# Spear > *Standard spear used commonly by soldiers.* > > *Long reach, and can be used with shield up.* > > *Effective against hard exteriors, and can hit for high damage at the right moment of an enemy"s swing. But the hit radius is small,* > > *and it is easily blocked by shields.* ### Availability --- Drop from spear-wielding Undead Soldiers in Undead Burg (2% drop rate) Drop from Phalanxes in the Painted World of Ariamis (1% drop rate) A Lightning Spear can be found in a Mimic chest in the Sen's Fortress Sold by Undead Merchant (Male) in Undead Burg for 600 Souls ### General Information --- Spears are precise long-range weapons that are used for thrusting attacks. They allow attacks while holding a shield up to guard, providing simultaneous offense and defense. Spears do not do well against a shield. They glance off the shield and do not stagger shielded enemies as easily as other weapon attack types. Acquiring the Lightning Spear from Sen's Fortress is a viable option when trying to do the Knight's Honor achievement/trophy. After getting the spear, downgrade it to a Spear +10, then craft the weapon needed.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/spear.webp)![]()Spear80/0/0/0 (Thrust)1001803.5111/10/0/0 D/C/-/-40/10/30/302650
### Move Set --- + Show move-set - Hide move-set
**1 Handed**
**R1**Quick thrust attack.Can be done with shield raised.
**R2**Strong thrust attack.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running thrust attack.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Guard.
**L2** (left hand)Quick thrust attack.
**2 Handed**
**R1**Quick thrust attack.Can be done with shield raised.
**R2**Strong thrust attack.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running thrust attack.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite 22% STR, 70% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Spear +080/0/0/0D/C/-/------
Spear +188/0/0/0D/C/-/-1---200
Spear +296/0/0/0D/C/-/-1---200
Spear +3104/0/0/0D/C/-/-2---200
Spear +4112/0/0/0D/C/-/-2---200
Spear +5120/0/0/0D/C/-/-3---200
Spear +6128/0/0/0D/C/-/--1--200
Spear +7136/0/0/0D/C/-/--1--200
Spear +8144/0/0/0D/C/-/--2--200
Spear +9152/0/0/0D/C/-/--2--200
Spear +10160/0/0/0D/C/-/--3--200
Spear +11168/0/0/0D/C/-/---1-200
Spear +12176/0/0/0D/C/-/---1-200
Spear +13184/0/0/0D/C/-/---2-200
Spear +14192/0/0/0D/B/-/---3-200
Spear +15200/0/0/0D/B/-/----1200
#### Crystal --- Weapon durability reduced to **18**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Spear+10 - Titanite 22% STR, 70% DEX scaling.
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Spear +0176/0/0/0D/C/-/-1200
Crystal Spear +1184/0/0/0D/C/-/-1200
Crystal Spear +2192/0/0/0D/C/-/-1200
Crystal Spear +3200/0/0/0D/C/-/-2200
Crystal Spear +4208/0/0/0D/B/-/-3200
Crystal Spear +5216/0/0/0D/B/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Spear+10 - Titanite
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Spear +0144/0/0/144-/-/-/-40/10/30/301-200
Lightning Spear +1155/0/0/155-/-/-/-40/10/30/32.41-200
Lightning Spear +2166/0/0/166-/-/-/-40/10/30/34.81-200
Lightning Spear +3177/0/0/177-/-/-/-40/10/30/37.22-200
Lightning Spear +4188/0/0/188-/-/-/-40/10/30/39.63-200
Lightning Spear +5200/0/0/200-/-/-/-40/10/30/42-1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Spear+5 - Titanite 17% STR, 53% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Spear +0138/0/0/0E/C/-/-1200
Raw Spear +1147/0/0/0E/C/-/-1200
Raw Spear +2156/0/0/0E/C/-/-1200
