# Ricard's Rapier > *A rapier with intricate decorations. Chosen weapon of the infamous Undead Prince Ricard.* > > *Ricard"s exploits are told in a monomyth.* > > *He was born into royalty, but wandered the lands in a fateful ill-conceived journey.* > > *He became Undead, and disappeared up North.* ### Availability --- Undead Prince Ricard drop in Sen's Fortress ### General Information --- While most rapiers deal moderate damage in one hit, the strong attack of this rapier will spread damage over six quick thrusts. A successful combo is capable of dealing massive damage and building up poison when buffed with Rotten Pine Resin. Upgrading this weapon through the Normal path is highly recommended, as its damage can be amplified via use of resins and spells.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/ricards-rapier.webp)![]()Ricard's Rapier70/0/0/0 (Thrust)1001002.081/20/0/0 E/B/-/-45/10/30/302250
### Move Set ---
**1 Handed**
**R1 — R1**Piercing thrusts.Can be done with shield raised.
**R2 — R2**Two thrusts into four thrusts.
**Roll — R1**Low piercing thrust.
**Backstep or Run — R1**Jumping piercing thrust.
**Forward + R1**Backstep thrust.Useful as an evasive attack.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Piercing thrust.
**L2** (left hand)Parry.
**2 Handed**
**R1 — R1**Piercing thrusts.
**R2 — R2**Two thrusts into four thrusts.
**Roll — R1**Low piercing thrust.
**Backstep or Run — R1**Jumping piercing thrust.
**Forward + R1**Backstep thrust.Useful as an evasive attack.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
- Strong attack (1-handed & 2-handed) is replaced by a shortly-delayed double thrust followed by four more thrusts delivered at very high speed. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 6% STR, 85% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Ricard's Rapier +177/0/0/0E/B/-/-1
Ricard's Rapier +284/0/0/0E/B/-/-1200
Ricard's Rapier +391/0/0/0E/B/-/-2200
Ricard's Rapier +498/0/0/0E/B/-/-2200
Ricard's Rapier +5105/0/0/0E/B/-/-3200
Ricard's Rapier +6112/0/0/0E/B/-/-1200
Ricard's Rapier +7119/0/0/0E/B/-/-1200
Ricard's Rapier +8126/0/0/0E/B/-/-2200
Ricard's Rapier +9133/0/0/0E/B/-/-2200
Ricard's Rapier +10140/0/0/0E/B/-/-3200
Ricard's Rapier +11147/0/0/0E/B/-/-1200
Ricard's Rapier +12154/0/0/0E/B/-/-1200
Ricard's Rapier +13161/0/0/0E/B/-/-2200
Ricard's Rapier +14168/0/0/0E/A/-/-3200
Ricard's Rapier +15175/0/0/0E/A/-/-1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Ricard's Rapier +5 - Titanite Ascended by Andre of Astora with Large Ember. 4% STR, 64% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Ricard's Rapier +0121/0/0/0E/C/-/-1200
Raw Ricard's Rapier +1129/0/0/0E/C/-/-1200
Raw Ricard's Rapier +2137/0/0/0E/C/-/-1200
Raw Ricard's Rapier +3145/0/0/0E/C/-/-2200
Raw Ricard's Rapier +4153/0/0/0E/C/-/-2200
Raw Ricard's Rapier +5162/0/0/0E/C/-/-3200
#### Crystal --- Ricard's Rapier durability reduced to **10**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Ricard's Rapier +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 6% STR, 85% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Ricard's Rapier +0154/0/0/0E/B/-/-1200
Crystal Ricard's Rapier +1161/0/0/0E/B/-/-1200
Crystal Ricard's Rapier +2168/0/0/0E/B/-/-1200
Crystal Ricard's Rapier +3175/0/0/0E/B/-/-2200
Crystal Ricard's Rapier +4182/0/0/0E/A/-/-3200
Crystal Ricard's Rapier +5189/0/0/0E/A/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Ricard's Rapier + 10 - Titanite Chunk Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Ricard's Rapier +0126/0/0/126-/-/-/-45/10/30/301200
Lightning Ricard's Rapier +1135/0/0/135-/-/-/-45/10/30/32.41200
Lightning Ricard's Rapier +2145/0/0/145-/-/-/-45/10/30/34.81200
Lightning Ricard's Rapier +3155/0/0/155-/-/-/-45/10/30/37.22200
Lightning Ricard's Rapier +4165/0/0/165-/-/-/-45/10/30/39.63200
