# Man-serpent Greatsword > *This single-bladed blood-stained greatsword is the choice weapon of the slithering serpent men of Sen"s Fortress.* > > *An ordinary human will have great difficulty swinging this heavy beast effectively.* ### In Game Description --- *This single-bladed blood-stained greatsword is the choice weapon of the slithering serpent men of Sen's Fortress.* *An ordinary human will have great difficulty swinging this heavy beast effectively* ### Availability --- Drop from Serpent Soldier in Sen's Fortress and The Duke's Archives (2% drop rate) ### General Information --- In the German version, this sword is just called "Schlangenschwert", which literally translates to "Snakesword."
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/man-serpent-greatsword.webp)![]()Man-serpent Greatsword110/0/0/0 (Regular)10030010241/0/0/0 B/-/-/-60/10/40/403850
### Move Set ---
**One-handed**
**R1 - R1**Right-to-left slash -> left-to-right slash
**R2 - R2**Overhead chop -> upward slash
**Backstep/Run - R1**Spinning left-to-right slash
**Forward + R1**Kick
**Forward + R2**Jump attack (overhead smash)
**Roll - R1**Overhead chop
**L1 (left hand)**Guard
**L2 (left hand)**Left-to-right slash
**Two-handed**
**R1 - R1**Overhead chop -> upward slash
**R2 - R2**Right-to-left slash -> left-to-right slash
**Backstep/Run - R1**Spinning left-to-right slash
**Forward + R1**Kick
**Forward + R2**Jump attack (overhead smash)
**Roll - R1**Overhead chop
- Standard greatsword move set, identical to a Bastard Sword's. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite 88% STR scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Man-serpent Greatsword +0110/0/0/0B/-/-/-
Man-serpent Greatsword +1121/0/0/0B/-/-/-1400
Man-serpent Greatsword +2132/0/0/0B/-/-/-1400
Man-serpent Greatsword +3143/0/0/0B/-/-/-2400
Man-serpent Greatsword +4154/0/0/0B/-/-/-2400
Man-serpent Greatsword +5165/0/0/0B/-/-/-3400
Man-serpent Greatsword +6176/0/0/0B/-/-/-1400
Man-serpent Greatsword +7187/0/0/0B/-/-/-1400
Man-serpent Greatsword +8198/0/0/0B/-/-/-2400
Man-serpent Greatsword +9209/0/0/0B/-/-/-2400
Man-serpent Greatsword +10220/0/0/0B/-/-/-3400
Man-serpent Greatsword +11230/0/0/0A/-/-/-1400
Man-serpent Greatsword +12242/0/0/0A/-/-/-1400
Man-serpent Greatsword +13253/0/0/0A/-/-/-2400
Man-serpent Greatsword +14264/0/0/0A/-/-/-3400
Man-serpent Greatsword +15275/0/0/0A/-/-/-1400
#### Crystal --- Durability decreased to **30**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Man-serpent Greatsword +10 - Titanite 88% STR scaling.
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Man-serpent Greatsword +0242/0/0/0A/-/-/-1400
Crystal Man-serpent Greatsword +1253/0/0/0A/-/-/-1400
Crystal Man-serpent Greatsword +2264/0/0/0A/-/-/-1400
Crystal Man-serpent Greatsword +3275/0/0/0A/-/-/-2400
Crystal Man-serpent Greatsword +4286/0/0/0A/-/-/-3400
Crystal Man-serpent Greatsword +5297/0/0/0A/-/-/-1400
#### Lightning --- Lightning damage added. All stat bonuses removed. Requires - Man-serpent Greatsword +10 - Titanite
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning MS Greatsword +0198/0/0/198-/-/-/-60/10/40/401400
Lightning MS Greatsword +1213/0/0/213-/-/-/-60/10/40/43.21400
Lightning MS Greatsword +2228/0/0/228-/-/-/-60/10/40/46.42400
Lightning MS Greatsword +3244/0/0/244-/-/-/-60/10/40/49.62400
Lightning MS Greatsword +4259/0/0/259-/-/-/-60/10/40/52.83400
Lightning MS Greatsword +5275/0/0/275-/-/-/-60/10/40/561400
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Man-serpent Greatsword +5 - Titanite 66% STR scaling.
