# Gargoyle's Halberd > *Halberd of the gargoyle guarding the Bell of Awakening in the Undead Church.* > > *Perfectly standard bronze halberd without any special power.* ### Availability --- Drop from the Bell Gargoyles in Undead Parish and Gargoyles in Anor Londo (3% drop rate) ### General Information --- Boosts bleed and poison resistance by 25 when equipped Like all Halberds, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/gargoyles-halberd.webp)![]()Gargoyle's Halberd115/0/0/0 (Regular)1002006.0161/12/0/0 D/D/-/-40/10/30/302650
### Move Set ---
**1 Handed**
**R1 — R1**Overhead chop into left-to-right horizontal swing.
**R2 — R2**Heavy left-to-right horizontal swing into right-to-left horizontal swing.
**Roll — R1**Fast left-to-right horizontal swing.
**Backstep or Run — R1**Overhead chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping left-to-right horizontal slash.
**L1** (left hand)Guard.
**L2** (left hand)Overhead chop.
**2 Handed**
**R1 — R1**Overhead chop into left-to-right horizontal swing.
**R2**720 degree clockwise spin attack.Hits twice.
**Roll — R1**Fast left-to-right horizontal swing.
**Backstep or Run — R1**Overhead chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping left-to-right horizontal slash.
**L1** or **L2**Guard.
- Like most other halberds, this weapon's R1s deal thrust damage, and therefore receive counter hit bonuses. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 39% STR, 40% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Gargoyle's Halberd +1126/0/0/0D/D/-/-1---200
Gargoyle's Halberd +2138/0/0/0D/D/-/-1---200
Gargoyle's Halberd +3149/0/0/0D/D/-/-2---200
Gargoyle's Halberd +4161/0/0/0D/D/-/-2---200
Gargoyle's Halberd +5172/0/0/0D/D/-/-3---200
Gargoyle's Halberd +6184/0/0/0D/D/-/--1--200
Gargoyle's Halberd +7195/0/0/0D/D/-/--1--200
Gargoyle's Halberd +8207/0/0/0D/D/-/--2--200
Gargoyle's Halberd +9218/0/0/0D/D/-/--2--200
Gargoyle's Halberd +10230/0/0/0D/D/-/--3--200
Gargoyle's Halberd +11241/0/0/0D/D/-/---1-200
Gargoyle's Halberd +12253/0/0/0D/D/-/---1-200
Gargoyle's Halberd +13264/0/0/0D/D/-/---2-200
Gargoyle's Halberd +14276/0/0/0D/D/-/---3-200
Gargoyle's Halberd +15287/0/0/0D/D/-/----1200
#### Crystal --- Gargoyle's Halberd durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Gargoyle's Halberd +10 - Titanite 39% STR, 40% DEX scaling.
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Gargoyle's Halberd +0253/0/0/0D/D/-/-1200
Crystal Gargoyle's Halberd +1264/0/0/0D/D/-/-1200
Crystal Gargoyle's Halberd +2276/0/0/0D/D/-/-1200
Crystal Gargoyle's Halberd +3287/0/0/0D/D/-/-2200
Crystal Gargoyle's Halberd +4299/0/0/0D/D/-/-3200
Crystal Gargoyle's Halberd +5310/0/0/0D/D/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Gargoyle's Halberd +10 - Titanite Chunk/Slab Ascended by Giant Blacksmith.
NameDamageStat BonusesChunkSlabSouls
Lightning Gargoyle's Halberd +0207/0/0/207-/-/-/-1-200
Lightning Gargoyle's Halberd +1223/0/0/223-/-/-/-1-200
Lightning Gargoyle's Halberd +2239/0/0/239-/-/-/-1-200
Lightning Gargoyle's Halberd +3255/0/0/255-/-/-/-2-200
Lightning Gargoyle's Halberd +4271/0/0/271-/-/-/-3-200
Lightning Gargoyle's Halberd +5287/0/0/287-/-/-/--1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Gargoyle's Halberd +5 - Titanite 30% STR, 30% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Gargoyle's Halberd +0198/0/0/0D/D/-/-1200
Raw Gargoyle's Halberd +1211/0/0/0D/D/-/-1200
Raw Gargoyle's Halberd +2224/0/0/0D/D/-/-1200
Raw Gargoyle's Halberd +3237/0/0/0D/D/-/-2200
Raw Gargoyle's Halberd +4250/0/0/0D/D/-/-2200
Raw Gargoyle's Halberd +5264/0/0/0D/D/-/-3200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Gargoyle's Halberd +5 - Green Titanite - Blue Titanite 11% STR, 11% DEX, 57% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Gargoyle's Halberd +0129/139/0/0E/E/C/-1200
Magic Gargoyle's Halberd +1137/148/0/0E/E/C/-1200
Magic Gargoyle's Halberd +2146/158/0/0E/E/C/-1200
