2 |
179/186/0/0 |
E/E/B/- |
1 |
|
200 |
Enchanted Scythe +3 |
185/191/0/0 |
E/E/B/- |
2 |
|
200 |
Enchanted Scythe +4 |
192/197/0/0 |
E/E/A/- |
3 |
|
200 |
Enchanted Scythe +5 |
199/204/0/0 |
E/E/A/- |
|
1 |
200 |
|
Divine
Adds magic damage and a Holy modifier. High damage bonus from faith.
Requires
- Scythe +5
- Green Titanite
- White Titanite
6% STR, 28% DEX, 62% FAI scaling. Additional damage multiplier against unholy enemies.
Name |
Damage |
Stat Bonuses |
Aux Effects |
Green Titanite Shard |
White Titanite Chunk |
White Titanite Slab |
Souls |
Divine Scythe +0 |
111/136/0/0 |
E/D/-/C |
0/0/110/- |
1 |
|
|
200 |
Divine Scythe +1 |
118/145/0/0 |
E/D/-/C |
0/0/110/- |
1 |
|
|
200 |
Divine Scythe +2 |
125/154/0/0 |
E/D/-/C |
0/0/110/- |
1 |
|
|
200 |
Divine Scythe +3 |
133/163/0/0 |
E/D/-/C |
0/0/110/- |
2 |
|
|
200 |
Divine Scythe +4 |
140/172/0/0 |
E/D/-/C |
0/0/110/- |
2 |
|
|
200 |
Divine Scythe +5 |
148/182/0/0 |
E/D/-/C |
0/0/110/- |
3 |
|
|
200 |
Divine Scythe +6 |
155/191/0/0 |
E/D/-/C |
0/0/110/- |
|
1 |
|
200 |
Divine Scythe +7 |
162/200/0/0 |
E/D/-/C |
0/0/110/- |
|
1 |
|
200 |
Divine Scythe +8 |
170/209/0/0 |
E/D/-/C |
0/0/110/- |
|
2 |
|
200 |
Divine Scythe +9 |
177/218/0/0 |
E/D/-/C |
0/0/110/- |
|
3 |
|
200 |
Divine Scythe +10 |
185/227/0/0 |
E/D/-/C |
0/0/110/- |
|
|
1 |
200 |
|
Occult
Magic damage and Occult modifier added. High damage bonus from faith.
Requires
- Divine Scythe +5
- White Titanite
5% STR, 26% DEX, 73% FAI scaling. Additional damage multiplier against holy enemies.
Name |
Damage |
Stat Bonuses |
Aux Effects |
White Titanite Chunk |
White Titanite Slab |
Souls |
Occult Scythe +0 |
152/166/0/0 |
E/D/-/B |
0/0/-/110 |
1 |
|
200 |
Occult Scythe +1 |
161/174/0/0 |
E/D/-/B |
0/0/-/110 |
1 |
|
200 |
Occult Scythe +2 |
170/182/0/0 |
E/D/-/B |
0/0/-/110 |
1 |
|
200 |
Occult Scythe +3 |
179/190/0/0 |
E/D/-/B |
0/0/-/110 |
2 |
|
200 |
Occult Scythe +4 |
188/199/0/0 |
E/D/-/B |
0/0/-/110 |
3 |
|
200 |
Occult Scythe +5 |
197/207/0/0 |
E/D/-/B |
0/0/-/110 |
|
1 |
200 |
|
Fire
Fire damage added. All stat bonuses removed.
Requires
- Scythe +5
- Green Titanite
- Red Titanite
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Green Titanite Shard |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Fire Scythe +0 |
143/0/143/0 |
-/-/-/- |
40/10/30/30 |
1 |
|
|
200 |
Fire Scythe +1 |
154/0/154/0 |
-/-/-/- |
40/10/30.3/30 |
1 |
|
|
200 |
Fire Scythe +2 |
165/0/165/0 |
-/-/-/- |
40/10/30.6/30 |
1 |
|
|
200 |
Fire Scythe +3 |
176/0/176/0 |
-/-/-/- |
40/10/30.9/30 |
2 |
|
|
200 |
Fire Scythe +4 |
187/0/187/0 |
-/-/-/- |
40/10/31.2/30 |
2 |
|
|
200 |
Fire Scythe +5 |
198/0/198/0 |
-/-/-/- |
40/10/31.5/30 |
3 |
|
|
200 |
Fire Scythe +6 |
211/0/211/0 |
-/-/-/- |
40/10/31.8/30 |
|
1 |
|
200 |
Fire Scythe +7 |
224/0/224/0 |
-/-/-/- |
40/10/32.1/30 |
|
1 |
|
200 |
Fire Scythe +8 |
237/0/237/0 |
-/-/-/- |
40/10/32.4/30 |
|
2 |
|
200 |
Fire Scythe +9 |
250/0/250/0 |
-/-/-/- |
40/10/32.7/30 |
|
3 |
|
200 |
Fire Scythe +10 |
264/0/264/0 |
-/-/-/- |
40/10/33/30 |
|
|
1 |
200 |
|
Chaos
Chaos damage added. Scales with humanity. All stat bonuses removed.
Requires
- Fire Scythe +5
- Red Titanite
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Chaos Scythe +0 |
172/0/198/0 |
-/-/-/- |
40/10/30/30 |
1 |
|
200 |
Chaos Scythe +1 |
182/0/209/0 |
-/-/-/- |
40/10/30.6/30 |
1 |
|
200 |
Chaos Scythe +2 |
192/0/220/0 |
-/-/-/- |
40/10/31.2/30 |
1 |
|
200 |
Chaos Scythe +3 |
201/0/230/0 |
-/-/-/- |
40/10/31.8/30 |
2 |
|
200 |
Chaos Scythe +4 |
211/0/242/0 |
-/-/-/- |
40/10/32.4/30 |
3 |
|
200 |
Chaos Scythe +5 |
220/0/253/0 |
-/-/-/- |
40/10/33/30 |
|
1 |
200 |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
Critical: |
One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: |
The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
Stability: |
The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: |
This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
- when two handing this weapon, only 10 Strength is required
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