# Parrying Dagger > *This dagger is useful after parrying and is normally equipped in the left hand.* > > *A favorite of the knights of Carim, who are famous for fighting without a shield.* ### Availability --- New Londo Ruins treasure ### General Information --- Has a special parrying animation identical to the Buckler and Target Shield when used in the left hand. The parry window is 8 frames instead of the regular 7.
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/parrying-dagger.webp)![]()Parrying Dagger54/0/0/0 (Slash/Thrust)1312000.551/14/0/0 E/B/-/-45/10/30/302650
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swipe into left-to-right swipe.
**R2 — R2**Thrust into left-to-right swipe.
**Roll — R1**Forward stab.
**Backstep or Run — R1**Forward stab.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Horizontal swipe.
**L2** (left hand)Parry.
**2 Handed**
**R1 — R1**Downward slash into left-to-right slash.
**R2**Thrust.
**Roll — R1**Forward stab.
**Backstep or Run — R1**Downward slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 13% STR, 85% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Parrying Dagger +054/0/0/0E/B/-/-
Parrying Dagger +159/0/0/0E/B/-/-1 100
Parrying Dagger +264/0/0/0E/B/-/-1 100
Parrying Dagger +370/0/0/0E/B/-/-2 100
Parrying Dagger +475/0/0/0E/B/-/-2 100
Parrying Dagger +581/0/0/0E/B/-/-3 100
Parrying Dagger +686/0/0/0E/B/-/- 1 100
Parrying Dagger +791/0/0/0E/B/-/- 1 100
Parrying Dagger +897/0/0/0E/B/-/- 2 100
Parrying Dagger +9102/0/0/0E/B/-/- 2 100
Parrying Dagger +10108/0/0/0E/B/-/- 3 100
Parrying Dagger +11113/0/0/0E/B/-/- 1 100
Parrying Dagger +12118/0/0/0E/B/-/- 1 100
Parrying Dagger +13124/0/0/0E/B/-/- 2 100
Parrying Dagger +14129/0/0/0E/A/-/- 3 100
Parrying Dagger +15135/0/0/0E/A/-/- 1100
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Parrying Dagger +5 - Titanite Ascended by Andre of Astora with Large Ember. 10% STR, 64% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Parrying Dagger +093/0/0/0E/C/-/-1100
Raw Parrying Dagger +199/0/0/0E/C/-/-1100
Raw Parrying Dagger +2105/0/0/0E/C/-/-1100
Raw Parrying Dagger +3111/0/0/0E/C/-/-2100
Raw Parrying Dagger +4117/0/0/0E/C/-/-2100
Raw Parrying Dagger +5124/0/0/0E/C/-/-3100
#### Crystal --- Parrying Dagger durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Parrying Dagger +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 13% STR, 85% DEX scaling.
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Parrying Dagger +0118/0/0/0E/B/-/-1 100
Crystal Parrying Dagger +1124/0/0/0E/B/-/-1 100
Crystal Parrying Dagger +2129/0/0/0E/B/-/-1 100
Crystal Parrying Dagger +3135/0/0/0E/B/-/-2 100
Crystal Parrying Dagger +4140/0/0/0E/A/-/-3 100
Crystal Parrying Dagger +5145/0/0/0E/A/-/- 1100
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Parrying Dagger +10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Parrying Dagger +097/0/0/97-/-/-/-45/10/30/301 100
Lightning Parrying Dagger +1104/0/0/104-/-/-/-45/10/30/32.41 100
Lightning Parrying Dagger +2112/0/0/112-/-/-/-45/10/30/34.81 100
Lightning Parrying Dagger +3119/0/0/119-/-/-/-45/10/30/37.22 100
Lightning Parrying Dagger +4127/0/0/127-/-/-/-45/10/30/39.63 100
Lightning Parrying Dagger +5135/0/0/135-/-/-/-45/10/30/42 1100
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Parrying Dagger +10 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 4% STR, 24% DEX, 71% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Parrying Dagger +061/66/0/0E/D/C/-1 100
Magic Parrying Dagger +165/70/0/0E/D/C/-1 100
Magic Parrying Dagger +269/74/0/0E/D/C/-1 100
