# Demon's Great Hammer > *Demon weapon built from the stone archtrees.* > > *Used by lesser demons at North Undead Asylum.* > > *This hammer is imbued with no special power,* > > *but can merrily beat foes to a pulp,* > > *providing you have the strength to wield it.* ### Availability --- Asylum Demon drop, but only if killed the first time you encounter it, without using the escape door Trade a Sack with Snuggly the Crow To assist in the Asylum Demon fight, choose Black Firebombs as a Gift or wait until NG+ to be able to beat him easier. ### General Information ---
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/demons-great-hammer.webp)![]()Demon's Great Hammer138/0/0/0 (Strike)10060022461/0/0/0 B/-/-/-50/10/35/353250
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left horizontal smashes.
**R2**Heavy overhead smash.
**Roll — R1**360 degree horizontal spin attack.
**Backstep or Run — R1**Running overhead smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal smash.
**2 Handed**
**R1 — R1**Right-to-left horizontal smashes.
**R2**Heavy overhead smash.
**Roll — R1**Fast ground slam.
**Backstep or Run — R1**Running overhead smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** or **L2**Guard.
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 81% STR scaling.
NameDamageStat BonusesShardL. ShardChunkSlabFrampt Souls
Demon's Great Hammer +0138/0/0/0B/-/-/-50
Demon's Great Hammer +1151/0/0/0B/-/-/-150
Demon's Great Hammer +2165/0/0/0B/-/-/-150
Demon's Great Hammer +3179/0/0/0B/-/-/-250
Demon's Great Hammer +4193/0/0/0B/-/-/-250
Demon's Great Hammer +5207/0/0/0B/-/-/-350
Demon's Great Hammer +6220/0/0/0B/-/-/-150
Demon's Great Hammer +7234/0/0/0B/-/-/-150
Demon's Great Hammer +8248/0/0/0B/-/-/-250
Demon's Great Hammer +9262/0/0/0B/-/-/-250
Demon's Great Hammer +10276/0/0/0B/-/-/-350
Demon's Great Hammer +11289/0/0/0B/-/-/-150
Demon's Great Hammer +12303/0/0/0B/-/-/-150
Demon's Great Hammer +13317/0/0/0B/-/-/-250
Demon's Great Hammer +14331/0/0/0B/-/-/-350
Demon's Great Hammer +15345/0/0/0B/-/-/-150
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Demon's Great Hammer +5 - Titanite. Ascended by Andre of Astora with Large Ember. 60% STR scaling.
NameDamageStat BonusesL. ShardFrampt Souls
Raw Demon's Great Hammer +0238/0/0/0C/-/-/-150
Raw Demon's Great Hammer +1254/0/0/0C/-/-/-150
Raw Demon's Great Hammer +2270/0/0/0C/-/-/-150
Raw Demon's Great Hammer +3286/0/0/0C/-/-/-250
Raw Demon's Great Hammer +4302/0/0/0C/-/-/-250
Raw Demon's Great Hammer +5318/0/0/0C/-/-/-350
#### Crystal --- Demon's Great Hammer durability reduced to **60**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Demon's Great Hammer +10 - Titanite. Ascended by the Giant Blacksmith with Crystal Ember. 81% STR scaling.
NameDamageStat BonusesChunkSlabFrampt Souls
Cryst.Demon's Great Hammer +0303/0/0/0B/-/-/-11
Cryst.Demon's Great Hammer +1317/0/0/0B/-/-/-11
Cryst.Demon's Great Hammer +2331/0/0/0B/-/-/-11
Cryst.Demon's Great Hammer +3345/0/0/0B/-/-/-21
Cryst.Demon's Great Hammer +4358/0/0/0B/-/-/-31
Cryst.Demon's Great Hammer +5372/0/0/0B/-/-/-11
#### Lightning --- Lighting Damage Added. All stat bonuses removed. Requires - Demon's Great Hammer +10 - Titanite. Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabFrampt Souls
Ltng. Demon's Great Hammer +0248/0/0/248-/-/-/-55/10/35/351500
Ltng. Demon's Great Hammer +1267/0/0/267-/-/-/-55/10/35/37.81500
Ltng. Demon's Great Hammer +2287/0/0/287-/-/-/-55/10/35/40.61500
Ltng. Demon's Great Hammer +3306/0/0/306-/-/-/-55/10/35/43.42500
Ltng. Demon's Great Hammer +4325/0/0/325-/-/-/-55/10/35/46.23500
Ltng. Demon's Great Hammer +5345/0/0/345-/-/-/-55/10/35/491500
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Demon's Great Hammer +5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 23% STR, 58% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabFrampt Souls
Magic Demon's Great Hammer +0156/168/0/0D/-/C/-150
