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Scimitar

Small curved sword. Each hit inflicts little damage, but fluid chain attacks are deadly.

The scimitar"s sharp slashing attacks are effective against cloth and flesh, but not against metal armor or tough scales.

Availability


Starting weapon of the Wanderer class

Purchased from the Undead Merchant (Male) for 600 Souls

Drop from the Scimitar-wielding skeletons in the Catacombs (2% drop rate)

General Information


When wielded by skeletons, the Scimitar will cause bleed build-up upon hit.

ImageNameDamageDurabilityWeightStats Needed
Stat Bonuses
Damage
Reduction %
StabilityFrampt
Souls
Scimitar80/0/0/0

(Slash)
1601.571/13/0/0

E/B/-/-
45/10/30/303050

Move Set


1 Handed
R1 — R1Alternating horizontal slashes.
R2 — R2Double overhead slash into horizontal slash.
Roll — R1Fast left-to-right horizontal slash.
Backstep or Run — R1Upward vertical slash.
Forward + R1Horizontal slash followed by backwards cartwheel.Useful as an evasive attack.
Forward + R2Jumping left-to-right horizontal slash.
L1 (left hand)Left-to-right horizontal slash.
L2 (left hand)Parry.

2 Handed
R1 — R1Fast alternating horizontal slashes.Very fast and often spammed.
R2 — R2Double over head slash into rising vertical slash.
Roll — R1Fast left-to-right horizontal slash.
Backstep or Run — R1Upward vertical slash.
Forward + R1Horizontal slash followed by backwards cartwheel.Useful as an evasive attack.
Forward + R2Jumping left-to-right horizontal slash.
L1 or L2Guard.

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite

13% STR, 85% DEX scaling

NameDamageStat BonusesShardL. ShardChunkSlabSouls
Scimitar +080/0/0/0E/B/-/-200
Scimitar +188/0/0/0E/B/-/-1200
Scimitar +296/0/0/0E/B/-/-1200
Scimitar +3104/0/0/0E/B/-/-2200
Scimitar +4112/0/0/0E/B/-/-2200
Scimitar +5120/0/0/0E/B/-/-3200
Scimitar +6128/0/0/0E/B/-/-1200
Scimitar +7136/0/0/0E/B/-/-1200
Scimitar +8144/0/0/0E/B/-/-2200
Scimitar +9152/0/0/0E/B/-/-2200
Scimitar +10160/0/0/0E/B/-/-3200
Scimitar +11168/0/0/0E/B/-/-1200
Scimitar +12176/0/0/0E/B/-/-1200
Scimitar +13184/0/0/0E/B/-/-2200
Scimitar +14192/0/0/0E/A/-/-3200
Scimitar +15200/0/0/0E/A/-/-1200

Crystal


Weapon durability reduced to 16. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Scimitar +10
  • Titanite

13% STR, 85% DEX scaling.

NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Scimitar +0176/0/0/0E/B/-/-1200
Crystal Scimitar +1184/0/0/0E/B/-/-1200
Crystal Scimitar +2192/0/0/0E/B/-/-1200
Crystal Scimitar +3200/0/0/0E/B/-/-2200
Crystal Scimitar +4208/0/0/0E/A/-/-3200
Crystal Scimitar +5216/0/0/0E/A/-/-1200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

  • Scimitar +10
  • Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Scimitar +0144/0/0/144-/-/-/-45/10/30/301200
Lightning Scimitar +1155/0/0/155-/-/-/-45/10/30/32.41200
Lightning Scimitar +2166/0/0/166-/-/-/-45/10/30/34.81200
Lightning Scimitar +3177/0/0/177-/-/-/-45/10/30/37.22200
Lightning Scimitar +4188/0/0/188-/-/-/-45/10/30/39.63200
Lightning Scimitar +5200/0/0/200-/-/-/-45/10/30/42.01200

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Scimitar +5
  • Titanite

10% STR, 64% DEX scaling.

NameDamageStat BonusesL. ShardSouls
Raw Scimitar +0138/0/0/0E/C/-/-1200
Raw Scimitar +1147/0/0/0E/C/-/-1200
Raw Scimitar +2156/0/0/0E/C/-/-1200
Raw Scimitar +3165/0/0/0E/C/-/-2200
Raw Scimitar +4174/0/0/0E/C/-/-2200
Raw Scimitar +5184/0/0/0E/C/-/-3200

Magic


Adds magic damage, reduces strength and dex bonuses to minimal, adds moderate intelligence bonus
Requires

  • Scimitar + 5
  • Green Titanite
  • Blue Titanite

4% STR, 24% DEX, 71% INT scaling.

NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Scimitar +090/97/0/0E/D/C/-1200
Magic Scimitar +196/104/0/0E/D/C/-1200
Magic Scimitar +2102/110/0/0E/D/C/-1200
Magic Scimitar +3108/117/0/0E/D/C/-2200
Magic Scimitar +4114/123/0/0E/D/C/-2200
Magic Scimitar +5120/130/0/0E/D/C/-3200
Magic Scimitar +6125/136/0/0E/E/B/-1200
Magic Scimitar +7132/143/0/0E/E/B/-1200
Magic Scimitar +8138/149/0/0E/E/B/-2200
Magic Scimitar +9144/156/0/0E/E/B/-3200
Magic Scimitar +10150/162/0/0E/E/B/-1200

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

  • Magic Scimitar + 5
  • Blue Titanite

3% STR, 17% DEX, 69% INT scaling. Unknown additional amount of INT scaling.

NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Scimitar +0120/128/0/0E/E/C/-1200
Enchanted Scimitar +1124/131/0/0E/E/C/-1200
Enchanted Scimitar +2129/135/0/0E/E/C/-1200
Enchanted Scimitar +3134/139/0/0E/E/B/-2200
Enchanted Scimitar +4139/143/0/0E/E/B/-3200
Enchanted Scimitar +5144/148/0/0E/E/A/-1200

Divine


  • Divine weapon upgrade path.

Requires:
Green Titanite
White Titanite

5% STR, 33% DEX, 70% FAI scaling. Additional damage multiplier against unholy enemies.

NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Scimitar +081/99/0/0E/D/-/C0/0/110/01200
Divine Scimitar +186/105/0/0E/D/-/C0/0/110/01200
Divine Scimitar +291/112/0/0E/D/-/C0/0/110/01200
Divine Scimitar +397/118/0/0E/D/-/C0/0/110/02200
Divine Scimitar +4102/125/0/0E/D/-/C0/0/110/02200
Divine Scimitar +5108/132/0/0E/D/-/C0/0/110/03200
Divine Scimitar +6113/138/0/0E/D/-/C0/0/110/01200
Divine Scimitar +7118/145/0/0E/D/-/C0/0/110/01200
Divine Scimitar +8124/151/0/0E/D/-/C0/0/110/02200
Divine Scimitar +9129/158/0/0E/D/-/B0/0/110/03200
Divine Scimitar +10135/165/0/0E/D/-/B0/0/110/01200

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

  • Divine Scimitar +5
  • White Titanite

5% STR, 31% DEX, 82% FAI scaling. Additional damage multiplier against unholy enemies.

NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Scimitar +0110/120/0/0E/D/-/B0/0/0/1101200
Occult Scimitar +1116/125/0/0E/D/-/B0/0/0/1101200
Occult Scimitar +2123/132/0/0E/D/-/B0/0/0/1101200
Occult Scimitar +3129/138/0/0E/D/-/B0/0/0/1102200
Occult Scimitar +4136/144/0/0E/D/-/B0/0/0/1103200
Occult Scimitar +5143/150/0/0E/D/-/B0/0/0/1101200

Fire


Adds fire damage, removes strength and dex bonuses, increases Fire Damage Reduction 1.5%
Requires

  • Scimitar + 5
  • Green Titanite
  • Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Scimitar +0104/0/104/0-/-/-/-45/10/30/301200
Fire Scimitar +1112/0/112/0-/-/-/-45/10/30.3/301200
Fire Scimitar +2120/0/120/0-/-/-/-45/10/30.6/301200
Fire Scimitar +3128/0/128/0-/-/-/-45/10/30.9/302200
Fire Scimitar +4136/0/136/0-/-/-/-45/10/31.2/302200
Fire Scimitar +5144/0/144/0-/-/-/-45/10/31.5/303200
Fire Scimitar +6153/0/153/0-/-/-/-45/10/31.8/301200
Fire Scimitar +7163/0/163/0-/-/-/-45/10/32.1/301200
Fire Scimitar +8172/0/172/0-/-/-/-45/10/32.4/302200
Fire Scimitar +9182/0/182/0-/-/-/-45/10/32.7/303200
Fire Scimitar +10192/0/192/0-/-/-/-45/10/33.0/301200

Chaos


Chaos damage added. All stat bonuses removed.
Requires

  • Fire Scimitar +5
  • Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Scimitar +0126/0/144/0-/-/-/-45/10/30/301200
Chaos Scimitar +1133/0/152/0-/-/-/-45/10/30.6/301200
Chaos Scimitar +2140/0/160/0-/-/-/-45/10/31.2/301200
Chaos Scimitar +3147/0/168/0-/-/-/-45/10/31.8/302200
Chaos Scimitar +4154/0/176/0-/-/-/-45/10/32.4/303200
Chaos Scimitar +5161/0/184/0-/-/-/-45/10/33.0/301200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical:One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability:The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight:The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability:The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls:This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 5 Strength is required