# Chameleon
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Chameleon cast in The Abyss
![]()### In-Game Description --- *Ancient sorcery of the lost land of Oolacille. Transform into something inconspicuous.* *A separate stealth spell from Hidden Body. A skilled stealth sorcerer must be aware of his or her surroundings and of which objects are prime candidates for imitation.* ### Availability --- - Sold by Dusk of Oolacile and Elizabeth in the Oolacile Sanctuary after Dusk is taken into Oolacile ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/0/011-0 frames14 Int1 Attunement SlotDusk of Oolacile / Elizabeth3,000 Souls
- Depending on current location, transforms the caster into a piece of scenery. - Lasts indefinitely until there is some action from the player. Summoning phantoms doesn't break the spell's effect - Turning into a pot was shown in early previews of Dark Souls - Attacking, blocking, rolling, casting and using items will remove the effect from the player. - The Caster will be forced to move at walking speed. - The object will retain lighting/shadows relative to the area where the spell was cast. - Counts as personal buff. Cannot stack with these items/spells: Bountiful Sunlight, Elizabeth's Mushroom, Flash Sweat, Great Magic Barrier, Green Blossom, Hidden Body, Hush, Iron Flesh, Karmic Justice, Magic Barrier, Power Within, Replenishment, Transient Curse, ### List of Objects ---
Undead AsylumFirelink ShrineUndead Burg Undead ParishThe DepthsBlighttown Quelaag's DomainDarkroot Garden Darkroot Basin
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Sen's FortressAnor LondoDuke's Archives Crystal CavesPainted WorldDemon Ruins Lost IzalithCatacombs
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Tomb of the GiantsNew Londo Ruins Valley of the DrakesGreat Hollow Ash LakeKiln of the First FlameOolacile (all DLC)
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--- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.