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Large Arrow

In Game Description


Large Arrow.
Heavier arrows cause more damage,
but have a shorter range.

Availability


  • Can be purchased from Undead Merchant Male in Undead Burg for 50 souls
  • Can be purchased from Andre of Astora for 50 souls
  • Can be purchased from Crestfallen Merchant in Sen's Fortress for 50 souls
  • Can be purchased from Undead Merchant Female in Undead Burg for 50 souls
  • Can be purchased from Domhnall of Zena in Firelink Shrine for 50 souls
  • Can be purchased from Giant Blacksmith in Anor Londo for 50 souls
  • Can be purchased from Vamos in The Catacombs for 50 souls
  • can be purchased from Marvellous Chester in Royal Wood for 100 souls

General Information


Image Name Damage Critical Bonus Aux Effect Note
Large Arrow 60/0/0/0

(Thrust)
100 0/0/-/- Heavier arrows cause more damage, but have a shorter range.

Upgrades


None - only the bow can be upgraded


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.