# Rapier > *Standard thrusting sword. Regular one-handed attack can be delivered with shield held up.* > > *Can parry with use of left hand.* > > *Thrusting attacks pierce and are effective against foes with hard exteriors, but the wielder is left open to damage after a swing.* ### Availability --- Sold by the Undead Merchant (Male) in the Undead Burg for 600 Souls Drop from rapier-wielding Balder Knights (2% drop rate) ### General Information ---
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/rapier.webp)![]()Rapier73/0/0/0 (Thrust)1101501.571/12/0/0 D/C/-/-45/10/30/302250
### Move Set ---
**1 Handed**
**R1 — R1**Piercing thrusts.Can be done with shield raised.
**R2 — R2**Lunging thrust into heavy thrust.
**Roll — R1**Low piercing thrust.
**Backstep or Run — R1**Jumping piercing thrust.
**Forward + R1**Backstep thrust.Useful as an evasive attack.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Piercing thrust.
**L2** (left hand)Parry.
**2 Handed**
**R1 — R1**Piercing thrusts.
**R2**Lunging thrust.
**Roll — R1**Low piercing thrust.
**Backstep or Run — R1**Jumping piercing thrust.
**Forward + R1**Backstep thrust.Useful as an evasive attack.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 22% STR, 70% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Rapier +073/0/0/0D/C/-/-
Rapier +180/0/0/0D/C/-/-1200
Rapier +287/0/0/0D/C/-/-1200
Rapier +394/0/0/0D/C/-/-2200
Rapier +4102/0/0/0D/C/-/-2200
Rapier +5109/0/0/0D/C/-/-3200
Rapier +6116/0/0/0D/C/-/-1200
Rapier +7124/0/0/0D/C/-/-1200
Rapier +8131/0/0/0D/C/-/-2200
Rapier +9138/0/0/0D/C/-/-2200
Rapier +10146/0/0/0D/C/-/-3200
Rapier +11153/0/0/0D/C/-/-1200
Rapier +12160/0/0/0D/C/-/-1200
Rapier +13167/0/0/0D/C/-/-2200
Rapier +14175/0/0/0D/B/-/-3200
Rapier +15182/0/0/0D/B/-/-1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Rapier +5 - Titanite Ascended by Andre of Astora with Large Ember. 17% STR, 53% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Rapier +0126/0/0/0E/C/-/-1200
Raw Rapier +1134/0/0/0E/C/-/-1200
Raw Rapier +2142/0/0/0E/C/-/-1200
Raw Rapier +3151/0/0/0E/C/-/-2200
Raw Rapier +4159/0/0/0E/C/-/-2200
Raw Rapier +5168/0/0/0E/C/-/-3200
#### Crystal --- Rapier durability reduced to **15**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Rapier +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 22% STR, 70% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Rapier +0160/0/0/0D/C/-/-1200
Crystal Rapier +1167/0/0/0D/C/-/-1200
Crystal Rapier +2175/0/0/0D/B/-/-1200
Crystal Rapier +3182/0/0/0D/B/-/-2200
Crystal Rapier +4189/0/0/0D/B/-/-3200
Crystal Rapier +5197/0/0/0D/B/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Rapier +10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Rapier +0131/0/0/131-/-/-/-45/10/30/301200
Lightning Rapier +1141/0/0/141-/-/-/-45/10/30/32.41200
Lightning Rapier +2151/0/0/151-/-/-/-45/10/30/34.81200
Lightning Rapier +3162/0/0/162-/-/-/-45/10/30/37.22200
Lightning Rapier +4172/0/0/172-/-/-/-45/10/30/39.63200
Lightning Rapier +5182/0/0/182-/-/-/-45/10/30/421200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Rapier +5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 6% STR, 20% DEX, 66% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Rapier +082/88/0/0E/D/C/-1200