Magic Parrying Dagger +373/79/0/0E/D/C/-2 100
Magic Parrying Dagger +477/83/0/0E/D/C/-2 100
Magic Parrying Dagger +582/88/0/0E/D/C/-3 100
Magic Parrying Dagger +686/92/0/0E/D/B/- 1 100
Magic Parrying Dagger +790/96/0/0E/D/B/- 1 100
Magic Parrying Dagger +894/101/0/0E/D/B/- 2 100
Magic Parrying Dagger +998/105/0/0E/D/B/- 3 100
Magic Parrying Dagger +10102/110/0/0E/D/B/- 1100
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Parrying Dagger +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 3% STR, 17% DEX, 69% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Parrying Dagger +082/86/0/0E/E/B/-1 100
Enchanted Parrying Dagger +185/88/0/0E/E/B/-1 100
Enchanted Parrying Dagger +288/91/0/0E/E/B/-1 100
Enchanted Parrying Dagger +391/93/0/0E/E/A/-2 100
Enchanted Parrying Dagger +495/96/0/0E/E/A/-3 100
Enchanted Parrying Dagger +598/99/0/0E/E/A/- 1100
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Parrying Dagger +10 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 5% STR, 33% DEX, 70% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Parrying Dagger +054/67/0/0E/D/-/C0/0/110/-1 100
Divine Parrying Dagger +157/72/0/0E/D/-/C0/0/110/-1 100
Divine Parrying Dagger +261/76/0/0E/D/-/C0/0/110/-1 100
Divine Parrying Dagger +364/81/0/0E/D/-/C0/0/110/-2 100
Divine Parrying Dagger +468/85/0/0E/D/-/C0/0/110/-2 100
Divine Parrying Dagger +572/90/0/0E/D/-/C0/0/110/-3 100
Divine Parrying Dagger +675/94/0/0E/D/-/C0/0/110/- 1 100
Divine Parrying Dagger +779/99/0/0E/D/-/C0/0/110/- 1 100
Divine Parrying Dagger +882/103/0/0E/D/-/C0/0/110/- 2 100
Divine Parrying Dagger +986/108/0/0E/D/-/B0/0/110/- 3 100
Divine Parrying Dagger +1090/112/0/0E/D/-/B0/0/110/- 1100
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Parrying Dagger +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 5% STR, 31% DEX, 82% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Parrying Dagger +074/82/0/0E/D/-/B0/0/-/110 1100
Occult Parrying Dagger +178/86/0/0E/D/-/B0/0/-/1101 100
Occult Parrying Dagger +282/90/0/0E/D/-/B0/0/-/1101 100
Occult Parrying Dagger +387/94/0/0E/D/-/B0/0/-/1102 100
Occult Parrying Dagger +491/98/0/0E/D/-/B0/0/-/1103 100
Occult Parrying Dagger +596/102/0/0E/D/-/B0/0/-/110 1100
#### Fire --- Fire damage added. All stat bonuses removed Requires - Parrying Dagger +10 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Parrying Dagger +070/0/70/0-/-/-/-45/10/30/301 100
Fire Parrying Dagger +175/0/75/0-/-/-/-45/10/30.3/301 100
Fire Parrying Dagger +281/0/81/0-/-/-/-45/10/30.6/301 100
Fire Parrying Dagger +386/0/86/0-/-/-/-45/10/30.9/302 100
Fire Parrying Dagger +491/0/91/0-/-/-/-45/10/31.2/302 100
Fire Parrying Dagger +597/0/97/0-/-/-/-45/10/31.5/303 100
Fire Parrying Dagger +6103/0/103/0-/-/-/-45/10/31.8/30 1 100
Fire Parrying Dagger +7110/0/110/0-/-/-/-45/10/32.1/30 1 100
Fire Parrying Dagger +8116/0/116/0-/-/-/-45/10/32.4/30 2 100
Fire Parrying Dagger +9123/0/123/0-/-/-/-45/10/32.7/30 3 100
Fire Parrying Dagger +10129/0/129/0-/-/-/-45/10/33/30 1100
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Parrying Dagger +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Parrying Dagger +084/0/99/0-/-/-/-45/10/30/301 100
Chaos Parrying Dagger +189/0/104/0-/-/-/-45/10/30.6/301 100
Chaos Parrying Dagger +294/0/110/0-/-/-/-45/10/31.2/301 100
Chaos Parrying Dagger +398/0/115/0-/-/-/-45/10/31.8/302 100
Chaos Parrying Dagger +4103/0/121/0-/-/-/-45/10/32.4/303 100
Chaos Parrying Dagger +5108/0/126/0-/-/-/-45/10/33/30 1100
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 4 Strength is required.