# Broken Straight Sword > *Half of the blade of this straight sword is broken off.* > > *Only the completely Hollowed would even consider using this as a weapon.* ### Availability --- Drop from Infested Ghouls (sword) (2% drop rate) Drop from Hollows (sword) (2% drop rate) ### General Information ---
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/broken-straight-sword.webp)![]()Broken Straight Sword40/0/0/0 (Regular/Thrust)1002002.081/8/0/0 D/D/-/-20/5/15/15160/0/-/-50
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swipe into left-to-right swipe.
**R2 — R2**Heavy piercing thrust into upwards slash.
**Roll — R1**Uppercut.
**Backstep or Run — R1**Fast running horizontal slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** (left hand)Guard.
**L2** (left hand)Heavy horizontal swipe.
**2 Handed**
**R1 — R1**Alternating vertical swipes.
**R2 — R2**Heavy horizontal slash into horizontal slash.
**Roll — R1**Thrust.
**Backstep or Run — R1**Heavy running overhead vertical chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** or **L2**Guard.
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 38% STR, 50% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Broken Straight Sword +040/0/0/0D/D/-/-
Broken Straight Sword +144/0/0/0D/D/-/-1 100
Broken Straight Sword +248/0/0/0D/D/-/-1 100
Broken Straight Sword +352/0/0/0D/D/-/-2 100
Broken Straight Sword +456/0/0/0D/D/-/-2 100
Broken Straight Sword +560/0/0/0D/D/-/-3 100
Broken Straight Sword +664/0/0/0D/D/-/- 1 100
Broken Straight Sword +768/0/0/0D/D/-/- 1 100
Broken Straight Sword +872/0/0/0D/D/-/- 2 100
Broken Straight Sword +976/0/0/0D/D/-/- 2 100
Broken Straight Sword +1080/0/0/0D/D/-/- 3 100
Broken Straight Sword +1184/0/0/0D/D/-/- 1 100
Broken Straight Sword +1288/0/0/0D/D/-/- 1 100
Broken Straight Sword +1392/0/0/0D/D/-/- 2 100
Broken Straight Sword +1496/0/0/0D/D/-/- 3 100
Broken Straight Sword +15100/0/0/0D/D/-/- 1100
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Broken Straight Sword+5 - Titanite Ascended by Andre of Astora with Large Ember. 29% STR, 38% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Broken Straight Sword +069/0/0/0D/D/-/-1100
Raw Broken Straight Sword +173/0/0/0D/D/-/-1100
Raw Broken Straight Sword +278/0/0/0D/D/-/-1100
Raw Broken Straight Sword +382/0/0/0D/D/-/-2100
Raw Broken Straight Sword +487/0/0/0D/D/-/-2100
Raw Broken Straight Sword +592/0/0/0D/D/-/-3100
#### Crystal --- Weapon durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Broken Straight Sword+10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 38% STR, 50% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Broken Straight Sword +088/0/0/0D/C/-/-1 100
Crystal Broken Straight Sword +192/0/0/0D/C/-/-1 100
Crystal Broken Straight Sword +296/0/0/0D/C/-/-1 100
Crystal Broken Straight Sword +3100/0/0/0D/C/-/-2 100
Crystal Broken Straight Sword +4104/0/0/0D/C/-/-3 100
Crystal Broken Straight Sword +5108/0/0/0D/C/-/- 1100
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Broken Straight Sword+10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Broken Straight Sword +072/0/0/72-/-/-/-20/5/15/151 100
Lightning Broken Straight Sword +177/0/0/77-/-/-/-20/5/15/16.21 100
Lightning Broken Straight Sword +283/0/0/83-/-/-/-20/5/15/17.41 100
Lightning Broken Straight Sword +388/0/0/88-/-/-/-20/5/15/18.62 100
Lightning Broken Straight Sword +494/0/0/94-/-/-/-20/5/15/19.83 100
Lightning Broken Straight Sword +5100/0/0/100-/-/-/-20/5/15/21 1100
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Broken Straight Sword+5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 11% STR, 14% DEX, 63% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Broken Straight Sword +045/49/0/0E/E/C/-1 100
Magic Broken Straight Sword +148/52/0/0E/E/C/-1 100
Magic Broken Straight Sword +251/56/0/0E/E/C/-1 100
