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Great Heavy Soul Arrow


In-Game Description


Sorcery which improves upon Heavy Soul Arrow.
Fire strong heavy soul arrow.

As difficult to use as Heavy Soul Arrow,
but powerful enough to make it well worth it.
Adored by certain sorcerers.

Availability


  • Sold by Griggs of Vinheim to characters with an Intelligence of 10 or higher.
  • Sold by Big Hat Logan to characters with an Intelligence of 15 or higher in Firelink Shrine.
  • Sold by Big Hat Logan in The Duke's Archives with no Intelligence requirement.

General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/2.4/0/0 8 - 20 frames 16 Int 1 Attunement Slot Griggs of Vinheim
Big Hat Logan
8,000 Souls
  • Shoots a projectile in the direction the players faces. 20 ingame units range. Has a slight homing effect on locked-on enemies.
  • Is in a family of spells consisting of: Soul Arrow, Great Soul Arrow, Heavy Soul Arrow, Great Heavy Soul Arrow.
  • Shares casting animation with multiple spells, these being: Heavy Soul Arrow, Great Heavy Soul Arrow, White Dragon Breath, Dark Orb, Dark Fog and Pursuers.

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.