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Scythe

Halberd with a large blade.

Scythe adjusted for battle.

Designed especially for slicing. However,

one false swing leaves one wide open.

Availability


Treasure from a corpse in the tar pits on the lowest level of Sen's Fortress, guarded by a Prowling Demon

General Information


Like all Halberds, if the attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.

One of the highest base damage weapons with low Strength/Dexterity demand at this period of the game

The Scythe depicted in-game is actually a Bardiche. Possibly a translation error.

ImageNameDamageCriticalDurabilityWeightStats Needed
Stat Bonuses
Damage
Reduction %
StabilityFrampt
Souls
Scythe110/0/0/0

(Slash)
1001505.0141/12/0/0

E/C/-/-
40/10/30/302650

Move Set


1 Handed
R1 — R1Overhead chop into left-to-right horizontal swing.
R2 — R2Heavy left-to-right horizontal swing into right-to-left horizontal swing.
Roll — R1Fast left-to-right horizontal swing.
Backstep or Run — R1Overhead chop.
Forward + R1Kick.Useful for breaking guard.
Forward + R2Jumping left-to-right horizontal slash.
L1 (left hand)Guard.
L2 (left hand)Overhead chop.

2 Handed
R1 — R1Overhead chop into left-to-right horizontal swing.
R2720 degree clockwise spin attack.Hits twice.
Roll — R1Fast left-to-right horizontal swing.
Backstep or Run — R1Overhead chop.
Forward + R1Kick.Useful for breaking guard.
Forward + R2Jumping left-to-right horizontal slash.
L1 or L2Guard.

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite

15% STR, 72% DEX scaling.

NameDamageStat BonusesShardL. ShardChunkSlabSouls
Scythe +0110/0/0/0E/C/-/-200
Scythe +1121/0/0/0E/C/-/-1200
Scythe +2132/0/0/0E/C/-/-1200
Scythe +3143/0/0/0E/C/-/-2200
Scythe +4154/0/0/0E/C/-/-2200
Scythe +5165/0/0/0E/C/-/-3200
Scythe +6176/0/0/0E/C/-/-1200
Scythe +7187/0/0/0E/C/-/-1200
Scythe +8198/0/0/0E/C/-/-2200
Scythe +9209/0/0/0E/C/-/-2200
Scythe +10220/0/0/0E/C/-/-3200
Scythe +11230/0/0/0E/B/-/-1200
Scythe +12242/0/0/0E/B/-/-1200
Scythe +13253/0/0/0E/B/-/-2200
Scythe +14264/0/0/0E/B/-/-3200
Scythe +15275/0/0/0E/B/-/-1200

Crystal


Scythe durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Scythe +10
  • Titanite

15% STR, 72% DEX scaling.

NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Scythe +0242/0/0/0E/B/-/-1200
Crystal Scythe +1253/0/0/0E/B/-/-1200
Crystal Scythe +2264/0/0/0E/B/-/-1200
Crystal Scythe +3275/0/0/0E/B/-/-2200
Crystal Scythe +4286/0/0/0E/B/-/-3200
Crystal Scythe +5297/0/0/0E/B/-/-1200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

  • Scythe +10
  • Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Scythe +0198/0/0/198-/-/-/-40/10/30/301200
Lightning Scythe +1213/0/0/213-/-/-/-40/10/30/32.41200
Lightning Scythe +2228/0/0/228-/-/-/-40/10/30/34.81200
Lightning Scythe +3244/0/0/244-/-/-/-40/10/30/37.22200
Lightning Scythe +4259/0/0/259-/-/-/-40/10/30/39.63200
Lightning Scythe +5275/0/0/275-/-/-/-40/10/30/421200

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Scythe +5
  • Titanite

11% STR, 55% DEX scaling.

NameDamageStat BonusesL. ShardSouls
Raw Scythe +0190/0/0/0E/C/-/-1200
Raw Scythe +1203/0/0/0E/C/-/-1200
Raw Scythe +2215/0/0/0E/C/-/-1200
Raw Scythe +3228/0/0/0E/C/-/-2200
Raw Scythe +4241/0/0/0E/C/-/-2200
Raw Scythe +5254/0/0/0E/C/-/-3200

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Scythe +5
  • Green Titanite
  • Blue Titanite

4% STR, 21% DEX, 63% INT scaling.

NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Scythe +0124/133/0/0E/D/C/-1200
Magic Scythe +1132/142/0/0E/D/C/-1200
Magic Scythe +2141/151/0/0E/D/C/-1200
Magic Scythe +3149/160/0/0E/D/C/-2200
Magic Scythe +4157/169/0/0E/D/C/-2200
Magic Scythe +5166/178/0/0E/D/C/-3200
Magic Scythe +6174/186/0/0E/D/C/-1200
Magic Scythe +7182/195/0/0E/D/C/-1200
Magic Scythe +8190/204/0/0E/D/C/-2200
Magic Scythe +9199/213/0/0E/D/C/-3200
Magic Scythe +10207/222/0/0E/D/C/-1200

Enchanted


Magic damage added. High damage bonus from intelligence.
Requires

  • Magic Scythe +5
  • Blue Titanite

3% STR, 15% DEX, 61% INT scaling. Unknown additional amount of INT scaling.

NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Scythe +0166/176/0/0E/E/C/-1200
Enchanted Scythe +1172/181/0/0E/E/C/-1200
Enchanted Scythe +2179/186/0/0E/E/B/-1200
Enchanted Scythe +3185/191/0/0E/E/B/-2200
Enchanted Scythe +4192/197/0/0E/E/A/-3200
Enchanted Scythe +5199/204/0/0E/E/A/-1200

Divine


Adds magic damage and a Holy modifier. High damage bonus from faith.
Requires

  • Scythe +5
  • Green Titanite
  • White Titanite

6% STR, 28% DEX, 62% FAI scaling. Additional damage multiplier against unholy enemies.

NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Scythe +0111/136/0/0E/D/-/C0/0/110/-1200
Divine Scythe +1118/145/0/0E/D/-/C0/0/110/-1200
Divine Scythe +2125/154/0/0E/D/-/C0/0/110/-1200
Divine Scythe +3133/163/0/0E/D/-/C0/0/110/-2200
Divine Scythe +4140/172/0/0E/D/-/C0/0/110/-2200
Divine Scythe +5148/182/0/0E/D/-/C0/0/110/-3200
Divine Scythe +6155/191/0/0E/D/-/C0/0/110/-1200
Divine Scythe +7162/200/0/0E/D/-/C0/0/110/-1200
Divine Scythe +8170/209/0/0E/D/-/C0/0/110/-2200
Divine Scythe +9177/218/0/0E/D/-/C0/0/110/-3200
Divine Scythe +10185/227/0/0E/D/-/C0/0/110/-1200

Occult


Magic damage and Occult modifier added. High damage bonus from faith.
Requires

  • Divine Scythe +5
  • White Titanite

5% STR, 26% DEX, 73% FAI scaling. Additional damage multiplier against holy enemies.

NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Scythe +0152/166/0/0E/D/-/B0/0/-/1101200
Occult Scythe +1161/174/0/0E/D/-/B0/0/-/1101200
Occult Scythe +2170/182/0/0E/D/-/B0/0/-/1101200
Occult Scythe +3179/190/0/0E/D/-/B0/0/-/1102200
Occult Scythe +4188/199/0/0E/D/-/B0/0/-/1103200
Occult Scythe +5197/207/0/0E/D/-/B0/0/-/1101200

Fire


Fire damage added. All stat bonuses removed.
Requires

  • Scythe +5
  • Green Titanite
  • Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Scythe +0143/0/143/0-/-/-/-40/10/30/301200
Fire Scythe +1154/0/154/0-/-/-/-40/10/30.3/301200
Fire Scythe +2165/0/165/0-/-/-/-40/10/30.6/301200
Fire Scythe +3176/0/176/0-/-/-/-40/10/30.9/302200
Fire Scythe +4187/0/187/0-/-/-/-40/10/31.2/302200
Fire Scythe +5198/0/198/0-/-/-/-40/10/31.5/303200
Fire Scythe +6211/0/211/0-/-/-/-40/10/31.8/301200
Fire Scythe +7224/0/224/0-/-/-/-40/10/32.1/301200
Fire Scythe +8237/0/237/0-/-/-/-40/10/32.4/302200
Fire Scythe +9250/0/250/0-/-/-/-40/10/32.7/303200
Fire Scythe +10264/0/264/0-/-/-/-40/10/33/301200

Chaos


Chaos damage added. Scales with humanity. All stat bonuses removed.
Requires

  • Fire Scythe +5
  • Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Scythe +0172/0/198/0-/-/-/-40/10/30/301200
Chaos Scythe +1182/0/209/0-/-/-/-40/10/30.6/301200
Chaos Scythe +2192/0/220/0-/-/-/-40/10/31.2/301200
Chaos Scythe +3201/0/230/0-/-/-/-40/10/31.8/302200
Chaos Scythe +4211/0/242/0-/-/-/-40/10/32.4/303200
Chaos Scythe +5220/0/253/0-/-/-/-40/10/33/301200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical:One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability:The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight:The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability:The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls:This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 10 Strength is required