Magic Broken Straight Sword +354/59/0/0E/E/C/-2 100
Magic Broken Straight Sword +457/62/0/0E/E/C/-2 100
Magic Broken Straight Sword +560/66/0/0E/E/C/-3 100
Magic Broken Straight Sword +662/69/0/0E/E/C/- 1 100
Magic Broken Straight Sword +766/72/0/0E/E/C/- 1 100
Magic Broken Straight Sword +869/75/0/0E/E/C/- 2 100
Magic Broken Straight Sword +972/79/0/0E/E/C/- 3 100
Magic Broken Straight Sword +1075/82/0/0E/E/C/- 1100
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Broken Straight Sword+5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 8% STR, 10% DEX, 62% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Broken Straight Sword +060/64/0/0E/E/C/-1 100
Enchanted Broken Straight Sword +162/65/0/0E/E/C/-1 100
Enchanted Broken Straight Sword +264/67/0/0E/E/B/-1 100
Enchanted Broken Straight Sword +367/69/0/0E/E/B/-2 100
Enchanted Broken Straight Sword +469/71/0/0E/E/A/-3 100
Enchanted Broken Straight Sword +572/74/0/0E/E/A/- 1100
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Broken Straight Sword+5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 15% STR, 19% DEX, 63% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Broken Straight Sword +040/49/0/0E/E/-/C0/0/110/-1 100
Divine Broken Straight Sword +143/52/0/0E/E/-/C0/0/110/-1 100
Divine Broken Straight Sword +245/56/0/0E/E/-/C0/0/110/-1 100
Divine Broken Straight Sword +348/59/0/0E/E/-/C0/0/110/-2 100
Divine Broken Straight Sword +451/62/0/0E/E/-/C0/0/110/-2 100
Divine Broken Straight Sword +554/66/0/0E/E/-/C0/0/110/-3 100
Divine Broken Straight Sword +656/69/0/0E/D/-/C0/0/110/- 1 100
Divine Broken Straight Sword +759/72/0/0E/D/-/C0/0/110/- 1 100
Divine Broken Straight Sword +862/75/0/0E/D/-/C0/0/110/- 2 100
Divine Broken Straight Sword +964/79/0/0E/D/-/C0/0/110/- 3 100
Divine Broken Straight Sword +1067/82/0/0E/D/-/C0/0/110/- 1100
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Broken Straight Sword+5 - White Titanite Ascended by Andre of Astora with Dark Ember. 14% STR, 18% DEX, 74% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Broken Straight Sword +054/60/0/0E/E/-/B0/0/-/1101 100
Occult Broken Straight Sword +157/62/0/0E/E/-/B0/0/-/1101 100
Occult Broken Straight Sword +260/66/0/0E/E/-/B0/0/-/1101 100
Occult Broken Straight Sword +363/69/0/0E/E/-/B0/0/-/1102 100
Occult Broken Straight Sword +466/72/0/0E/D/-/B0/0/-/1103 100
Occult Broken Straight Sword +570/75/0/0E/D/-/B0/0/-/110 1100
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Broken Straight Sword+5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Broken Straight Sword +052/0/52/0-/-/-/-20/5/15/151 100
Fire Broken Straight Sword +156/0/56/0-/-/-/-20/5/15.2/151 100
Fire Broken Straight Sword +260/0/60/0-/-/-/-20/5/15.3/151 100
Fire Broken Straight Sword +364/0/64/0-/-/-/-20/5/15.5/152 100
Fire Broken Straight Sword +468/0/68/0-/-/-/-20/5/15.6/152 100
Fire Broken Straight Sword +572/0/72/0-/-/-/-20/5/15.8/153 100
Fire Broken Straight Sword +676/0/76/0-/-/-/-20/5/15.9/15 1 100
Fire Broken Straight Sword +781/0/81/0-/-/-/-20/5/16.1/15 1 100
Fire Broken Straight Sword +886/0/86/0-/-/-/-20/5/16.2/15 2 100
Fire Broken Straight Sword +991/0/91/0-/-/-/-20/5/16.4/15 3 100
Fire Broken Straight Sword +1096/0/96/0-/-/-/-20/5/16.5/15 1100
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Broken Straight Sword+5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Broken Straight Sword +063/0/73/0-/-/-/-20/5/15/151 100
Chaos Broken Straight Sword +166/0/77/0-/-/-/-20/5/15.3/151 100
Chaos Broken Straight Sword +270/0/82/0-/-/-/-20/5/15.6/151 100
Chaos Broken Straight Sword +373/0/86/0-/-/-/-20/5/15.9/152 100
Chaos Broken Straight Sword +477/0/90/0-/-/-/-20/5/16.2/153 100
Chaos Broken Straight Sword +580/0/94/0-/-/-/-20/5/16.5/15 1100
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 6 Strength is required.