# Claymore > *This larger type of greatsword is normally wielded with two hands due to its weight.* > > *This highly flexible greatsword can be used to attack in swings or thrusts.* ### Availability --- Found on a corpse in Undead Burg, on the bridge that the Hellkite Dragon occupies. ### General Information --- The Claymore is an excellent weapon for STR/DEX builds, as it has reasonably low requirements for both stats. Just like a straightsword, its one-handed thrust attack has a higher attack modifier, and can do higher damage than the Attack Rating might suggest.
ImageNameDamageDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/claymore.webp)![]()Claymore103/0/0/0 (Regular/Thrust)2006.0161/10/0/0 C/C/-/-60/10/40/403850
### Move Set --- One-handed strong attack is replaced by a strong forward thrust (like the straightswords' but somewhat slower). ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite 51% STR, 51% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Claymore +0103/0/0/0C/C/-/-
Claymore +1113/0/0/0C/C/-/-1400
Claymore +2123/0/0/0C/C/-/-1400
Claymore +3133/0/0/0C/C/-/-2400
Claymore +4144/0/0/0C/C/-/-2400
Claymore +5154/0/0/0C/C/-/-3400
Claymore +6164/0/0/0C/C/-/-1400
Claymore +7175/0/0/0C/C/-/-1400
Claymore +8185/0/0/0C/C/-/-2400
Claymore +9195/0/0/0C/C/-/-2400
Claymore +10206/0/0/0C/C/-/-3400
Claymore +11216/0/0/0C/C/-/-1400
Claymore +12226/0/0/0C/C/-/-1400
Claymore +13236/0/0/0C/C/-/-2400
Claymore +14247/0/0/0C/C/-/-3400
Claymore +15257/0/0/0C/C/-/-1400
#### Crystal --- Claymore durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Claymore +10 - Titanite 51% STR, 51% DEX scaling.
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Claymore +0226/0/0/0C/C/-/-1400
Crystal Claymore +1236/0/0/0C/C/-/-1400
Crystal Claymore +2247/0/0/0C/C/-/-1400
Crystal Claymore +3257/0/0/0C/C/-/-2400
Crystal Claymore +4267/0/0/0C/C/-/-3400
Crystal Claymore +5278/0/0/0C/C/-/-1400
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires: - Claymore+10 - Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Claymore +0185/0/0/185-/-/-/-60/10/40/401400
Lightning Claymore +1199/0/0/199-/-/-/-60/10/40/43.21400
Lightning Claymore +2214/0/0/214-/-/-/-60/10/40/46.41400
Lightning Claymore +3228/0/0/228-/-/-/-60/10/40/49.62400
Lightning Claymore +4243/0/0/243-/-/-/-60/10/40/52.83400
Lightning Claymore +5257/0/0/257-/-/-/-60/10/40/56.01400
#### Raw --- Base damage increased. Stat bonuses reduced. Requires: - Claymore +5 - Titanite 38% STR, 38% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Claymore +0177/0/0/0D/D/-/-1400
Raw Claymore +1188/0/0/0D/D/-/-1400
Raw Claymore +2200/0/0/0D/D/-/-1400
Raw Claymore +3212/0/0/0D/D/-/-2400
Raw Claymore +4224/0/0/0D/D/-/-2400
Raw Claymore +5236/0/0/0D/D/-/-3400
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Claymore +5 - Green Titanite - Blue Titanite 14% STR, 14% DEX, 73% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Claymore +0115/126/0/0E/E/C/-1400
Magic Claymore +1123/134/0/0E/E/C/-1400
Magic Claymore +2130/142/0/0E/E/C/-1400
Magic Claymore +3138/151/0/0E/E/C/-2400
Magic Claymore +4146/159/0/0E/E/C/-2400
Magic Claymore +5154/168/0/0E/E/C/-3400
Magic Claymore +6161/176/0/0E/E/B/-1400
Magic Claymore +7169/184/0/0E/E/B/-1400
Magic Claymore +8177/193/0/0E/E/B/-2400
Magic Claymore +9184/201/0/0E/E/B/-3400
Magic Claymore +10192/210/0/0E/E/B/-1400
#### Enchanted --- Enchanted damage added. Requires - Magic Claymore +5 - Blue Titanite 10% STR, 10% DEX, 72% INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Claymore +0154/164/0/0E/E/B/-1400
Enchanted Claymore +1160/168/0/0E/E/B/-1400
Enchanted Claymore +2166/173/0/0E/E/A/-1400
Enchanted Claymore +3172/178/0/0E/E/A/-2400
Enchanted Claymore +4178/183/0/0E/E/A/-3400
Enchanted Claymore +5184/190/0/0E/E/A/-1400
#### Divine --- Divine upgrade path. Requires - Claymore +5 - Green Titanite - White Titanite 20% STR, 20% DEX, 73% FAI scaling.