Magic Rapier +188/94/0/0E/D/C/-1200
Magic Rapier +293/100/0/0E/D/C/-1200
Magic Rapier +399/106/0/0E/D/C/-2200
Magic Rapier +4104/112/0/0E/D/C/-2200
Magic Rapier +5110/118/0/0E/D/C/-3200
Magic Rapier +6115/123/0/0E/D/C/-1200
Magic Rapier +7121/129/0/0E/D/C/-1200
Magic Rapier +8126/135/0/0E/D/C/-2200
Magic Rapier +9132/141/0/0E/D/C/-3200
Magic Rapier +10137/147/0/0E/D/C/-1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Rapier +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Rapier +0110/116/0/0E/E/C/-1200
Enchanted Rapier +1114/119/0/0E/E/B/-1200
Enchanted Rapier +2118/122/0/0E/E/B/-1200
Enchanted Rapier +3123/126/0/0E/E/B/-2200
Enchanted Rapier +4127/129/0/0E/E/A/-3200
Enchanted Rapier +5132/134/0/0E/E/A/-1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Rapier +5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 8% STR, 27% DEX, 66% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Rapier +073/90/0/0E/D/-/C0/0/110/-1200
Divine Rapier +178/96/0/0E/D/-/C0/0/110/-1200
Divine Rapier +283/102/0/0E/D/-/C0/0/110/-1200
Divine Rapier +388/108/0/0E/D/-/C0/0/110/-2200
Divine Rapier +493/114/0/0E/D/-/C0/0/110/-2200
Divine Rapier +598/120/0/0E/D/-/C0/0/110/-3200
Divine Rapier +6102/125/0/0E/D/-/C0/0/110/-1200
Divine Rapier +7107/132/0/0E/D/-/C0/0/110/-1200
Divine Rapier +8112/138/0/0E/D/-/C0/0/110/-2200
Divine Rapier +9117/144/0/0E/D/-/C0/0/110/-3200
Divine Rapier +10122/150/0/0E/D/-/C0/0/110/-1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Rapier +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 8% STR, 25% DEX, 77% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Rapier +0100/110/0/0E/D/-/B0/0/-/1101200
Occult Rapier +1105/115/0/0E/D/-/B0/0/-/1101200
Occult Rapier +2112/121/0/0E/D/-/B0/0/-/1101200
Occult Rapier +3117/126/0/0E/D/-/B0/0/-/1102200
Occult Rapier +4124/132/0/0E/D/-/B0/0/-/1103200
Occult Rapier +5130/137/0/0E/D/-/B0/0/-/1101200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Rapier +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Rapier +094/0/94/0-/-/-/-45/10/30/301200
Fire Rapier +1102/0/102/0-/-/-/-45/10/30.3/301200
Fire Rapier +2109/0/109/0-/-/-/-45/10/30.6/301200
Fire Rapier +3116/0/116/0-/-/-/-45/10/30.9/302200
Fire Rapier +4124/0/124/0-/-/-/-45/10/31.2/302200
Fire Rapier +5131/0/131/0-/-/-/-45/10/31.5/303200
Fire Rapier +6140/0/140/0-/-/-/-45/10/31.8/301200
Fire Rapier +7148/0/148/0-/-/-/-45/10/32.1/301200
Fire Rapier +8157/0/157/0-/-/-/-45/10/32.4/302200
Fire Rapier +9166/0/166/0-/-/-/-45/10/32.7/303200
Fire Rapier +10175/0/175/0-/-/-/-45/10/33/301200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Rapier +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Rapier +0113/0/131/0-/-/-/-45/10/30/301200
Chaos Rapier +1119/0/138/0-/-/-/-45/10/30.6/301200
Chaos Rapier +2126/0/146/0-/-/-/-45/10/31.2/301200
Chaos Rapier +3132/0/153/0-/-/-/-45/10/31.8/302200
Chaos Rapier +4138/0/160/0-/-/-/-45/10/32.4/303200
Chaos Rapier +5144/0/167/0-/-/-/-45/10/33/301200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 5 Strength is required.