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Chameleon

Chameleon cast in The Abyss

In-Game Description


Ancient sorcery of the lost land of Oolacille.
Transform into something inconspicuous.

A separate stealth spell from Hidden Body.
A skilled stealth sorcerer must be aware of
his or her surroundings and of which
objects are prime candidates for imitation.

Availability


  • Sold by Dusk of Oolacile and Elizabeth in the Oolacile Sanctuary after Dusk is taken into Oolacile

General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/0/0 11 - 0 frames 14 Int 1 Attunement Slot Dusk of Oolacile / Elizabeth 3,000 Souls
  • Depending on current location, transforms the caster into a piece of scenery.
    • Lasts indefinitely until there is some action from the player. Summoning phantoms doesn't break the spell's effect
  • Turning into a pot was shown in early previews of Dark Souls
  • Attacking, blocking, rolling, casting and using items will remove the effect from the player.
  • The Caster will be forced to move at walking speed.
  • The object will retain lighting/shadows relative to the area where the spell was cast.
  • Counts as personal buff. Cannot stack with these items/spells:
    Bountiful Sunlight, Elizabeth's Mushroom, Flash Sweat, Great Magic Barrier, Green Blossom, Hidden Body, Hush, Iron Flesh, Karmic Justice, Magic Barrier, Power Within, Replenishment, Transient Curse,

List of Objects


Undead Asylum Firelink Shrine Undead Burg
Undead Parish
The Depths Blighttown
Quelaag's Domain
Darkroot Garden
Darkroot Basin

Sen's Fortress Anor Londo Duke's Archives
Crystal Caves
Painted World Demon Ruins
Lost Izalith
Catacombs

Tomb of the Giants New Londo Ruins
Valley of the Drakes
Great Hollow
Ash Lake
Kiln of the
First Flame
Oolacile (all DLC)

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.