# Lucerne > *Halberd with a large, hard beak-like protrusion. Inflicts thrust damage.* > > *Instead of thrusting like a spear, the wielder of the Lucerne aims to club the head with its hard beak.* ### Availability --- Treasure from a corpse guarded by two skeletons in The Catacombs ### General Information --- Like all Halberds, if the attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal. Since all of this weapon's attacks count as thrust/piercing damage, it's much easier to score a Counter hit with this weapon. Equip Leo Ring for maximum efficiency.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/lucerne.webp)![]()Lucerne110/0/0/0 (Thrust)1002005.5151/12/0/0 D/D/-/-40/10/30/302650
### Move Set ---
**1 Handed**
**R1 — R1**Overhead chop into left-to-right horizontal swing.
**R2 — R2**Heavy left-to-right horizontal swing into right-to-left horizontal swing.
**Roll — R1**Fast left-to-right horizontal swing.
**Backstep or Run — R1**Overhead chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping left-to-right horizontal slash.
**L1** (left hand)Guard.
**L2** (left hand)Overhead chop.
**2 Handed**
**R1 — R1**Overhead chop into left-to-right horizontal swing.
**R2**720 degree clockwise spin attack.Hits twice.
**Roll — R1**Fast left-to-right horizontal swing.
**Backstep or Run — R1**Overhead chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping left-to-right horizontal slash.
**L1** or **L2**Guard.
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 38% STR, 50% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Lucerne +0110/0/0/0D/D/-/-1---200
Lucerne +1121/0/0/0D/C/-/-1---200
Lucerne +2132/0/0/0D/C/-/-1---200
Lucerne +3143/0/0/0D/C/-/-2---200
Lucerne +4154/0/0/0D/C/-/-2---200
Lucerne +5165/0/0/0D/C/-/-3---200
Lucerne +6176/0/0/0D/C/-/--1--200
Lucerne +7187/0/0/0D/C/-/--1--200
Lucerne +8198/0/0/0D/C/-/--2--200
Lucerne +9209/0/0/0D/C/-/--2--200
Lucerne +10220/0/0/0D/C/-/--3--200
Lucerne +11230/0/0/0D/C/-/---1-200
Lucerne +12242/0/0/0D/C/-/---1-200
Lucerne +13253/0/0/0D/C/-/---2-200
Lucerne +14264/0/0/0D/C/-/---3-200
Lucerne +15275/0/0/0D/C/-/----1200
#### Crystal --- Weapon durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Lucerne+10 - Titanite 38% STR, 50% DEX scaling.
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Lucerne +0242/0/0/0D/C/-/-1200
Crystal Lucerne +1253/0/0/0D/C/-/-1200
Crystal Lucerne +2264/0/0/0D/C/-/-1200
Crystal Lucerne +3275/0/0/0D/C/-/-2200
Crystal Lucerne +4286/0/0/0D/C/-/-3200
Crystal Lucerne +5297/0/0/0D/C/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Lucerne+10 - Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Lucerne +0198/0/0/198-/-/-/-40/10/30/301200
Lightning Lucerne +1213/0/0/213-/-/-/-40/10/30/32.41200
Lightning Lucerne +2228/0/0/228-/-/-/-40/10/30/34.81200
Lightning Lucerne +3244/0/0/244-/-/-/-40/10/30/37.22200
Lightning Lucerne +4259/0/0/259-/-/-/-40/10/30/39.63200
Lightning Lucerne +5275/0/0/275-/-/-/-40/10/30/421200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Lucerne+5 - Titanite 29% STR, 38% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Lucerne +0190/0/0/0D/D/-/-1200
Raw Lucerne +1203/0/0/0D/D/-/-1200
Raw Lucerne +2215/0/0/0D/D/-/-1200
Raw Lucerne +3228/0/0/0D/D/-/-2200
Raw Lucerne +4241/0/0/0D/D/-/-2200