Magic Demon's Great Hammer +1166/179/0/0D/-/C/-150
Magic Demon's Great Hammer +2176/190/0/0D/-/C/-150
Magic Demon's Great Hammer +3187/201/0/0D/-/C/-250
Magic Demon's Great Hammer +4197/212/0/0D/-/C/-250
Magic Demon's Great Hammer +5208/224/0/0D/-/C/-350
Magic Demon's Great Hammer +6218/235/0/0D/-/C/-150
Magic Demon's Great Hammer +7228/246/0/0D/-/C/-150
Magic Demon's Great Hammer +8239/257/0/0D/-/C/-250
Magic Demon's Great Hammer +9249/268/0/0D/-/C/-350
Magic Demon's Great Hammer +10260/280/0/0D/-/C/-150
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Demon's Great Hammer +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 16% STR, 57% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesChunkSlabFrampt Souls
Ench. Demon's Great Hammer +0208/220/0/0E/-/C/-150
Ench. Demon's Great Hammer +1216/226/0/0E/-/C/-150
Ench. Demon's Great Hammer +2224/233/0/0E/-/C/-150
Ench. Demon's Great Hammer +3232/239/0/0E/-/B/-250
Ench. Demon's Great Hammer +4241/246/0/0E/-/B/-350
Ench. Demon's Great Hammer +5249/255/0/0E/-/A/-150
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Demon's Great Hammer +5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 31% STR, 58% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabFrampt Souls
Divine Demon's Great Hammer +0139/171/0/0D/-/-/C0/0/110/-1800
Divine Demon's Great Hammer +1148/182/0/0D/-/-/C0/0/110/-1800
Divine Demon's Great Hammer +2158/193/0/0D/-/-/C0/0/110/-1800
Divine Demon's Great Hammer +3167/205/0/0D/-/-/C0/0/110/-2800
Divine Demon's Great Hammer +4176/216/0/0D/-/-/C0/0/110/-2800
Divine Demon's Great Hammer +5186/228/0/0D/-/-/C0/0/110/-3800
Divine Demon's Great Hammer +6195/239/0/0D/-/-/C0/0/110/-1800
Divine Demon's Great Hammer +7204/250/0/0D/-/-/C0/0/110/-1800
Divine Demon's Great Hammer +8213/262/0/0D/-/-/C0/0/110/-2800
Divine Demon's Great Hammer +9223/273/0/0D/-/-/C0/0/110/-3800
Divine Demon's Great Hammer +10232/285/0/0D/-/-/C0/0/110/-1800
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Demon's Great Hammer +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 29% STR, 68% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabFrampt Souls
Occult Demon's Great Hammer +0190/208/0/0D/-/-/C0/0/-/1101800
Occult Demon's Great Hammer +1201/218/0/0D/-/-/C0/0/-/1101800
Occult Demon's Great Hammer +2212/228/0/0D/-/-/C0/0/-/1101800
Occult Demon's Great Hammer +3224/239/0/0D/-/-/C0/0/-/1102800
Occult Demon's Great Hammer +4235/249/0/0D/-/-/B0/0/-/1103800
Occult Demon's Great Hammer +5246/260/0/0D/-/-/B0/0/-/1101800
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Demon's Great Hammer +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabFrampt Souls
Fire Demon's Great Hammer +0179/0/179/0-/-/-/-50/10/35/351800
Fire Demon's Great Hammer +1193/0/193/0-/-/-/-50/10/35.4/351800
Fire Demon's Great Hammer +2207/0/207/0-/-/-/-50/10/35.7/351800
Fire Demon's Great Hammer +3220/0/220/0-/-/-/-50/10/36/352800
Fire Demon's Great Hammer +4234/0/234/0-/-/-/-50/10/36.4/352800
Fire Demon's Great Hammer +5248/0/248/0-/-/-/-50/10/36.7/353800
Fire Demon's Great Hammer +6264/0/264/0-/-/-/-50/10/37.1/351800
Fire Demon's Great Hammer +7281/0/281/0-/-/-/-50/10/37.5/351800
Fire Demon's Great Hammer +8298/0/298/0-/-/-/-50/10/37.8/352800
Fire Demon's Great Hammer +9314/0/314/0-/-/-/-50/10/38.2/353800
Fire Demon's Great Hammer +10331/0/331/0-/-/-/-50/10/38.5/351800
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Demon's Great Hammer +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabFrampt Souls
Chaos Demon's Great Hammer +0216/0/248/0-/-/-/-50/10/35/351800
Chaos Demon's Great Hammer +1228/0/262/0-/-/-/-50/10/35.7/351800
Chaos Demon's Great Hammer +2240/0/276/0-/-/-/-50/10/36.4/351800
Chaos Demon's Great Hammer +3251/0/289/0-/-/-/-50/10/37.1/352800
Chaos Demon's Great Hammer +4264/0/303/0-/-/-/-50/10/37.8/353800
Chaos Demon's Great Hammer +5276/0/317/0-/-/-/-50/10/38.5/351800
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 31 Strength is required.