Magic Gargoyle's Halberd +3154/167/0/0E/E/C/-2200
Magic Gargoyle's Halberd +4163/176/0/0E/E/C/-2200
Magic Gargoyle's Halberd +5172/186/0/0E/E/C/-3200
Magic Gargoyle's Halberd +6180/195/0/0E/E/C/-1200
Magic Gargoyle's Halberd +7189/204/0/0E/E/C/-1200
Magic Gargoyle's Halberd +8197/213/0/0E/E/C/-2200
Magic Gargoyle's Halberd +9206/223/0/0E/E/C/-3200
Magic Gargoyle's Halberd +10215/232/0/0E/E/C/-1200
#### Enchanted --- Enchanted damage added. All stat bonuses removed. Requires - Magic Gargoyle's Halberd +5 - Blue Titanite 8% STR, 8% DEX, 55% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Gargoyle's Halberd +0172/184/0/0E/E/C/-1200
Enchanted Gargoyle's Halberd +1178/189/0/0E/E/C/-1200
Enchanted Gargoyle's Halberd +2185/195/0/0E/E/C/-1200
Enchanted Gargoyle's Halberd +3192/200/0/0E/E/B/-2200
Enchanted Gargoyle's Halberd +4199/206/0/0E/E/B/-3200
Enchanted Gargoyle's Halberd +5206/213/0/0E/E/B/-1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Gargoyle's Halberd +5 - Green Titanite - White Titanite - Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6) 15% STR, 15% DEX, 56% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Gargoyle's Halberd +0117/142/0/0E/E/-/C0/0/110/-1200
Divine Gargoyle's Halberd +1124/152/0/0E/E/-/C0/0/110/-1200
Divine Gargoyle's Halberd +2132/161/0/0E/E/-/C0/0/110/-1200
Divine Gargoyle's Halberd +3140/171/0/0E/E/-/C0/0/110/-2200
Divine Gargoyle's Halberd +4148/180/0/0E/E/-/C0/0/110/-2200
Divine Gargoyle's Halberd +5156/190/0/0E/E/-/C0/0/110/-3200
Divine Gargoyle's Halberd +6163/199/0/0E/E/-/C0/0/110/-1200
Divine Gargoyle's Halberd +7171/209/0/0E/E/-/C0/0/110/-1200
Divine Gargoyle's Halberd +8179/218/0/0E/E/-/C0/0/110/-2200
Divine Gargoyle's Halberd +9187/228/0/0E/E/-/C0/0/110/-3200
Divine Gargoyle's Halberd +10195/237/0/0E/E/-/C0/0/110/-1200
#### Occult --- Occult damage added. All stat bonuses removed. Requires - Divine Gargoyle's Halberd +5 - White Titanite 14% STR, 14% DEX, 66% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Gargoyle's Halberd +0158/172/0/0E/E/-/C0/0/-/1101200
Occult Gargoyle's Halberd +1167/180/0/0E/E/-/C0/0/-/1101200
Occult Gargoyle's Halberd +2176/189/0/0E/E/-/C0/0/-/1101200
Occult Gargoyle's Halberd +3186/197/0/0E/E/-/C0/0/-/1102200
Occult Gargoyle's Halberd +4195/206/0/0E/E/-/C0/0/-/1103200
Occult Gargoyle's Halberd +5205/215/0/0E/E/-/C0/0/-/1101200
#### Fire --- Adds fire damage. All stat bonuses removed. Requires - Gargoyle's Halberd +5 - Green Titanite - Red Titanite - Ascended by Vamos with Large Flame Ember (+6)
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Gargoyle's Halberd +0149/0/149/0-/-/-/-40.0/10.0/30.0/30.01200
Fire Gargoyle's Halberd +1161/0/161/0-/-/-/-40.0/10.0/30.3/30.01200
Fire Gargoyle's Halberd +2172/0/172/0-/-/-/-40.0/10.0/30.6/30.01200
Fire Gargoyle's Halberd +3184/0/184/0-/-/-/-40.0/10.0/30.9/30.02200
Fire Gargoyle's Halberd +4195/0/195/0-/-/-/-40.0/10.0/31.2/30.02200
Fire Gargoyle's Halberd +5207/0/207/0-/-/-/-40.0/10.0/31.5/30.03200
Fire Gargoyle's Halberd +6220/0/220/0-/-/-/-40.0/10.0/31.8/30.01200
Fire Gargoyle's Halberd +7234/0/234/0-/-/-/-40.0/10.0/32.1/30.01200
Fire Gargoyle's Halberd +8248/0/248/0-/-/-/-40.0/10.0/32.4/30.02200
Fire Gargoyle's Halberd +9262/0/262/0-/-/-/-40.0/10.0/32.7/30.03200
Fire Gargoyle's Halberd +10276/0/276/0-/-/-/-40.0/10.0/33.0/30.01200
#### Chaos --- Chaos damage added. All stat bonuses removed. Requires - Fire Gargoyle's Halberd +5 - Red Titanite
NameDamageStat BonusesRed Titanite ChunkRed Titanite SlabSouls
Chaos Gargoyle's Halberd +0180/0/208/0-/-/-/-1200
Chaos Gargoyle's Halberd +1190/0/220/0-/-/-/-1200
Chaos Gargoyle's Halberd +2200/0/232/0-/-/-/-1200
Chaos Gargoyle's Halberd +3209/0/243/0-/-/-/-2200
Chaos Gargoyle's Halberd +4220/0/255/0-/-/-/-3200
Chaos Gargoyle's Halberd +5230/0/266/0-/-/-/-1200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 11 Strength is required