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Cast Light


In-Game Description


Ancient sorcery of the lost land of Oolacile.
Cast a bright light upon surroundings.

This light-producing sorcery is elementary
but nonetheless demonstrates the achievements
in mysticism of Oolacile. Such magic has
not been developed even in Vinheim.

Availability


  • Sold by Dusk of Oolacile and Elizabeth in Oolacile Sanctuary after Dusk is taken into Oolacile.

General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/0/0 3 300 seconds 0 frames 14 Int 1 Attunement Slot Dusk of Oolacile / Elizabeth 1,000 Souls
  • Creates a small orb of light over the player's head that amplifies player's light distance by approximately four times.
  • Does not count as personal buff, so can be used in conjunction with, e.g. Chameleon, Hidden Body, or Green Blossom.
  • Orb of light and light-amplifying effect is one-sided. It doesn't show on other player's screen.
  • A similar orb can be seen hovering above the Sunlight Maggot headpiece.
  • Extremely useful in the Tomb of the Giants.
  • Can open light-sealed illusory walls in Oolacile Township.

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.