![]()### In-Game Description
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*Ancient sorcery of the lost land of Oolacile.
Cast a bright light upon surroundings.*
*This light-producing sorcery is elementary
but nonetheless demonstrates the achievements
in mysticism of Oolacile. Such magic has
not been developed even in Vinheim.*
### Availability
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- Sold by Dusk of Oolacile and Elizabeth in Oolacile Sanctuary after Dusk is taken into Oolacile.
### General Information
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MagAdj Modifier | Uses | Duration | Dex Reduction | Stats Needed | Slot Cost | NPC Trainer | Training Cost |
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0/0/0/0 | 3 | 300 seconds | 0 frames | 14 Int | 1 Attunement Slot | Dusk of Oolacile / Elizabeth | 1,000 Souls |
- Creates a small orb of light over the player's head that amplifies player's light distance by approximately four times.
- Does **not** count as personal buff, so can be used in conjunction with, e.g. Chameleon, Hidden Body, or Green Blossom.
- Orb of light and light-amplifying effect is one-sided. It doesn't show on other player's screen.
- A similar orb can be seen hovering above the Sunlight Maggot headpiece.
- Extremely useful in the Tomb of the Giants.
- Can open light-sealed illusory walls in Oolacile Township.
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### Key
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**MagAdj Modifier:** | The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Certain enemies are weak or strong against different damage types.
|
**Uses:** | The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast. |
**Duration:** | The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring. |
**Slot Cost:** | The number of attunement slots necessary to attune one instance of a spell. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith. |
**Dex Reduction:** | The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed. |
**NPC Trainer,
Training Cost:** | The NPC who can teach the player the spell for the Training Cost. |