Man-serpent Greatsword
This single-bladed blood-stained greatsword is the choice weapon of the slithering serpent men of Sen"s Fortress.
An ordinary human will have great difficulty swinging this heavy beast effectively.
In Game Description
This single-bladed blood-stained greatsword
is the choice weapon of the slithering
serpent men of Sen's Fortress.
An ordinary human will have great difficulty
swinging this heavy beast effectively
Availability
Drop from Serpent Soldier in Sen's Fortress and The Duke's Archives (2% drop rate)
In the German version, this sword is just called "Schlangenschwert", which literally translates to "Snakesword."
Image |
Name |
Damage |
Critical
Bonus |
Durability |
Weight |
Stats Needed
Stat Bonuses |
Damage
Reduction % |
Stability |
Frampt
Souls |
|
Man-serpent Greatsword |
110/0/0/0
(Regular) |
100 |
300 |
10 |
241/0/0/0
B/-/-/- |
60/10/40/40 |
38 |
50 |
|
Move Set
R1 - R1 |
Right-to-left slash -> left-to-right slash |
R2 - R2 |
Overhead chop -> upward slash |
Backstep/Run - R1 |
Spinning left-to-right slash |
Forward + R1 |
Kick |
Forward + R2 |
Jump attack (overhead smash) |
Roll - R1 |
Overhead chop |
L1 (left hand) |
Guard |
L2 (left hand) |
Left-to-right slash |
R1 - R1 |
Overhead chop -> upward slash |
R2 - R2 |
Right-to-left slash -> left-to-right slash |
Backstep/Run - R1 |
Spinning left-to-right slash |
Forward + R1 |
Kick |
Forward + R2 |
Jump attack (overhead smash) |
Roll - R1 |
Overhead chop |
- Standard greatsword move set, identical to a Bastard Sword's.
Upgrades
Basic
Standard upgrade path.
Requires
88% STR scaling.
Name |
Damage |
Stat Bonuses |
Shard |
L. Shard |
Chunk |
Slab |
Souls |
Man-serpent Greatsword +0 |
110/0/0/0 |
B/-/-/- |
|
|
|
|
|
Man-serpent Greatsword +1 |
121/0/0/0 |
B/-/-/- |
1 |
|
|
|
400 |
Man-serpent Greatsword +2 |
132/0/0/0 |
B/-/-/- |
1 |
|
|
|
400 |
Man-serpent Greatsword +3 |
143/0/0/0 |
B/-/-/- |
2 |
|
|
|
400 |
Man-serpent Greatsword +4 |
154/0/0/0 |
B/-/-/- |
2 |
|
|
|
400 |
Man-serpent Greatsword +5 |
165/0/0/0 |
B/-/-/- |
3 |
|
|
|
400 |
Man-serpent Greatsword +6 |
176/0/0/0 |
B/-/-/- |
|
1 |
|
|
400 |
Man-serpent Greatsword +7 |
187/0/0/0 |
B/-/-/- |
|
1 |
|
|
400 |
Man-serpent Greatsword +8 |
198/0/0/0 |
B/-/-/- |
|
2 |
|
|
400 |
Man-serpent Greatsword +9 |
209/0/0/0 |
B/-/-/- |
|
2 |
|
|
400 |
Man-serpent Greatsword +10 |
220/0/0/0 |
B/-/-/- |
|
3 |
|
|
400 |
Man-serpent Greatsword +11 |
230/0/0/0 |
A/-/-/- |
|
|
1 |
|
400 |
Man-serpent Greatsword +12 |
242/0/0/0 |
A/-/-/- |
|
|
1 |
|
400 |
Man-serpent Greatsword +13 |
253/0/0/0 |
A/-/-/- |
|
|
2 |
|
400 |
Man-serpent Greatsword +14 |
264/0/0/0 |
A/-/-/- |
|
|
3 |
|
400 |
Man-serpent Greatsword +15 |
275/0/0/0 |
A/-/-/- |
|
|
|
1 |
400 |
|
Crystal
Durability decreased to 30. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Man-serpent Greatsword +10
- Titanite
88% STR scaling.
Name |
Damage |
Stat Bonuses |
Titanite Chunk |
Titanite Slab |
Souls |
Crystal Man-serpent Greatsword +0 |
242/0/0/0 |
A/-/-/- |
1 |
|
400 |
Crystal Man-serpent Greatsword +1 |
253/0/0/0 |
A/-/-/- |
1 |
|
400 |
Crystal Man-serpent Greatsword +2 |
264/0/0/0 |
A/-/-/- |
1 |
|
400 |
Crystal Man-serpent Greatsword +3 |
275/0/0/0 |
A/-/-/- |
2 |
|
400 |
Crystal Man-serpent Greatsword +4 |
286/0/0/0 |
A/-/-/- |
3 |
|
400 |
Crystal Man-serpent Greatsword +5 |
297/0/0/0 |
A/-/-/- |
|
1 |
400 |
|
Lightning
Lightning damage added. All stat bonuses removed.
