Broken Straight Sword

Half of the blade of this straight sword is broken off.

Only the completely Hollowed would even consider using this as a weapon.

Availability


Drop from Infested Ghouls (sword) (2% drop rate)

Drop from Hollows (sword) (2% drop rate)

General Information


Image Name Damage Critical
Bonus
Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Aux Effects Frampt
Souls
Broken Straight Sword 40/0/0/0

(Regular/Thrust)
100 200 2.0 81/8/0/0

D/D/-/-
20/5/15/15 16 0/0/-/- 50

Move Set


1 Handed
R1 — R1 Right-to-left swipe into left-to-right swipe.  
R2 — R2 Heavy piercing thrust into upwards slash.  
Roll — R1 Uppercut.  
Backstep or Run — R1 Fast running horizontal slash.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping stab attack.  
L1 (left hand) Guard.  
L2 (left hand) Heavy horizontal swipe.  


2 Handed  
R1 — R1 Alternating vertical swipes.  
R2 — R2 Heavy horizontal slash into horizontal slash.  
Roll — R1 Thrust.  
Backstep or Run — R1 Heavy running overhead vertical chop.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping stab attack.  
L1 or L2 Guard.  

Upgrades


Basic


Standard upgrade path.
Requires

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

38% STR, 50% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Broken Straight Sword +0 40/0/0/0 D/D/-/-          
Broken Straight Sword +1 44/0/0/0 D/D/-/- 1       100
Broken Straight Sword +2 48/0/0/0 D/D/-/- 1       100
Broken Straight Sword +3 52/0/0/0 D/D/-/- 2       100
Broken Straight Sword +4 56/0/0/0 D/D/-/- 2       100
Broken Straight Sword +5 60/0/0/0 D/D/-/- 3       100
Broken Straight Sword +6 64/0/0/0 D/D/-/-   1     100
Broken Straight Sword +7 68/0/0/0 D/D/-/-   1     100
Broken Straight Sword +8 72/0/0/0 D/D/-/-   2     100
Broken Straight Sword +9 76/0/0/0 D/D/-/-   2     100
Broken Straight Sword +10 80/0/0/0 D/D/-/-   3     100
Broken Straight Sword +11 84/0/0/0 D/D/-/-     1   100
Broken Straight Sword +12 88/0/0/0 D/D/-/-     1   100
Broken Straight Sword +13 92/0/0/0 D/D/-/-     2   100
Broken Straight Sword +14 96/0/0/0 D/D/-/-     3   100
Broken Straight Sword +15 100/0/0/0 D/D/-/-       1 100

Raw


Base damage increased. Stat bonuses reduced.
Requires

Ascended by Andre of Astora with Large Ember.

29% STR, 38% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Broken Straight Sword +0 69/0/0/0 D/D/-/- 1 100
Raw Broken Straight Sword +1 73/0/0/0 D/D/-/- 1 100
Raw Broken Straight Sword +2 78/0/0/0 D/D/-/- 1 100
Raw Broken Straight Sword +3 82/0/0/0 D/D/-/- 2 100
Raw Broken Straight Sword +4 87/0/0/0 D/D/-/- 2 100
Raw Broken Straight Sword +5 92/0/0/0 D/D/-/- 3 100

Crystal


Weapon durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

Ascended by the Giant Blacksmith with Crystal Ember.

38% STR, 50% DEX scaling.

Name Damage Stat Bonuses Chunk Slab Souls
Crystal Broken Straight Sword +0 88/0/0/0 D/C/-/- 1   100
Crystal Broken Straight Sword +1 92/0/0/0 D/C/-/- 1   100
Crystal Broken Straight Sword +2 96/0/0/0 D/C/-/- 1   100
Crystal Broken Straight Sword +3 100/0/0/0 D/C/-/- 2   100
Crystal Broken Straight Sword +4 104/0/0/0 D/C/-/- 3   100
Crystal Broken Straight Sword +5 108/0/0/0 D/C/-/-   1 100

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

Ascended by the Giant Blacksmith.

Name Damage Stat Bonuses Damage Reduction Chunk Slab Souls
Lightning Broken Straight Sword +0 72/0/0/72 -/-/-/- 20/5/15/15 1   100
Lightning Broken Straight Sword +1 77/0/0/77 -/-/-/- 20/5/15/16.2 1   100
Lightning Broken Straight Sword +2 83/0/0/83 -/-/-/- 20/5/15/17.4 1   100
Lightning Broken Straight Sword +3 88/0/0/88 -/-/-/- 20/5/15/18.6 2   100
Lightning Broken Straight Sword +4 94/0/0/94 -/-/-/- 20/5/15/19.8 3   100
Lightning Broken Straight Sword +5 100/0/0/100 -/-/-/- 20/5/15/21   1 100

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

Ascended by Rickert of Vinheim & with Large Magic Ember (+6).

11% STR, 14% DEX, 63% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Broken Straight Sword +0 45/49/0/0 E/E/C/- 1     100
Magic Broken Straight Sword +1 48/52/0/0 E/E/C/- 1     100
Magic Broken Straight Sword +2 51/56/0/0 E/E/C/- 1     100
Magic Broken Straight Sword +3 54/59/0/0 E/E/C/- 2     100
Magic Broken Straight Sword +4 57/62/0/0 E/E/C/- 2     100
Magic Broken Straight Sword +5 60/66/0/0 E/E/C/- 3     100
Magic Broken Straight Sword +6 62/69/0/0 E/E/C/-   1   100
Magic Broken Straight Sword +7 66/72/0/0 E/E/C/-   1   100
Magic Broken Straight Sword +8 69/75/0/0 E/E/C/-   2   100
Magic Broken Straight Sword +9 72/79/0/0 E/E/C/-   3   100
Magic Broken Straight Sword +10 75/82/0/0 E/E/C/-     1 100

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

Ascended by Rickert of Vinheim with Enchanted Ember.

