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Whip

Leather whip.

Not intended for battle.

Virtually ineffective against armor and tough scales, but quite formidable against enemies with exposed skin.

Availability


Blighttown treasure:
In the vertical shaft that the player must climb down to get from the top areas to the swamp area. This area is encountered after an Infested Barbarian (Club) and Infested Ghouls in a short tunnel, by the Parasitic Wall Hugger. It can be found on a platform the player must drop onto, in between the top and bottom platforms. — Video Guide

General Information


Can parry, but cannot be parried

Deals damage against shielded opponents

Has a range about as long as a standard spear thrust


General differences between whips and other weapons:

  • Cannot be parried
  • Cannot be used for critical attacks (backstab, riposte, or plunging attacks)
  • When buffed with buff that has particle effects, the buff does not show until you attack, this includes all resins, Sunlight Blade, Darkmoon Blade and Crystal Magic Weapon (Only the crystallization effect; the weapon's still colored blue)
ImageNameDamageCritical BonusDurabilityWeightStats Needed
Stat Bonuses
Damage
Reduction %
StabilityFrampt
Souls
Whip80/0/0/0

(Normal)
1002001.571/14/0/0

-/B/-/-
30/10/20/201650

Move Set


One-handed
R1Forward lash
R2 - R2Overhead right-to-left lash -> horizontal left-to-right lash
Backstep/Run - R1Running forward lash
Forward + R1Kick
Forward + R2Leaping left-to-right lash
Roll - R1Forward lash
L1 (left hand)Forward lash
L2 (left hand)Parry
Two-handed
R1Left-to-right lash
R2Delayed downward lash
Backstep/Run - R1Running forward lash
Forward + R1Kick
Forward + R2Leaping left-to-right lash
Roll - R1Forward lash

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite Shard/Large Shard/Chunk/Slab

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

85% DEX scaling.

NameDamageStat BonusesShardL. ShardChunkSlab
Whip +080/0/0/0-/B/-/-
Whip +188/0/0/0-/B/-/-1
Whip +296/0/0/0-/B/-/-1
Whip +3104/0/0/0-/B/-/-2
Whip +4112/0/0/0-/B/-/-2
Whip +5120/0/0/0-/B/-/-3
Whip +6128/0/0/0-/B/-/-1
Whip +7136/0/0/0-/B/-/-1
Whip +8144/0/0/0-/B/-/-2
Whip +9152/0/0/0-/B/-/-2
Whip +10160/0/0/0-/B/-/-3
Whip +11168/0/0/0-/B/-/-1
Whip +12176/0/0/0-/B/-/-1
Whip +13184/0/0/0-/B/-/-2
Whip +14192/0/0/0-/A/-/-3
Whip +15200/0/0/0-/A/-/-1

Crystal


Weapon durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Whip +10
  • Titanite

85% DEX scaling.

NameDamageStat BonusesChunkSlabSouls
Crystal Whip +0176/0/0/0-/B/-/-1200
Crystal Whip +1184/0/0/0-/B/-/-1200
Crystal Whip +2192/0/0/0-/B/-/-1200
Crystal Whip +3200/0/0/0-/B/-/-2200
Crystal Whip +4208/0/0/0-/A/-/-3200
Crystal Whip +5216/0/0/0-/A/-/-1200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

  • Whip +10
  • Titanite
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Whip +0144/0/0/144-/-/-/-30/10/20/201200
Lightning Whip +1155/0/0/155-/-/-/-30/10/20/21.61200
Lightning Whip +2166/0/0/166-/-/-/-30/10/20/23.21200
Lightning Whip +3177/0/0/177-/-/-/-30/10/20/24.82200
Lightning Whip +4188/0/0/188-/-/-/-30/10/20/26.43200
Lightning Whip +5200/0/0/200-/-/-/-30/10/20/281200

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Whip +5
  • Titanite

64% DEX scaling.

NameDamageStat BonusesL. Shard
Raw Whip +0138/0/0/0-/C/-/-1
Raw Whip +1147/0/0/0-/C/-/-1
Raw Whip +2156/0/0/0-/C/-/-1
Raw Whip +3165/0/0/0-/C/-/-2
Raw Whip +4174/0/0/0-/C/-/-2
Raw Whip +5184/0/0/0-/C/-/-3

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Whip +5
  • Green Titanite
  • Blue Titanite

23% DEX, 61% INT scaling.

NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Whip +090/97/0/0-/D/C/-1200
Magic Whip +196/104/0/0-/D/C/-1200
Magic Whip +2102/110/0/0-/D/C/-1200
Magic Whip +3108/117/0/0-/D/C/-2200
Magic Whip +4114/123/0/0-/D/C/-2200
Magic Whip +5120/130/0/0-/D/C/-3200
Magic Whip +6125/136/0/0-/D/C/-1200
Magic Whip +7132/143/0/0-/D/C/-1200
Magic Whip +8138/149/0/0-/D/C/-2200
Magic Whip +9144/156/0/0-/D/C/-3200
Magic Whip +10150/162/0/0-/D/C/-1200

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

  • Magic Whip +5
  • Blue Titanite

16% DEX, 60% INT scaling. Unknown additional amount of INT scaling.

NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Whip +0120/128/0/0-/E/C/-1200
Enchanted Whip +1124/131/0/0-/E/C/-1200
Enchanted Whip +2129/135/0/0-/E/B/-1200
Enchanted Whip +3134/139/0/0-/E/B/-2200
Enchanted Whip +4139/143/0/0-/E/B/-3200
Enchanted Whip +5144/148/0/0-/E/A/-1200

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

  • Whip +5
  • Green Titanite
  • White Titanite

32% DEX, 61% FAI scaling.

NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Whip +081/99/0/0-/D/-/C0/0/110/-1200
Divine Whip +186/105/0/0-/D/-/C0/0/110/-1200
Divine Whip +291/112/0/0-/D/-/C0/0/110/-1200
Divine Whip +397/118/0/0-/D/-/C0/0/110/-2200
Divine Whip +4102/125/0/0-/D/-/C0/0/110/-2200
Divine Whip +5108/132/0/0-/D/-/C0/0/110/-3200
Divine Whip +6113/138/0/0-/D/-/C0/0/110/-1200
Divine Whip +7118/145/0/0-/D/-/C0/0/110/-1200
Divine Whip +8124/151/0/0-/D/-/C0/0/110/-2200
Divine Whip +9129/158/0/0-/D/-/C0/0/110/-3200
Divine Whip +10135/165/0/0-/D/-/C0/0/110/-1200

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

  • Divine Whip +5
  • White Titanite

30% DEX, 71% FAI scaling.

NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Whip +0110/120/0/0-/D/-/B0/0/-/1101200
Occult Whip +1116/125/0/0-/D/-/B0/0/-/1101200
Occult Whip +2123/132/0/0-/D/-/B0/0/-/1101200
Occult Whip +3129/138/0/0-/D/-/B0/0/-/1102200
Occult Whip +4136/144/0/0-/D/-/B0/0/-/1103200
Occult Whip +5143/150/0/0-/D/-/B0/0/-/1101200

Fire


Fire damage added. All stat bonuses removed.
Requires

  • Whip +5
  • Green Titanite
  • Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite Slab
Fire Whip +0104/0/104/0-/-/-/-30/10/20/201
Fire Whip +1112/0/112/0-/-/-/-30/10/20.2/201
Fire Whip +2120/0/120/0-/-/-/-30/10/20.4/201
Fire Whip +3128/0/128/0-/-/-/-30/10/20.6/202
Fire Whip +4136/0/136/0-/-/-/-30/10/20.8/202
Fire Whip +5144/0/144/0-/-/-/-30/10/21/203
Fire Whip +6153/0/153/0-/-/-/-30/10/21.2/201
Fire Whip +7163/0/163/0-/-/-/-30/10/21.4/201
Fire Whip +8172/0/172/0-/-/-/-30/10/21.6/202
Fire Whip +9182/0/182/0-/-/-/-30/10/21.8/203
Fire Whip +10192/0/192/0-/-/-/-30/10/22/201

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

  • Fire Whip+5
  • Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Whip +0126/0/144/0-/-/-/-30/10/20/201200
Chaos Whip +1133/0/152/0-/-/-/-30/10/20.4/201200
Chaos Whip +2140/0/160/0-/-/-/-30/10/20.8/201200
Chaos Whip +3147/0/168/0-/-/-/-30/10/21.2/202200
Chaos Whip +4154/0/176/0-/-/-/-30/10/21.6/203200
Chaos Whip +5161/0/184/0-/-/-/-30/10/22/201200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical:One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability:The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight:The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability:The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls:This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 5 Strength is required