Requires
- Man-serpent Greatsword +10
- Titanite
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Chunk |
Slab |
Souls |
Lightning MS Greatsword +0 |
198/0/0/198 |
-/-/-/- |
60/10/40/40 |
1 |
|
400 |
Lightning MS Greatsword +1 |
213/0/0/213 |
-/-/-/- |
60/10/40/43.2 |
1 |
|
400 |
Lightning MS Greatsword +2 |
228/0/0/228 |
-/-/-/- |
60/10/40/46.4 |
2 |
|
400 |
Lightning MS Greatsword +3 |
244/0/0/244 |
-/-/-/- |
60/10/40/49.6 |
2 |
|
400 |
Lightning MS Greatsword +4 |
259/0/0/259 |
-/-/-/- |
60/10/40/52.8 |
3 |
|
400 |
Lightning MS Greatsword +5 |
275/0/0/275 |
-/-/-/- |
60/10/40/56 |
|
1 |
400 |
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
- Man-serpent Greatsword +5
- Titanite
66% STR scaling.
Name |
Damage |
Stat Bonuses |
L. Shard |
Souls |
Raw Man-serpent Greatsword +0 |
190/0/0/0 |
C/-/-/- |
1 |
400 |
Raw Man-serpent Greatsword +1 |
203/0/0/0 |
C/-/-/- |
1 |
400 |
Raw Man-serpent Greatsword +2 |
215/0/0/0 |
C/-/-/- |
1 |
400 |
Raw Man-serpent Greatsword +3 |
228/0/0/0 |
C/-/-/- |
2 |
400 |
Raw Man-serpent Greatsword +4 |
241/0/0/0 |
C/-/-/- |
2 |
400 |
Raw Man-serpent Greatsword +5 |
254/0/0/0 |
C/-/-/- |
3 |
400 |
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Man-serpent Greatsword +5
- Green Titanite
- Blue Titanite
25% STR scaling, 63% INT scaling.
Name |
Damage |
Stat Bonuses |
Green Titanite Shard |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Magic MS Greatsword +0 |
124/133/0/0 |
D/-/C/- |
1 |
|
|
400 |
Magic MS Greatsword +1 |
132/142/0/0 |
D/-/C/- |
1 |
|
|
400 |
Magic MS Greatsword +2 |
141/151/0/0 |
D/-/C/- |
1 |
|
|
400 |
Magic MS Greatsword +3 |
149/160/0/0 |
D/-/C/- |
2 |
|
|
400 |
Magic MS Greatsword +4 |
157/169/0/0 |
D/-/C/- |
2 |
|
|
400 |
Magic MS Greatsword +5 |
166/178/0/0 |
D/-/C/- |
3 |
|
|
400 |
Magic MS Greatsword +6 |
174/186/0/0 |
D/-/C/- |
|
1 |
|
400 |
Magic MS Greatsword +7 |
182/195/0/0 |
D/-/C/- |
|
1 |
|
400 |
Magic MS Greatsword +8 |
190/204/0/0 |
D/-/C/- |
|
2 |
|
400 |
Magic MS Greatsword +9 |
199/213/0/0 |
D/-/C/- |
|
3 |
|
400 |
Magic MS Greatsword +10 |
207/222/0/0 |
D/-/C/- |
|
|
1 |
400 |
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Man-serpent Greatsword +5
- Blue Titanite
18% STR, 62% INT scaling. Unknown amount of additional INT scaling.
Name |
Damage |
Stat Bonuses |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Enchanted MS Greatsword +0 |
166/176/0/0 |
E/-/C/- |
1 |
|
400 |
Enchanted MS Greatsword +1 |
172/181/0/0 |
E/-/C/- |
1 |
|
400 |
Enchanted MS Greatsword +2 |
179/186/0/0 |
E/-/B/- |
1 |
|
400 |
Enchanted MS Greatsword +3 |
185/191/0/0 |
E/-/B/- |
2 |
|
400 |
Enchanted MS Greatsword +4 |
192/197/0/0 |
D/-/A/- |
2 |
|
400 |
Enchanted MS Greatsword +5 |
199/204/0/0 |
D/-/A/- |
|
1 |
400 |
|
Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
- Man-serpent Greatsword +5
- Green Titanite
- White Titanite
34% STR scaling, 63% FAI scaling.
