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Shortsword

This small straight sword is widely used,

to an extent only matched by the longsword.

An accessible sword which inflicts consistent regular damage and high thrust damage, making it applicable to a variety of situations.

Availability


Starting weapon of the Hunter class

Sold by Undead Merchant Male for 600 Souls

Drop from Undead Soldier (Sword) (2% drop rate)

General Information


Its main early advantage is a quick and efficient thrust R2 attack, and its short range makes it useful in hallways and at corners

ImageNameDamageCritical BonusDurabilityWeightStats Needed
Stat Bonuses
Damage
Reduction %
StabilityFrampt
Souls
Shortsword78/0/0/0

(Regular/Thrust)
1002002.081/10/0/0

C/C/-/-
50/10/35/353250

Move Set


1 Handed
R1 — R1Right-to-left swipe into left-to-right swipe.
R2 — R2Heavy piercing thrust into upwards slash.
Roll — R1Uppercut.
Backstep or Run — R1Fast running horizontal slash.
Forward + R1Kick.Useful for breaking guard.
Forward + R2Jumping stab attack.
L1 (left hand)Guard.
L2 (left hand)Heavy horizontal swipe.

2 Handed
R1 — R1Alternating vertical swipes.
R2 — R2Heavy horizontal slash into horizontal slash.
Roll — R1Thrust.
Backstep or Run — R1Heavy running overhead vertical chop.
Forward + R1Kick.Useful for breaking guard.
Forward + R2Jumping stab attack.
L1 or L2Guard.
  • Rolling two-handed attack is a thrust similar to a thrusting sword's

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite

51% STR, 51% DEX scaling.

NameDamageStat BonusesShardL. ShardChunkSlabSouls
Shortsword +078/0/0/0C/C/-/-200
Shortsword +185/0/0/0C/C/-/-1200
Shortsword +293/0/0/0C/C/-/-1200
Shortsword +3101/0/0/0C/C/-/-2200
Shortsword +4109/0/0/0C/C/-/-2200
Shortsword +5117/0/0/0C/C/-/-3200
Shortsword +6124/0/0/0C/C/-/-1200
Shortsword +7132/0/0/0C/C/-/-1200
Shortsword +8140/0/0/0C/C/-/-2200
Shortsword +9148/0/0/0C/C/-/-2200
Shortsword +10156/0/0/0C/C/-/-3200
Shortsword +11163/0/0/0C/C/-/-1200
Shortsword +12171/0/0/0C/C/-/-1200
Shortsword +13179/0/0/0C/C/-/-2200
Shortsword +14187/0/0/0C/C/-/-3200
Shortsword +15195/0/0/0C/C/-/-1200

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Shortsword +5
  • Titanite

38% STR, 38% DEX scaling.

NameDamageStat BonusesL. ShardSouls
Raw Shortsword +0135/0/0/0D/D/-/-1200
Raw Shortsword +1144/0/0/0D/D/-/-1200
Raw Shortsword +2153/0/0/0D/D/-/-1200
Raw Shortsword +3162/0/0/0D/D/-/-2200
Raw Shortsword +4171/0/0/0D/D/-/-2200
Raw Shortsword +5180/0/0/0D/D/-/-3200

Crystal


Weapon durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Shortsword +10
  • Titanite

51% STR, 51% DEX scaling.

NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Shortsword +0171/0/0/0C/C/-/-1200
Crystal Shortsword +1179/0/0/0C/C/-/-1200
Crystal Shortsword +2187/0/0/0C/C/-/-1200
Crystal Shortsword +3195/0/0/0C/C/-/-2200
Crystal Shortsword +4202/0/0/0C/C/-/-3200
Crystal Shortsword +5210/0/0/0C/C/-/-1200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

  • Shortsword +10
  • Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Shortsword +0140/0/0/140-/-/-/-50/10/35/351200
Lightning Shortsword +1151/0/0/151-/-/-/-50/10/35/37.81200
Lightning Shortsword +2162/0/0/162-/-/-/-50/10/35/40.61200
Lightning Shortsword +3173/0/0/173-/-/-/-50/10/35/43.42200
Lightning Shortsword +4184/0/0/184-/-/-/-50/10/35/46.23200
Lightning Shortsword +5195/0/0/195-/-/-/-50/10/35/49.01200

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Shortsword +5
  • Green Titanite
  • Blue Titanite

14% STR, 14% DEX, 73% INT scaling.

NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Shortsword +088/94/0/0E/E/C/-1200
Magic Shortsword +194/100/0/0E/E/C/-1200
Magic Shortsword +2100/107/0/0E/E/C/-1200
Magic Shortsword +3106/113/0/0E/E/C/-2200
Magic Shortsword +4112/119/0/0E/E/C/-2200
Magic Shortsword +5118/126/0/0E/E/C/-3200
Magic Shortsword +6123/132/0/0E/E/B/-1200
Magic Shortsword +7129/138/0/0E/E/B/-1200
Magic Shortsword +8135/144/0/0E/E/B/-2200
Magic Shortsword +9141/151/0/0E/E/B/-3200
Magic Shortsword +10147/157/0/0E/E/B/-1200

Enchanted


Enchanted damage added. All stat bonuses removed.
Requires

  • Magic Shortsword +5
  • Blue Titanite

10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.

NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Shortsword +0118/124/0/0E/E/B/-1200
Enchanted Shortsword +1122/127/0/0E/E/B/-1200
Enchanted Shortsword +2127/131/0/0E/E/A/-1200
Enchanted Shortsword +3132/135/0/0E/E/A/-2200
Enchanted Shortsword +4136/138/0/0E/E/A/-3200
Enchanted Shortsword +5141/143/0/0E/E/A/-1200

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

  • Shortsword +5
  • Green Titanite
  • White Titanite

20% STR, 20% DEX, 73% FAI scaling. Additional damage multiplier against unholy enemies.

NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Shortsword +079/96/0/0D/D/-/C0/0/110/01200
Divine Shortsword +184/102/0/0D/D/-/C0/0/110/01200
Divine Shortsword +290/108/0/0D/D/-/C0/0/110/01200
Divine Shortsword +395/115/0/0D/D/-/C0/0/110/02200
Divine Shortsword +4100/121/0/0D/D/-/C0/0/110/02200
Divine Shortsword +5106/128/0/0D/D/-/C0/0/110/03200
Divine Shortsword +6111/134/0/0D/D/-/B0/0/110/01200
Divine Shortsword +7116/140/0/0D/D/-/B0/0/110/01200
Divine Shortsword +8121/147/0/0D/D/-/B0/0/110/02200
Divine Shortsword +9127/153/0/0D/D/-/B0/0/110/03200
Divine Shortsword +10132/160/0/0D/D/-/B0/0/110/01200

Occult


Occult damage added. All stat bonuses removed.
Requires

  • Divine Shortsword +5
  • White Titanite

18% STR, 18% DEX, 86% FAI scaling. Additional damage multiplier against holy enemies.

NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Shortsword +0108/118/0/0E/E/-/B0/0/0/1101200
Occult Shortsword +1114/123/0/0E/E/-/B0/0/0/1101200
Occult Shortsword +2120/129/0/0E/E/-/B0/0/0/1101200
Occult Shortsword +3127/135/0/0E/E/-/B0/0/0/1102200
Occult Shortsword +4133/141/0/0D/D/-/A0/0/0/1103200
Occult Shortsword +5140/147/0/0D/D/-/B0/0/0/1101200

Fire


Fire damage added. All stat bonuses removed.
Requires

  • Shortsword +5
  • Green Titanite
  • Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Shortsword +0101/0/101/0-/-/-/-50/10/35/351200
Fire Shortsword +1109/0/109/0-/-/-/-50/10/35.4/351200
Fire Shortsword +2117/0/117/0-/-/-/-50/10/35.7/351200
Fire Shortsword +3124/0/124/0-/-/-/-50/10/36.0/352200
Fire Shortsword +4132/0/132/0-/-/-/-50/10/36.4/352200
Fire Shortsword +5140/0/140/0-/-/-/-50/10/36.7/353200
Fire Shortsword +6149/0/149/0-/-/-/-50/10/37.1/351200
Fire Shortsword +7159/0/159/0-/-/-/-50/10/37.5/351200
Fire Shortsword +8168/0/168/0-/-/-/-50/10/37.8/352200
Fire Shortsword +9177/0/177/0-/-/-/-50/10/38.2/353200
Fire Shortsword +10187/0/187/0-/-/-/-50/10/38.5/351200

Chaos


Chaos damage added. All stat bonuses removed.
Requires

  • Fire Shortsword +5
  • Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Shortsword +0122/0/140/0-/-/-/-50/10/35/351200
Chaos Shortsword +1129/0/148/0-/-/-/-50/10/35.7/351200
Chaos Shortsword +2136/0/156/0-/-/-/-50/10/36.4/351200
Chaos Shortsword +3142/0/163/0-/-/-/-50/10/37.1/352200
Chaos Shortsword +4149/0/171/0-/-/-/-50/10/37.8/353200
Chaos Shortsword +5156/0/179/0-/-/-/-50/10/38.5/351200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical:One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability:The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight:The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability:The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls:This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 6 Strength is required