# Flamberge > *This greatsword with an undulating blade is the choice weapon of the slithering serpent men of Sen's Fortress.* > > *This weapon is designed to flay the skin and causes heavy bleeding.* ### Availability --- Drop from Serpent Mage in Sen's Fortress and The Duke's Archives' Prison Tower (2% drop rate) Sold by Shiva of the East for 10,000 Souls ### General Information --- Bleed buildup is 36 per strike
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/flamberge.webp)![]()Flamberge100/0/0/0 (Slash)1001606.0161/14/0/0 D/C/-/-60/10/40/4038300/0/-/-50
### Move Set --- #### Large Sword ---
**1 Handed**
**R1 — R1**Right-to-left slash. Follow up with left-to-right.
**R2**Overhead chop.
**R2 -> R1**Left-to-right slash.
**Backstep or Run — R1**Spinning left-to-right slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jump attack (overhead smash).
**L1** (left hand)Guard.
**L2** (left hand)Heavy horizontal Swipe.
**2 Handed**
**R1 — R1**Overhead smash into upward slash.
**R2 — R2**Right-to-left slash into left-to-right slash.
**Roll + R1**Overhead chop.
**Backstep or Run+ R1- Charge**Spinning left-to-right slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jump attack (overhead smash).
**L1** or **L2**Guard.
- Strong attacks (1-handed & 2-handed) are replaced by alternating right-to-left and left-to-right curving diagonal slashes (making up long travel paths for the blade). ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite 22% STR, 70% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Flamberge +0100/0/0/0D/C/-/------
Flamberge +1110/0/0/0D/C/-/-1---400
Flamberge +2120/0/0/0D/C/-/-1---400
Flamberge +3130/0/0/0D/C/-/-2---400
Flamberge +4140/0/0/0D/C/-/-2---400
Flamberge +5150/0/0/0D/C/-/-3---400
Flamberge +6160/0/0/0D/C/-/--1--400
Flamberge +7170/0/0/0D/C/-/--1--400
Flamberge +8180/0/0/0D/C/-/--2--400
Flamberge +9190/0/0/0D/C/-/--2--400
Flamberge +10200/0/0/0D/C/-/--3--400
Flamberge +11210/0/0/0D/C/-/---1-400
Flamberge +12220/0/0/0D/C/-/---1-400
Flamberge +13230/0/0/0D/C/-/---2-400
Flamberge +14240/0/0/0D/B/-/---3-400
Flamberge +15250/0/0/0D/B/-/----1400
#### Crystal --- Weapon durability reduced to **16**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Flamberge+10 - Titanite 22% STR, 70% DEX scaling.
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Flamberge +0220/0/0/0D/C/-/-1 400
Crystal Flamberge +1230/0/0/0D/C/-/-1 400
Crystal Flamberge +2240/0/0/0D/C/-/-1 400
Crystal Flamberge +3250/0/0/0D/C/-/-2 400
Crystal Flamberge +4260/0/0/0D/B/-/-3 400
Crystal Flamberge +5270/0/0/0D/B/-/- 1400
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Flamberge+10 - Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Flamberge +0180/0/0/180-/-/-/-60/10/40/401 400
Lightning Flamberge +1194/0/0/194-/-/-/-60/10/40/43.21 400
Lightning Flamberge +2208/0/0/208-/-/-/-60/10/40/46.41 400
Lightning Flamberge +3222/0/0/222-/-/-/-60/10/40/49.62 400
Lightning Flamberge +4235/0/0/235-/-/-/-60/10/40/52.83 400
Lightning Flamberge +5250/0/0/250-/-/-/-60/10/40/56 1400
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Flamberge+5 - Titanite 17% STR, 53% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Flamberge +0172/0/0/0E/C/-/-1400
Raw Flamberge +1184/0/0/0E/C/-/-1400
Raw Flamberge +2195/0/0/0E/C/-/-1400
Raw Flamberge +3207/0/0/0E/C/-/-2400
Raw Flamberge +4218/0/0/0E/C/-/-2400
Raw Flamberge +5230/0/0/0E/C/-/-3400