Name |
Damage |
Stat Bonuses |
Aux effects |
Green Titanite Shard |
White Titanite Chunk |
White Titanite Slab |
Souls |
Divine MS Greatsword +0 |
111/136/0/0 |
D/-/-/C |
0/0/110/- |
1 |
|
|
400 |
Divine MS Greatsword +1 |
118/145/0/0 |
D/-/-/C |
0/0/110/- |
1 |
|
|
400 |
Divine MS Greatsword +2 |
125/154/0/0 |
D/-/-/C |
0/0/110/- |
1 |
|
|
400 |
Divine MS Greatsword +3 |
133/163/0/0 |
D/-/-/C |
0/0/110/- |
2 |
|
|
400 |
Divine MS Greatsword +4 |
140/172/0/0 |
D/-/-/C |
0/0/110/- |
2 |
|
|
400 |
Divine MS Greatsword +5 |
148/182/0/0 |
D/-/-/C |
0/0/110/- |
3 |
|
|
400 |
Divine MS Greatsword +6 |
155/191/0/0 |
D/-/-/C |
0/0/110/- |
|
1 |
|
400 |
Divine MS Greatsword +7 |
162/200/0/0 |
D/-/-/C |
0/0/110/- |
|
1 |
|
400 |
Divine MS Greatsword +8 |
170/209/0/0 |
D/-/-/C |
0/0/110/- |
|
2 |
|
400 |
Divine MS Greatsword +9 |
177/218/0/0 |
D/-/-/C |
0/0/110/- |
|
3 |
|
400 |
Divine MS Greatsword +10 |
185/227/0/0 |
D/-/-/C |
0/0/110/- |
|
|
1 |
400 |
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
- Divine Man-serpent Greatsword +5
- White Titanite
32% STR, 74% FAI scaling.
Name |
Damage |
Stat Bonuses |
Aux effects |
White Titanite Chunk |
White Titanite Slab |
Souls |
Occult MS Greatsword +0 |
152/166/0/0 |
D/-/-/B |
0/0/0/110 |
1 |
|
400 |
Occult MS Greatsword +1 |
161/174/0/0 |
D/-/-/B |
0/0/-/110 |
1 |
|
400 |
Occult MS Greatsword +2 |
170/182/0/0 |
D/-/-/B |
0/0/-/110 |
2 |
|
400 |
Occult MS Greatsword +3 |
179/190/0/0 |
D/-/-/B |
0/0/-/110 |
2 |
|
400 |
Occult MS Greatsword +4 |
188/199/0/0 |
D/-/-/B |
0/0/-/110 |
3 |
|
400 |
Occult MS Greatsword +5 |
197/207/0/0 |
D/-/-/B |
0/0/-/110 |
|
1 |
400 |
|
Fire
Fire damage added. All stat bonuses removed
Requires
- Man-serpent Greatsword +5
- Green Titanite
- Red Titanite
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Green Titanite Shard |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Fire MS Greatsword +0 |
143/0/143/0 |
-/-/-/- |
60/10/40/40 |
1 |
|
|
400 |
Fire MS Greatsword +1 |
154/0/154/0 |
-/-/-/- |
60/10/40.4/40 |
1 |
|
|
400 |
Fire MS Greatsword +2 |
165/0/165/0 |
-/-/-/- |
60/10/40.8/40 |
1 |
|
|
400 |
Fire MS Greatsword +3 |
176/0/176/0 |
-/-/-/- |
60/10/41.2/40 |
2 |
|
|
400 |
Fire MS Greatsword +4 |
187/0/187/0 |
-/-/-/- |
60/10/41.6/40 |
2 |
|
|
400 |
Fire MS Greatsword +5 |
198/0/198/0 |
-/-/-/- |
60/10/42/40 |
3 |
|
|
400 |
Fire MS Greatsword +6 |
211/0/211/0 |
-/-/-/- |
60/10/42.4/40 |
|
1 |
|
400 |
Fire MS Greatsword +7 |
224/0/224/0 |
-/-/-/- |
60/10/42.8/40 |
|
1 |
|
400 |
Fire MS Greatsword +8 |
237/0/237/0 |
-/-/-/- |
60/10/43.2/40 |
|
2 |
|
400 |
Fire MS Greatsword +9 |
250/0/250/0 |
-/-/-/- |
60/10/43.6/40 |
|
3 |
|
400 |
Fire MS Greatsword +10 |
264/0/264/0 |
-/-/-/- |
60/10/44/40 |
|
|
1 |
400 |
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Man-serpent Greatsword +5
- Red Titanite
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Chaos MS Greatsword +0 |
172/0/198/0 |
-/-/-/- |
60/10/40/40 |
1 |
|
400 |
Chaos MS Greatsword +1 |
182/0/209/0 |
-/-/-/- |
60/10/40.8/40 |
1 |
|
400 |
Chaos MS Greatsword +2 |
192/0/220/0 |
-/-/-/- |
60/10/41.6/40 |
2 |
|
400 |
Chaos MS Greatsword +3 |
201/0/230/0 |
-/-/-/- |
60/10/42.4/40 |
2 |
|
400 |
Chaos MS Greatsword +4 |
211/0/242/0 |
-/-/-/- |
60/10/43.2/40 |
3 |
|
400 |
Chaos MS Greatsword +5 |
220/0/253/0 |
-/-/-/- |
60/10/44/40 |
|
1 |
400 |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
Critical: |
One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: |
The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
Stability: |
The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: |
This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
- when two handing this weapon, only 16 Strength is required.
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