NameDamageStat BonusesL. ShardSouls
Raw Man-serpent Greatsword +0190/0/0/0C/-/-/-1400
Raw Man-serpent Greatsword +1203/0/0/0C/-/-/-1400
Raw Man-serpent Greatsword +2215/0/0/0C/-/-/-1400
Raw Man-serpent Greatsword +3228/0/0/0C/-/-/-2400
Raw Man-serpent Greatsword +4241/0/0/0C/-/-/-2400
Raw Man-serpent Greatsword +5254/0/0/0C/-/-/-3400
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Man-serpent Greatsword +5 - Green Titanite - Blue Titanite 25% STR scaling, 63% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic MS Greatsword +0124/133/0/0D/-/C/-1400
Magic MS Greatsword +1132/142/0/0D/-/C/-1400
Magic MS Greatsword +2141/151/0/0D/-/C/-1400
Magic MS Greatsword +3149/160/0/0D/-/C/-2400
Magic MS Greatsword +4157/169/0/0D/-/C/-2400
Magic MS Greatsword +5166/178/0/0D/-/C/-3400
Magic MS Greatsword +6174/186/0/0D/-/C/-1400
Magic MS Greatsword +7182/195/0/0D/-/C/-1400
Magic MS Greatsword +8190/204/0/0D/-/C/-2400
Magic MS Greatsword +9199/213/0/0D/-/C/-3400
Magic MS Greatsword +10207/222/0/0D/-/C/-1400
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Man-serpent Greatsword +5 - Blue Titanite 18% STR, 62% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted MS Greatsword +0166/176/0/0E/-/C/-1400
Enchanted MS Greatsword +1172/181/0/0E/-/C/-1400
Enchanted MS Greatsword +2179/186/0/0E/-/B/-1400
Enchanted MS Greatsword +3185/191/0/0E/-/B/-2400
Enchanted MS Greatsword +4192/197/0/0D/-/A/-2400
Enchanted MS Greatsword +5199/204/0/0D/-/A/-1400
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Man-serpent Greatsword +5 - Green Titanite - White Titanite 34% STR scaling, 63% FAI scaling.
NameDamageStat BonusesAux effectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine MS Greatsword +0111/136/0/0D/-/-/C0/0/110/-1400
Divine MS Greatsword +1118/145/0/0D/-/-/C0/0/110/-1400
Divine MS Greatsword +2125/154/0/0D/-/-/C0/0/110/-1400
Divine MS Greatsword +3133/163/0/0D/-/-/C0/0/110/-2400
Divine MS Greatsword +4140/172/0/0D/-/-/C0/0/110/-2400
Divine MS Greatsword +5148/182/0/0D/-/-/C0/0/110/-3400
Divine MS Greatsword +6155/191/0/0D/-/-/C0/0/110/-1400
Divine MS Greatsword +7162/200/0/0D/-/-/C0/0/110/-1400
Divine MS Greatsword +8170/209/0/0D/-/-/C0/0/110/-2400
Divine MS Greatsword +9177/218/0/0D/-/-/C0/0/110/-3400
Divine MS Greatsword +10185/227/0/0D/-/-/C0/0/110/-1400
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Requires - Divine Man-serpent Greatsword +5 - White Titanite 32% STR, 74% FAI scaling.
NameDamageStat BonusesAux effectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult MS Greatsword +0152/166/0/0D/-/-/B0/0/0/1101400
Occult MS Greatsword +1161/174/0/0D/-/-/B0/0/-/1101400
Occult MS Greatsword +2170/182/0/0D/-/-/B0/0/-/1102400
Occult MS Greatsword +3179/190/0/0D/-/-/B0/0/-/1102400
Occult MS Greatsword +4188/199/0/0D/-/-/B0/0/-/1103400
Occult MS Greatsword +5197/207/0/0D/-/-/B0/0/-/1101400
#### Fire --- Fire damage added. All stat bonuses removed Requires - Man-serpent Greatsword +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire MS Greatsword +0143/0/143/0-/-/-/-60/10/40/401400
Fire MS Greatsword +1154/0/154/0-/-/-/-60/10/40.4/401400
Fire MS Greatsword +2165/0/165/0-/-/-/-60/10/40.8/401400
Fire MS Greatsword +3176/0/176/0-/-/-/-60/10/41.2/402400
Fire MS Greatsword +4187/0/187/0-/-/-/-60/10/41.6/402400
Fire MS Greatsword +5198/0/198/0-/-/-/-60/10/42/403400
Fire MS Greatsword +6211/0/211/0-/-/-/-60/10/42.4/401400
Fire MS Greatsword +7224/0/224/0-/-/-/-60/10/42.8/401400
Fire MS Greatsword +8237/0/237/0-/-/-/-60/10/43.2/402400
Fire MS Greatsword +9250/0/250/0-/-/-/-60/10/43.6/403400
Fire MS Greatsword +10264/0/264/0-/-/-/-60/10/44/401400
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Man-serpent Greatsword +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos MS Greatsword +0172/0/198/0-/-/-/-60/10/40/401400
Chaos MS Greatsword +1182/0/209/0-/-/-/-60/10/40.8/401400
Chaos MS Greatsword +2192/0/220/0-/-/-/-60/10/41.6/402400
Chaos MS Greatsword +3201/0/230/0-/-/-/-60/10/42.4/402400
Chaos MS Greatsword +4211/0/242/0-/-/-/-60/10/43.2/403400
Chaos MS Greatsword +5220/0/253/0-/-/-/-60/10/44/401400
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 16 Strength is required.