8% STR, 10% DEX, 62% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Broken Straight Sword +0 60/64/0/0 E/E/C/- 1   100
Enchanted Broken Straight Sword +1 62/65/0/0 E/E/C/- 1   100
Enchanted Broken Straight Sword +2 64/67/0/0 E/E/B/- 1   100
Enchanted Broken Straight Sword +3 67/69/0/0 E/E/B/- 2   100
Enchanted Broken Straight Sword +4 69/71/0/0 E/E/A/- 3   100
Enchanted Broken Straight Sword +5 72/74/0/0 E/E/A/-   1 100

Divine


Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires

Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).

15% STR, 19% DEX, 63% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Broken Straight Sword +0 40/49/0/0 E/E/-/C 0/0/110/- 1     100
Divine Broken Straight Sword +1 43/52/0/0 E/E/-/C 0/0/110/- 1     100
Divine Broken Straight Sword +2 45/56/0/0 E/E/-/C 0/0/110/- 1     100
Divine Broken Straight Sword +3 48/59/0/0 E/E/-/C 0/0/110/- 2     100
Divine Broken Straight Sword +4 51/62/0/0 E/E/-/C 0/0/110/- 2     100
Divine Broken Straight Sword +5 54/66/0/0 E/E/-/C 0/0/110/- 3     100
Divine Broken Straight Sword +6 56/69/0/0 E/D/-/C 0/0/110/-   1   100
Divine Broken Straight Sword +7 59/72/0/0 E/D/-/C 0/0/110/-   1   100
Divine Broken Straight Sword +8 62/75/0/0 E/D/-/C 0/0/110/-   2   100
Divine Broken Straight Sword +9 64/79/0/0 E/D/-/C 0/0/110/-   3   100
Divine Broken Straight Sword +10 67/82/0/0 E/D/-/C 0/0/110/-     1 100

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires

Ascended by Andre of Astora with Dark Ember.

14% STR, 18% DEX, 74% FAI scaling. Additional damage multiplier against holy enemies.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Broken Straight Sword +0 54/60/0/0 E/E/-/B 0/0/-/110 1   100
Occult Broken Straight Sword +1 57/62/0/0 E/E/-/B 0/0/-/110 1   100
Occult Broken Straight Sword +2 60/66/0/0 E/E/-/B 0/0/-/110 1   100
Occult Broken Straight Sword +3 63/69/0/0 E/E/-/B 0/0/-/110 2   100
Occult Broken Straight Sword +4 66/72/0/0 E/D/-/B 0/0/-/110 3   100
Occult Broken Straight Sword +5 70/75/0/0 E/D/-/B 0/0/-/110   1 100

Fire


Fire damage added. All stat bonuses removed.
Requires

Ascended by Vamos & with Large Flame Ember (+6).

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Broken Straight Sword +0 52/0/52/0 -/-/-/- 20/5/15/15 1     100
Fire Broken Straight Sword +1 56/0/56/0 -/-/-/- 20/5/15.2/15 1     100
Fire Broken Straight Sword +2 60/0/60/0 -/-/-/- 20/5/15.3/15 1     100
Fire Broken Straight Sword +3 64/0/64/0 -/-/-/- 20/5/15.5/15 2     100
Fire Broken Straight Sword +4 68/0/68/0 -/-/-/- 20/5/15.6/15 2     100
Fire Broken Straight Sword +5 72/0/72/0 -/-/-/- 20/5/15.8/15 3     100
Fire Broken Straight Sword +6 76/0/76/0 -/-/-/- 20/5/15.9/15   1   100
Fire Broken Straight Sword +7 81/0/81/0 -/-/-/- 20/5/16.1/15   1   100
Fire Broken Straight Sword +8 86/0/86/0 -/-/-/- 20/5/16.2/15   2   100
Fire Broken Straight Sword +9 91/0/91/0 -/-/-/- 20/5/16.4/15   3   100
Fire Broken Straight Sword +10 96/0/96/0 -/-/-/- 20/5/16.5/15     1 100

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires

Ascended by Vamos with Chaos Flame Ember.

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Broken Straight Sword +0 63/0/73/0 -/-/-/- 20/5/15/15 1   100
Chaos Broken Straight Sword +1 66/0/77/0 -/-/-/- 20/5/15.3/15 1   100
Chaos Broken Straight Sword +2 70/0/82/0 -/-/-/- 20/5/15.6/15 1   100
Chaos Broken Straight Sword +3 73/0/86/0 -/-/-/- 20/5/15.9/15 2   100
Chaos Broken Straight Sword +4 77/0/90/0 -/-/-/- 20/5/16.2/15 3   100
Chaos Broken Straight Sword +5 80/0/94/0 -/-/-/- 20/5/16.5/15   1 100

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 6 Strength is required.

Revision #3
Created 21 December 2024 07:11:21 by jade
Updated 21 December 2024 07:28:50 by jade