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Man-serpent Greatsword

This single-bladed blood-stained greatsword is the choice weapon of the slithering serpent men of Sen"s Fortress.

An ordinary human will have great difficulty swinging this heavy beast effectively.

In Game Description


This single-bladed blood-stained greatsword
is the choice weapon of the slithering
serpent men of Sen's Fortress.

An ordinary human will have great difficulty
swinging this heavy beast effectively

Availability


Drop from Serpent Soldier in Sen's Fortress and The Duke's Archives (2% drop rate)

General Information


In the German version, this sword is just called "Schlangenschwert", which literally translates to "Snakesword."

Image Name Damage Critical
Bonus
Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Man-serpent Greatsword 110/0/0/0

(Regular)
100 300 10 241/0/0/0

B/-/-/-
60/10/40/40 38 50

Move Set


One-handed
R1 - R1 Right-to-left slash -> left-to-right slash
R2 - R2 Overhead chop -> upward slash
Backstep/Run - R1 Spinning left-to-right slash
Forward + R1 Kick
Forward + R2 Jump attack (overhead smash)
Roll - R1 Overhead chop
L1 (left hand) Guard
L2 (left hand) Left-to-right slash
Two-handed
R1 - R1 Overhead chop -> upward slash
R2 - R2 Right-to-left slash -> left-to-right slash
Backstep/Run - R1 Spinning left-to-right slash
Forward + R1 Kick
Forward + R2 Jump attack (overhead smash)
Roll - R1 Overhead chop
  • Standard greatsword move set, identical to a Bastard Sword's.

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite

88% STR scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Man-serpent Greatsword +0 110/0/0/0 B/-/-/-
Man-serpent Greatsword +1 121/0/0/0 B/-/-/- 1 400
Man-serpent Greatsword +2 132/0/0/0 B/-/-/- 1 400
Man-serpent Greatsword +3 143/0/0/0 B/-/-/- 2 400
Man-serpent Greatsword +4 154/0/0/0 B/-/-/- 2 400
Man-serpent Greatsword +5 165/0/0/0 B/-/-/- 3 400
Man-serpent Greatsword +6 176/0/0/0 B/-/-/- 1 400
Man-serpent Greatsword +7 187/0/0/0 B/-/-/- 1 400
Man-serpent Greatsword +8 198/0/0/0 B/-/-/- 2 400
Man-serpent Greatsword +9 209/0/0/0 B/-/-/- 2 400
Man-serpent Greatsword +10 220/0/0/0 B/-/-/- 3 400
Man-serpent Greatsword +11 230/0/0/0 A/-/-/- 1 400
Man-serpent Greatsword +12 242/0/0/0 A/-/-/- 1 400
Man-serpent Greatsword +13 253/0/0/0 A/-/-/- 2 400
Man-serpent Greatsword +14 264/0/0/0 A/-/-/- 3 400
Man-serpent Greatsword +15 275/0/0/0 A/-/-/- 1 400

Crystal


Durability decreased to 30. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Man-serpent Greatsword +10
  • Titanite

88% STR scaling.

Name Damage Stat Bonuses Titanite Chunk Titanite Slab Souls
Crystal Man-serpent Greatsword +0 242/0/0/0 A/-/-/- 1 400
Crystal Man-serpent Greatsword +1 253/0/0/0 A/-/-/- 1 400
Crystal Man-serpent Greatsword +2 264/0/0/0 A/-/-/- 1 400
Crystal Man-serpent Greatsword +3 275/0/0/0 A/-/-/- 2 400
Crystal Man-serpent Greatsword +4 286/0/0/0 A/-/-/- 3 400
Crystal Man-serpent Greatsword +5 297/0/0/0 A/-/-/- 1 400

Lightning


Lightning damage added. All stat bonuses removed.
Requires

  • Man-serpent Greatsword +10
  • Titanite
Name Damage Stat Bonuses Damage Reduction Chunk Slab Souls
Lightning MS Greatsword +0 198/0/0/198 -/-/-/- 60/10/40/40 1 400
Lightning MS Greatsword +1 213/0/0/213 -/-/-/- 60/10/40/43.2 1 400
Lightning MS Greatsword +2 228/0/0/228 -/-/-/- 60/10/40/46.4 2 400
Lightning MS Greatsword +3 244/0/0/244 -/-/-/- 60/10/40/49.6 2 400
Lightning MS Greatsword +4 259/0/0/259 -/-/-/- 60/10/40/52.8 3 400
Lightning MS Greatsword +5 275/0/0/275 -/-/-/- 60/10/40/56 1 400

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Man-serpent Greatsword +5
  • Titanite

66% STR scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Man-serpent Greatsword +0 190/0/0/0 C/-/-/- 1 400
Raw Man-serpent Greatsword +1 203/0/0/0 C/-/-/- 1 400
Raw Man-serpent Greatsword +2 215/0/0/0 C/-/-/- 1 400
Raw Man-serpent Greatsword +3 228/0/0/0 C/-/-/- 2 400
Raw Man-serpent Greatsword +4 241/0/0/0 C/-/-/- 2 400
Raw Man-serpent Greatsword +5 254/0/0/0 C/-/-/- 3 400

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Man-serpent Greatsword +5
  • Green Titanite
  • Blue Titanite