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Flamberge+5 - Green Titanite - Blue Titanite 6% STR, 20% DEX, 66% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Flamberge +0112/121/0/0E/D/C/-1 400
Magic Flamberge +1120/129/0/0E/D/C/-1 400
Magic Flamberge +2127/137/0/0E/D/C/-1 400
Magic Flamberge +3135/145/0/0E/D/C/-2 400
Magic Flamberge +4142/153/0/0E/D/C/-2 400
Magic Flamberge +5150/162/0/0E/D/C/-3 400
Magic Flamberge +6157/170/0/0E/D/C/- 1 400
Magic Flamberge +7165/178/0/0E/D/C/- 1 400
Magic Flamberge +8172/186/0/0E/D/C/- 2 400
Magic Flamberge +9180/194/0/0E/D/C/- 3 400
Magic Flamberge +10187/202/0/0E/D/C/- 1400
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Flamberge+5 - Blue Titanite 4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Flamberge +0150/160/0/0E/E/C/-1 400
Enchanted Flamberge +1156/164/0/0E/E/B/-1 400
Enchanted Flamberge +2162/169/0/0E/E/B/-1 400
Enchanted Flamberge +3168/174/0/0E/E/B/-2 400
Enchanted Flamberge +4174/179/0/0E/E/A/-3 400
Enchanted Flamberge +5180/185/0/0E/E/A/- 1400
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Flamberge+5 - Green Titanite - White Titanite 8% STR, 27% DEX, 66% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Flamberge +0102/124/0/0E/D/-/C300/0/110/-1 400
Divine Flamberge +1108/132/0/0E/D/-/C300/0/110/-1 400
Divine Flamberge +2115/141/0/0E/D/-/C300/0/110/-1 400
Divine Flamberge +3122/149/0/0E/D/-/C300/0/110/-2 400
Divine Flamberge +4129/157/0/0E/D/-/C300/0/110/-2 400
Divine Flamberge +5136/166/0/0E/D/-/C300/0/110/-3 400
Divine Flamberge +6142/174/0/0E/D/-/C300/0/110/- 1 400
Divine Flamberge +7149/182/0/0E/D/-/C300/0/110/- 1 400
Divine Flamberge +8156/190/0/0E/D/-/C300/0/110/- 2 400
Divine Flamberge +9163/199/0/0E/D/-/C300/0/110/- 3 400
Divine Flamberge +10170/207/0/0E/D/-/C300/0/110/- 1400
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Requires - Divine Flamberge+5 - White Titanite 8% STR, 25% DEX, 77% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Flamberge +0138/150/0/0E/D/-/B300/0/-/1101 400
Occult Flamberge +1146/157/0/0E/D/-/B300/0/-/1101 400
Occult Flamberge +2154/165/0/0E/D/-/B300/0/-/1101 400
Occult Flamberge +3162/172/0/0E/D/-/B300/0/-/1102 400
Occult Flamberge +4171/180/0/0E/D/-/B300/0/-/1103 400
Occult Flamberge +5179/187/0/0E/D/-/B300/0/-/110 1400
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Flamberge+5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Flamberge +0130/0/130/0-/-/-/-60/10/40/401 400
Fire Flamberge +1140/0/140/0-/-/-/-60/10/40.4/401 400
Fire Flamberge +2150/0/150/0-/-/-/-60/10/40.8/401 400
Fire Flamberge +3160/0/160/0-/-/-/-60/10/41.2/402 400
Fire Flamberge +4170/0/170/0-/-/-/-60/10/41.6/402 400
Fire Flamberge +5180/0/180/0-/-/-/-60/10/42/403 400
Fire Flamberge +6192/0/192/0-/-/-/-60/10/42.4/40 1 400
Fire Flamberge +7204/0/204/0-/-/-/-60/10/42.8/40 1 400
Fire Flamberge +8216/0/216/0-/-/-/-60/10/43.2/40 2 400
Fire Flamberge +9228/0/228/0-/-/-/-60/10/43.6/40 3 400
Fire Flamberge +10240/0/240/0-/-/-/-60/10/44/40 1400
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Flamberge+5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Flamberge +0156/0/181/0-/-/-/-60/10/40/401 400
Chaos Flamberge +1165/0/191/0-/-/-/-60/10/40.8/401 400
Chaos Flamberge +2174/0/202/0-/-/-/-60/10/41.6/401 400
Chaos Flamberge +3182/0/212/0-/-/-/-60/10/42.4/402 400
Chaos Flamberge +4191/0/222/0-/-/-/-60/10/43.2/403 400
Chaos Flamberge +5200/0/232/0-/-/-/-60/10/44/40 1400
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 11 Strength is required.