NameDamageStat BonusesAux effectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Claymore +0105/127/0/0D/E/-/C0/0/110/-1400
Divine Claymore +1112/136/0/0D/E/-/C0/0/110/-1400
Divine Claymore +2119/144/0/0D/E/-/C0/0/110/-1400
Divine Claymore +3126/153/0/0D/E/-/C0/0/110/-2400
Divine Claymore +4133/161/0/0D/E/-/C0/0/110/-2400
Divine Claymore +5140/170/0/0D/E/-/C0/0/110/-3400
Divine Claymore +6147/178/0/0D/E/-/C0/0/110/-1400
Divine Claymore +7154/187/0/0D/E/-/C0/0/110/-1400
Divine Claymore +8161/195/0/0D/E/-/C0/0/110/-2400
Divine Claymore +9168/204/0/0D/E/-/C0/0/110/-3400
Divine Claymore +10175/212/0/0D/E/-/B0/0/110/-1400
#### Occult --- Occult damage added. Requires - Divine Claymore +5 - White Titanite 18% STR, 18% DEX, 86% FAI scaling.
NameDamageStat BonusesAux effectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Claymore +0142/154/0/0D/E/-/B0/0/-/1101400
Occult Claymore +1150/161/0/0D/E/-/B0/0/-/1101400
Occult Claymore +2159/169/0/0D/E/-/B0/0/-/1101400
Occult Claymore +3167/177/0/0D/E/-/B0/0/-/1102400
Occult Claymore +4176/184/0/0D/D/-/A0/0/-/1103400
Occult Claymore +5184/192/0/0D/D/-/A0/0/-/1101400
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Claymore +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Claymore +0133/0/133/0-/-/-/-60/10/40/401400
Fire Claymore +1144/0/144/0-/-/-/-60/10/40.4/401400
Fire Claymore +2154/0/154/0-/-/-/-60/10/40.8/401400
Fire Claymore +3164/0/164/0-/-/-/-60/10/41.2/402400
Fire Claymore +4175/0/175/0-/-/-/-60/10/41.6/402400
Fire Claymore +5185/0/185/0-/-/-/-60/10/42.0/403400
Fire Claymore +6197/0/197/0-/-/-/-60/10/42.4/401400
Fire Claymore +7210/0/210/0-/-/-/-60/10/42.8/401400
Fire Claymore +8222/0/222/0-/-/-/-60/10/43.2/402400
Fire Claymore +9234/0/234/0-/-/-/-60/10/43.6/403400
Fire Claymore +10247/0/247/0-/-/-/-60/10/44.0/401400
#### Chaos --- Chaos damage added. All stat bonuses removed. Requires - Fire Claymore +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Claymore +0162/0/187/0-/-/-/-60/10/40/401400
Chaos Claymore +1171/0/197/0-/-/-/-60/10/40.8/401400
Chaos Claymore +2180/0/208/0-/-/-/-60/10/41.6/401400
Chaos Claymore +3188/0/218/0-/-/-/-60/10/42.4/402400
Chaos Claymore +4198/0/228/0-/-/-/-60/10/43.2/403400
Chaos Claymore +5207/0/239/0-/-/-/-60/10/44.0/401400
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two handing this weapon, only 11 Strength is required.