25% STR scaling, 63% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic MS Greatsword +0 124/133/0/0 D/-/C/- 1 400
Magic MS Greatsword +1 132/142/0/0 D/-/C/- 1 400
Magic MS Greatsword +2 141/151/0/0 D/-/C/- 1 400
Magic MS Greatsword +3 149/160/0/0 D/-/C/- 2 400
Magic MS Greatsword +4 157/169/0/0 D/-/C/- 2 400
Magic MS Greatsword +5 166/178/0/0 D/-/C/- 3 400
Magic MS Greatsword +6 174/186/0/0 D/-/C/- 1 400
Magic MS Greatsword +7 182/195/0/0 D/-/C/- 1 400
Magic MS Greatsword +8 190/204/0/0 D/-/C/- 2 400
Magic MS Greatsword +9 199/213/0/0 D/-/C/- 3 400
Magic MS Greatsword +10 207/222/0/0 D/-/C/- 1 400

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

  • Magic Man-serpent Greatsword +5
  • Blue Titanite

18% STR, 62% INT scaling. Unknown amount of additional INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted MS Greatsword +0 166/176/0/0 E/-/C/- 1 400
Enchanted MS Greatsword +1 172/181/0/0 E/-/C/- 1 400
Enchanted MS Greatsword +2 179/186/0/0 E/-/B/- 1 400
Enchanted MS Greatsword +3 185/191/0/0 E/-/B/- 2 400
Enchanted MS Greatsword +4 192/197/0/0 D/-/A/- 2 400
Enchanted MS Greatsword +5 199/204/0/0 D/-/A/- 1 400

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

  • Man-serpent Greatsword +5
  • Green Titanite
  • White Titanite

34% STR scaling, 63% FAI scaling.

Name Damage Stat Bonuses Aux effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine MS Greatsword +0 111/136/0/0 D/-/-/C 0/0/110/- 1 400
Divine MS Greatsword +1 118/145/0/0 D/-/-/C 0/0/110/- 1 400
Divine MS Greatsword +2 125/154/0/0 D/-/-/C 0/0/110/- 1 400
Divine MS Greatsword +3 133/163/0/0 D/-/-/C 0/0/110/- 2 400
Divine MS Greatsword +4 140/172/0/0 D/-/-/C 0/0/110/- 2 400
Divine MS Greatsword +5 148/182/0/0 D/-/-/C 0/0/110/- 3 400
Divine MS Greatsword +6 155/191/0/0 D/-/-/C 0/0/110/- 1 400
Divine MS Greatsword +7 162/200/0/0 D/-/-/C 0/0/110/- 1 400
Divine MS Greatsword +8 170/209/0/0 D/-/-/C 0/0/110/- 2 400
Divine MS Greatsword +9 177/218/0/0 D/-/-/C 0/0/110/- 3 400
Divine MS Greatsword +10 185/227/0/0 D/-/-/C 0/0/110/- 1 400

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

  • Divine Man-serpent Greatsword +5
  • White Titanite

32% STR, 74% FAI scaling.

Name Damage Stat Bonuses Aux effects White Titanite Chunk White Titanite Slab Souls
Occult MS Greatsword +0 152/166/0/0 D/-/-/B 0/0/0/110 1 400
Occult MS Greatsword +1 161/174/0/0 D/-/-/B 0/0/-/110 1 400
Occult MS Greatsword +2 170/182/0/0 D/-/-/B 0/0/-/110 2 400
Occult MS Greatsword +3 179/190/0/0 D/-/-/B 0/0/-/110 2 400
Occult MS Greatsword +4 188/199/0/0 D/-/-/B 0/0/-/110 3 400
Occult MS Greatsword +5 197/207/0/0 D/-/-/B 0/0/-/110 1 400

Fire


Fire damage added. All stat bonuses removed
Requires

  • Man-serpent Greatsword +5
  • Green Titanite
  • Red Titanite
Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire MS Greatsword +0 143/0/143/0 -/-/-/- 60/10/40/40 1 400
Fire MS Greatsword +1 154/0/154/0 -/-/-/- 60/10/40.4/40 1 400
Fire MS Greatsword +2 165/0/165/0 -/-/-/- 60/10/40.8/40 1 400
Fire MS Greatsword +3 176/0/176/0 -/-/-/- 60/10/41.2/40 2 400
Fire MS Greatsword +4 187/0/187/0 -/-/-/- 60/10/41.6/40 2 400
Fire MS Greatsword +5 198/0/198/0 -/-/-/- 60/10/42/40 3 400
Fire MS Greatsword +6 211/0/211/0 -/-/-/- 60/10/42.4/40 1 400
Fire MS Greatsword +7 224/0/224/0 -/-/-/- 60/10/42.8/40 1 400
Fire MS Greatsword +8 237/0/237/0 -/-/-/- 60/10/43.2/40 2 400
Fire MS Greatsword +9 250/0/250/0 -/-/-/- 60/10/43.6/40 3 400
Fire MS Greatsword +10 264/0/264/0 -/-/-/- 60/10/44/40 1 400

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

  • Fire Man-serpent Greatsword +5
  • Red Titanite
Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos MS Greatsword +0 172/0/198/0 -/-/-/- 60/10/40/40 1 400
Chaos MS Greatsword +1 182/0/209/0 -/-/-/- 60/10/40.8/40 1 400
Chaos MS Greatsword +2 192/0/220/0 -/-/-/- 60/10/41.6/40 2 400
Chaos MS Greatsword +3 201/0/230/0 -/-/-/- 60/10/42.4/40 2 400
Chaos MS Greatsword +4 211/0/242/0 -/-/-/- 60/10/43.2/40 3 400
Chaos MS Greatsword +5 220/0/253/0 -/-/-/- 60/10/44/40 1 400

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 16 Strength is required.