Raw Lucerne +5254/0/0/0D/D/-/-3200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Lucerne+5 - Green Titanite - Blue Titanite 29% STR, 38% DEX scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Lucerne +0124/133/0/0E/E/C/-1200
Magic Lucerne +1132/142/0/0E/E/C/-1200
Magic Lucerne +2141/151/0/0E/E/C/-1200
Magic Lucerne +3149/160/0/0E/E/C/-2200
Magic Lucerne +4157/169/0/0E/E/C/-2200
Magic Lucerne +5166/178/0/0E/E/C/-3200
Magic Lucerne +6174/186/0/0E/E/C/-1200
Magic Lucerne +7182/195/0/0E/E/C/-1200
Magic Lucerne +8190/204/0/0E/E/C/-2200
Magic Lucerne +9199/213/0/0E/E/C/-3200
Magic Lucerne +10207/222/0/0E/E/C/-1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Lucerne+5 - Blue Titanite 8% STR, 10% DEX, 62% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Lucerne +0166/176/0/0E/E/C/-1200
Enchanted Lucerne +1172/181/0/0E/E/C/-1200
Enchanted Lucerne +2179/186/0/0E/E/B/-1200
Enchanted Lucerne +3185/191/0/0E/E/B/-2200
Enchanted Lucerne +4192/197/0/0E/E/A/-3200
Enchanted Lucerne +5199/204/0/0E/E/A/-1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Lucerne+5 - Green Titanite - White Titanite 15% STR, 19% DEX, 63% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Lucerne +0111/136/0/0E/E/-/C0/0/110/-1200
Divine Lucerne +1118/145/0/0E/E/-/C0/0/110/-1200
Divine Lucerne +2125/154/0/0E/E/-/C0/0/110/-1200
Divine Lucerne +3133/163/0/0E/E/-/C0/0/110/-2200
Divine Lucerne +4140/172/0/0E/E/-/C0/0/110/-2200
Divine Lucerne +5148/182/0/0E/E/-/C0/0/110/-3200
Divine Lucerne +6155/191/0/0E/D/-/C0/0/110/-1200
Divine Lucerne +7162/200/0/0E/D/-/C0/0/110/-1200
Divine Lucerne +8170/209/0/0E/D/-/C0/0/110/-2200
Divine Lucerne +9177/218/0/0E/D/-/C0/0/110/-3200
Divine Lucerne+10185/227/0/0E/D/-/C0/0/110/-1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Requires - Divine Lucerne+5 - White Titanite 14% STR, 18% DEX, 74% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Lucerne +0152/166/0/0E/E/-/B0/0/-/1101200
Occult Lucerne +1161/174/0/0E/E/-/B0/0/-/1101200
Occult Lucerne +2170/182/0/0E/E/-/B0/0/-/1101200
Occult Lucerne +3179/190/0/0E/E/-/B0/0/-/1102200
Occult Lucerne +4188/199/0/0E/D/-/B0/0/-/1103200
Occult Lucerne+5197/207/0/0E/D/-/B0/0/-/1101200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Lucerne+5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Lucerne +0143/0/143/0-/-/-/-40/10/30/301200
Fire Lucerne +1154/0/154/0-/-/-/-40/10/30.3/301200
Fire Lucerne +2165/0/165/0-/-/-/-40/10/30.6/301200
Fire Lucerne +3176/0/176/0-/-/-/-40/10/30.9/302200
Fire Lucerne +4187/0/187/0-/-/-/-40/10/31.2/302200
Fire Lucerne +5198/0/198/0-/-/-/-40/10/31.5/303200
Fire Lucerne +6211/0/211/0-/-/-/-40/10/31.8/301200
Fire Lucerne +7224/0/224/0-/-/-/-40/10/32.1/301200
Fire Lucerne +8237/0/237/0-/-/-/-40/10/32.4/302200
Fire Lucerne +9250/0/250/0-/-/-/-40/10/32.7/303200
Fire Lucerne +10264/0/264/0-/-/-/-40/10/33/301200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Lucerne+5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Lucerne +0172/0/198/0-/-/-/-40/10/30/301200
Chaos Lucerne +1182/0/209/0-/-/-/-40/10/30.6/301200
Chaos Lucerne +2192/0/220/0-/-/-/-40/10/31.2/301200
Chaos Lucerne +3201/0/230/0-/-/-/-40/10/31.8/302200
Chaos Lucerne +4211/0/242/0-/-/-/-40/10/32.4/303200
Chaos Lucerne +5220/0/253/0-/-/-/-40/10/33/301200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 10 Strength is required