Lightning Ricard's Rapier +5175/0/0/175-/-/-/-45/10/30/421200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Ricard's Rapier +5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 2% STR, 23% DEX, 66% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Ricard's Rapier +079/85/0/0E/D/C/-1200
Magic Ricard's Rapier +184/91/0/0E/D/C/-1200
Magic Ricard's Rapier +290/96/0/0E/D/C/-1200
Magic Ricard's Rapier +395/102/0/0E/D/C/-2200
Magic Ricard's Rapier +4100/108/0/0E/D/C/-2200
Magic Ricard's Rapier +5106/114/0/0E/D/C/-3200
Magic Ricard's Rapier +6111/119/0/0E/D/C/-1200
Magic Ricard's Rapier +7116/125/0/0E/D/C/-1200
Magic Ricard's Rapier +8121/131/0/0E/D/C/-2200
Magic Ricard's Rapier +9127/136/0/0E/D/C/-3200
Magic Ricard's Rapier +10132/142/0/0E/D/C/-1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Ricard's Rapier +5 - Blue Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 1% STR, 17% DEX, 64% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Ricard's Rapier +0106/112/0/0E/E/C/-1200
Enchanted Ricard's Rapier +1110/115/0/0E/E/B/-1200
Enchanted Ricard's Rapier +2114/118/0/0E/E/B/-1200
Enchanted Ricard's Rapier +3118/122/0/0E/E/B/-2200
Enchanted Ricard's Rapier +4122/125/0/0E/E/A/-3200
Enchanted Ricard's Rapier +5127/129/0/0E/E/A/-1200
#### Divine --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Ricard's Rapier +5 - Green Titanite - White Titanite Ascended by Andre of Astora with Dark Ember. 2% STR, 33% DEX, 65% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Ricard's Rapier +070/87/0/0E/D/-/C0/0/110/-1200
Divine Ricard's Rapier +175/92/0/0E/D/-/C0/0/110/-1200
Divine Ricard's Rapier +279/98/0/0E/D/-/C0/0/110/-1200
Divine Ricard's Rapier +384/104/0/0E/D/-/C0/0/110/-2200
Divine Ricard's Rapier +489/110/0/0E/D/-/C0/0/110/-2200
Divine Ricard's Rapier +594/116/0/0E/D/-/C0/0/110/-3200
Divine Ricard's Rapier +698/121/0/0E/D/-/C0/0/110/-1200
Divine Ricard's Rapier +7103/127/0/0E/D/-/C0/0/110/-1200
Divine Ricard's Rapier +8108/133/0/0E/D/-/C0/0/110/-2200
Divine Ricard's Rapier +9112/139/0/0E/D/-/C0/0/110/-3200
Divine Ricard's Rapier +10117/145/0/0E/D/-/C0/0/110/-1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Ricard's Rapier +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 2% STR, 31% DEX, 76% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Ricard's Rapier +096/106/0/0E/D/-/B0/0/-/1101200
Occult Ricard's Rapier +1101/111/0/0E/D/-/B0/0/-/1101200
Occult Ricard's Rapier +2107/116/0/0E/D/-/B0/0/-/1101200
Occult Ricard's Rapier +3113/121/0/0E/D/-/B0/0/-/1102200
Occult Ricard's Rapier +4119/127/0/0E/D/-/B0/0/-/1103200
Occult Ricard's Rapier +5124/132/0/0E/D/-/B0/0/-/1101200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Ricard's Rapier +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Ricard's Rapier +091/0/91/0-/-/-/-45/10/30/301200
Fire Ricard's Rapier +198/0/98/0-/-/-/-45/10/30.3/301200
Fire Ricard's Rapier +2105/0/105/0-/-/-/-45/10/30.6/301200
Fire Ricard's Rapier +3112/0/112/0-/-/-/-45/10/30.9/302200
Fire Ricard's Rapier +4119/0/119/0-/-/-/-45/10/31.2/302200
Fire Ricard's Rapier +5126/0/126/0-/-/-/-45/10/31.5/303200
Fire Ricard's Rapier +6134/0/134/0-/-/-/-45/10/31.8/301200
Fire Ricard's Rapier +7142/0/142/0-/-/-/-45/10/32.1/301200
Fire Ricard's Rapier +8151/0/151/0-/-/-/-45/10/32.4/302200
Fire Ricard's Rapier +9159/0/159/0-/-/-/-45/10/32.7/303200
Fire Ricard's Rapier +10168/0/168/0-/-/-/-45/10/33/301200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Ricard's Rapier +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Ricard's Rapier +0109/0/127/0-/-/-/-45/10/30/301200
Chaos Ricard's Rapier +1115/0/134/0-/-/-/-45/10/30.6/301200
Chaos Ricard's Rapier +2122/0/142/0-/-/-/-45/10/31.2/301200
Chaos Ricard's Rapier +3128/0/149/0-/-/-/-45/10/31.8/302200
Chaos Ricard's Rapier +4134/0/156/0-/-/-/-45/10/32.4/303200
Chaos Ricard's Rapier +5140/0/163/0-/-/-/-45/10/33/301200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 6 Strength is required.