# Hand Axe > *Small hand axe. Appears identical to a lumberjack's tool, but has an ideal weight and strength, and is easy to handle.* > > *One wrong swing leaves the wielder wide open, so timing and proximity to the enemy must be judged carefully.* ### Availability --- Starting weapon of the Pyromancer class Sold by the Undead Merchant (Male) for 450 Souls ### General Information --- Like all Axes, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/hand-axe.webp)![]()Hand Axe80/0/0/0 (Normal)100250281/8/0/0 C/D/-/-55/10/40/403650
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swing into left-to-right swing.No stagger on miss.
**R2**Right-to-left horizontal swing.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal swing.
**2 Handed**
**R1 — R1**Right-to-left swing into left-to-right swing.No stagger on miss.
**R2**Right-to-left horizontal swing.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** or **L2**Guard.
- Light attacks (1-handed & 2-handed) are replaced by fast, alternating horizontal slashes that do not cause staggering if they miss. - Strong attacks (1-handed & 2-handed) are replaced by the normal weak attack of axes. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 60% STR, 30% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Hand Axe +080/0/0/0C/D/-/-
Hand Axe +188/0/0/0C/D/-/-1 200
Hand Axe +296/0/0/0C/D/-/-1 200
Hand Axe +3104/0/0/0C/D/-/-2 200
Hand Axe +4112/0/0/0C/D/-/-2 200
Hand Axe +5120/0/0/0C/D/-/-3 200
Hand Axe +6128/0/0/0C/D/-/- 1 200
Hand Axe +7136/0/0/0C/D/-/- 1 200
Hand Axe +8144/0/0/0C/D/-/- 2 200
Hand Axe +9152/0/0/0C/D/-/- 2 200
Hand Axe +10160/0/0/0C/D/-/- 3 200
Hand Axe +11168/0/0/0C/D/-/- 1 200
Hand Axe +12176/0/0/0C/D/-/- 1 200
Hand Axe +13184/0/0/0C/D/-/- 2 200
Hand Axe +14192/0/0/0C/D/-/- 3 200
Hand Axe +15200/0/0/0C/D/-/- 1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Hand Axe +5 - Titanite Ascended by Andre of Astora with Large Ember. 45% STR, 23% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Hand Axe +0138/0/0/0D/D/-/-1200
Raw Hand Axe +1147/0/0/0D/D/-/-1200
Raw Hand Axe +2156/0/0/0D/D/-/-1200
Raw Hand Axe +3165/0/0/0D/D/-/-2200
Raw Hand Axe +4174/0/0/0D/D/-/-2200
Raw Hand Axe +5184/0/0/0D/D/-/-3200
#### Crystal --- Hand Axe durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement). - Hand Axe +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 60% STR, 30% DEX scaling.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Crystal Hand Axe +0176/0/0/0C/D/-/-55/10/40/401 200
Crystal Hand Axe +1184/0/0/0C/D/-/-55/10/40/401 200
Crystal Hand Axe +2192/0/0/0C/D/-/-55/10/40/401 200
Crystal Hand Axe +3200/0/0/0C/D/-/-55/10/40/402 200
Crystal Hand Axe +4208/0/0/0C/D/-/-55/10/40/403 200
Crystal Hand Axe +5216/0/0/0C/D/-/-55/10/40/40 1200
#### Lightning --- - Hand Axe +10 - Titanite Chunk. Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Hand Axe +0144/0/0/144-/-/-/-55/10/40/401 200
Lightning Hand Axe +1155/0/0/155-/-/-/-55/10/40/43.21 200
Lightning Hand Axe +2166/0/0/166-/-/-/-55/10/40/46.41 200
Lightning Hand Axe +3177/0/0/177-/-/-/-55/10/40/49.62 200
Lightning Hand Axe +4188/0/0/188-/-/-/-55/10/40/52.83 200
Lightning Hand Axe +5200/0/0/200-/-/-/-55/10/40/56 1200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Hand Axe +5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 17% STR, 8% DEX, 65% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Hand Axe +090/97/0/0E/E/C/-1 200