Raw Spear +3165/0/0/0E/C/-/-2200
Raw Spear +4174/0/0/0E/C/-/-2200
Raw Spear +5184/0/0/0E/C/-/-3200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Spear+5 - Green Titanite - Blue Titanite 6% STR, 20% DEX, 66% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Spear +090/97/0/0E/D/C/-1--200
Magic Spear +196/104/0/0E/D/C/-1--200
Magic Spear +2102/110/0/0E/D/C/-1--200
Magic Spear +3108/117/0/0E/D/C/-2--200
Magic Spear +4114/123/0/0E/D/C/-2--200
Magic Spear +5120/130/0/0E/D/C/-3--200
Magic Spear +6125/136/0/0E/D/C/--1-200
Magic Spear +7132/143/0/0E/D/C/--1-200
Magic Spear +8138/149/0/0E/D/C/--2-200
Magic Spear +9144/156/0/0E/D/C/--3-200
Magic Spear +10150/162/0/0E/D/C/---1200
#### Enchanted --- Base damage reduced from Magic upgrade path. Increased damage bonus from Intelligence. Requires - Magic Spear +5 - Blue Titanite 4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Spear +0120/128/0/0E/E/C/-1200
Enchanted Spear +1124/131/0/0E/E/B/-1200
Enchanted Spear +2129/135/0/0E/E/B/-1200
Enchanted Spear +3134/139/0/0E/E/B/-2200
Enchanted Spear +4139/143/0/0E/E/A/-3200
Enchanted Spear +5144/148/0/0E/E/A/-1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Spear+5 - Green Titanite - White Titanite 8% STR, 27% DEX, 66% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Spear +081/99/0/0E/D/-/C0/0/110/-1200
Divine Spear +186/105/0/0E/D/-/C0/0/110/-1200
Divine Spear +291/112/0/0E/D/-/C0/0/110/-1200
Divine Spear +397/118/0/0E/D/-/C0/0/110/-2200
Divine Spear +4102/125/0/0E/D/-/C0/0/110/-2200
Divine Spear +5108/132/0/0E/D/-/C0/0/110/-3200
Divine Spear +6113/138/0/0E/D/-/C0/0/110/-1200
Divine Spear +7118/145/0/0E/D/-/C0/0/110/-1200
Divine Spear +8124/151/0/0E/D/-/C0/0/110/-2200
Divine Spear +9129/158/0/0E/D/-/C0/0/110/-3200
Divine Spear +10135/165/0/0E/D/-/C0/0/110/-1200
#### Occult --- Base damage reduced from Divine upgrade path. Increased damage bonus from Faith. Requires - Divine Spear +5 - White Titanite 8% STR, 25% DEX, 77% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Spear +0110/120/0/0E/D/-/B0/0/-/1101200
Occult Spear +1116/125/0/0E/D/-/B0/0/-/1101200
Occult Spear +2123/132/0/0E/D/-/B0/0/-/1101200
Occult Spear +3129/138/0/0E/D/-/B0/0/-/1102200
Occult Spear +4136/144/0/0E/D/-/B0/0/-/1103200
Occult Spear +5143/150/0/0E/D/-/B0/0/-/1101200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Spear+5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Spear +0104/0/104/0-/-/-/-40/10/30/301--200
Fire Spear +1112/0/112/0-/-/-/-40/10/30.3/301--200
Fire Spear +2120/0/120/0-/-/-/-40/10/30.6/301--200
Fire Spear +3128/0/128/0-/-/-/-40/10/30.9/302--200
Fire Spear +4136/0/136/0-/-/-/-40/10/31.2/302--200
Fire Spear +5144/0/144/0-/-/-/-40/10/31.5/303--200
Fire Spear +6153/0/153/0-/-/-/-40/10/31.8/30-1-200
Fire Spear +7163/0/163/0-/-/-/-40/10/32.1/30-1-200
Fire Spear +8172/0/172/0-/-/-/-40/10/32.4/30-2-200
Fire Spear +9182/0/182/0-/-/-/-40/10/32.7/30-3-200
Fire Spear +10192/0/192/0-/-/-/-40/10/33/30--1200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Spear+5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Spear +0126/0/144/0-/-/-/-40/10/30/301200
Chaos Spear +1133/0/152/0-/-/-/-40/10/30.6/301200
Chaos Spear +2140/0/160/0-/-/-/-40/10/31.2/301200
Chaos Spear +3147/0/168/0-/-/-/-40/10/31.8/302200
Chaos Spear +4154/0/176/0-/-/-/-40/10/32.4/303200
Chaos Spear +5161/0/184/0-/-/-/-40/10/33/301200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two handing this weapon, only 8 Strength is required