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Great Heal


In-Game Description


Great miracle cast by advanced clerics.
Restores high HP.

Great Heal is a long tale, only learned by a
select few. No caster will be disappointed
by the bountiful life that it yields.

Availability


  • Sold by Rhea of Thorolund in the Undead Parish after saving her in the Tomb of the Giants.

General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/0/0 3 - 0 frames 24 Faith 1 Attunement Slot Rhea of Thorolund 10,000
  • The strongest variant of the heal miracles. Amount healed is 8 times the Talisman's MagAdjust.
  • Effectively can heal (24 times the Talisman's MagAdjust) HP per Attunement slot.

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.