Magic Hand Axe +196/104/0/0E/E/C/-1 200
Magic Hand Axe +2102/110/0/0E/E/C/-1 200
Magic Hand Axe +3108/117/0/0E/E/C/-2 200
Magic Hand Axe +4114/123/0/0E/E/C/-2 200
Magic Hand Axe +5120/130/0/0E/E/C/-3 200
Magic Hand Axe +6125/136/0/0E/E/C/- 1 200
Magic Hand Axe +7132/143/0/0E/E/C/- 1 200
Magic Hand Axe +8138/149/0/0E/E/C/- 2 200
Magic Hand Axe +9144/156/0/0E/E/C/- 3 200
Magic Hand Axe +10150/162/0/0E/E/C/- 1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Hand Axe +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 12% STR, 6% DEX, 63% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Hand Axe +0120/128/0/0E/E/C/-1 200
Enchanted Hand Axe +1124/131/0/0E/E/C/-1 200
Enchanted Hand Axe +2129/135/0/0E/E/B/-1 200
Enchanted Hand Axe +3134/139/0/0E/E/B/-2 200
Enchanted Hand Axe +4139/143/0/0E/E/A/-3 200
Enchanted Hand Axe +5144/148/0/0E/E/A/- 1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Hand Axe +5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 23% STR, 12% DEX, 64% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Hand Axe +081/99/0/0D/E/-/C0/0/110/-1 200
Divine Hand Axe +186/105/0/0D/E/-/C0/0/110/-1 200
Divine Hand Axe +291/112/0/0D/E/-/C0/0/110/-1 200
Divine Hand Axe +397/118/0/0D/E/-/C0/0/110/-2 200
Divine Hand Axe +4102/125/0/0D/E/-/C0/0/110/-2 200
Divine Hand Axe +5108/132/0/0D/E/-/C0/0/110/-3 200
Divine Hand Axe +6113/138/0/0D/E/-/C0/0/110/- 1 200
Divine Hand Axe +7118/145/0/0D/E/-/C0/0/110/- 1 200
Divine Hand Axe +8124/151/0/0D/E/-/C0/0/110/- 2 200
Divine Hand Axe +9129/158/0/0D/E/-/C0/0/110/- 3 200
Divine Hand Axe +10135/165/0/0D/E/-/C0/0/110/- 1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Hand Axe +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 22% STR, 11% DEX, 76% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Hand Axe +0110/120/0/0D/E/-/B0/0/-/1101 200
Occult Hand Axe +1116/125/0/0D/E/-/B0/0/-/1101 200
Occult Hand Axe +2123/132/0/0D/E/-/B0/0/-/1101 200
Occult Hand Axe +3129/138/0/0D/E/-/B0/0/-/1102 200
Occult Hand Axe +4136/144/0/0D/E/-/B0/0/-/1103 200
Occult Hand Axe +5143/150/0/0D/E/-/B0/0/-/110 1200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Hand Axe +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Hand Axe +0104/0/104/0-/-/-/-55/10/40/40/361 200
Fire Hand Axe +1112/0/112/0-/-/-/-55/10/40.4/40/361 200
Fire Hand Axe +2120/0/120/0-/-/-/-55/10/40.8/40/361 200
Fire Hand Axe +3128/0/128/0-/-/-/-55/10/41.2/40/362 200
Fire Hand Axe +4136/0/136/0-/-/-/-55/10/41.6/40/362 200
Fire Hand Axe +5144/0/144/0-/-/-/-55/10/42/40/363 200
Fire Hand Axe +6153/0/153/0-/-/-/-55/10/42.4/40/36 1 200
Fire Hand Axe +7163/0/163/0-/-/-/-55/10/42.8/40/36 1 200
Fire Hand Axe +8172/0/172/0-/-/-/-55/10/43.2/40/36 2 200
Fire Hand Axe +9182/0/182/0-/-/-/-55/10/43.6/40/36 3 200
Fire Hand Axe +10192/0/192/0-/-/-/-55/10/44/40/36 1200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Hand Axe +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Hand Axe +0126/0/144/0-/-/-/-55/10/40/40/361 200
Chaos Hand Axe +1133/0/152/0-/-/-/-55/10/40.8/40/361 200
Chaos Hand Axe +2140/0/160/0-/-/-/-55/10/44.6/40/361 200
Chaos Hand Axe +3147/0/168/0-/-/-/-55/10/42.4/40/362 200
Chaos Hand Axe +4154/0/176/0-/-/-/-55/10/43.2/40/363 200
Chaos Hand Axe +5161/0/184/0-/-/-/-55/10/44/40/36 1200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 6 Strength is required.