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Pike

Long spear with a very long red hilt.

Traditionally used by groups of soldiers.

Specially designed for distance thrusting.

Has the longest range of the non-projectile weapons, but its very length makes it somewhat difficult to handle.

Availability


Sold by Andre of Astora for 2,000 Souls

General Information


Spears are precise long-range weapons that are used for thrusting attacks. They allow attacks while holding a shield up to guard, providing simultaneous offense and defense.

Spears do not do well against a shield. They glance off the shield and do not stagger shielded enemies as easily as other weapon attack types.

Despite what the item description says, the Pike does not have the longest range of non-projectile weapons. The Silver Knight Spear, Dragonslayer Spear, Moonlight Butterfly Horn, and Demon's Spear are all longer.

On rare occasions the pike may "Launch" an enemy with its two-handed rolling attack. So far this has only happened on a killing blow.

Charging thrust attacks (backstep/run + R1) will carry the character over a long distance, hence can potentially cause falling off edges.

ImageNameDamageCriticalDurabilityWeightStats Needed
Stat Bonuses
Damage
Reduction %
StabilityFrampt
Souls
Pike86/0/0/0

(Thrust)
10018010.0241/10/0/0

D/C/-/-
40/10/30/302650

Move Set


One-handed
R1 - R1Basic thrusts
R2Delayed strong thrust
Backstep/Run - R1Charging thrust. Hits up to 3 times
Forward + R1Kick
Forward + R2Jumping thrust
Roll - R1Overhead chop
L1 (left hand)Guard
L2 (left hand)Basic thrust
Two-handed
R1 - R1Basic thrusts
R2Delayed strong thrust
Backstep/Run - R1Charging thrust. Hits up to 3 times
Forward + R1Kick
Forward + R2Jumping thrust
Roll - R1Uppercut

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite

22% STR, 70% DEX scaling.

NameDamageStat BonusesShardL. ShardChunkSlabSouls
Pike +086/0/0/0D/C/-/------
Pike +194/0/0/0D/C/-/-1---200
Pike +2103/0/0/0D/C/-/-1---200
Pike +3111/0/0/0D/C/-/-2---200
Pike +4120/0/0/0D/C/-/-2---200
Pike +5129/0/0/0D/C/-/-3---200
Pike +6137/0/0/0D/C/-/--1--200
Pike +7146/0/0/0D/C/-/--1--200
Pike +8154/0/0/0D/C/-/--2--200
Pike +9163/0/0/0D/C/-/--2--200
Pike +10172/0/0/0D/C/-/--3--200
Pike +11180/0/0/0D/C/-/---1-200
Pike +12189/0/0/0D/C/-/---1-200
Pike +13197/0/0/0D/C/-/---2-200
Pike +14206/0/0/0D/B/-/---3-200
Pike +15215/0/0/0D/B/-/----1200

Crystal


Pike durability reduced to 18. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Pike +10
  • Titanite

22% STR, 70% DEX scaling.

NameDamageStat BonusesChunkSlabSouls
Crystal Pike +0189/0/0/0D/C/-/-1200
Crystal Pike +1197/0/0/0D/C/-/-1200
Crystal Pike +2206/0/0/0D/C/-/-1200
Crystal Pike +3215/0/0/0D/C/-/-2200
Crystal Pike +4223/0/0/0D/B/-/-3200
Crystal Pike +5232/0/0/0D/B/-/-1200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

  • Pike +10
  • Titanite
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Pike +0154/0/0/154-/-/-/-40/10/30/301200
Lightning Pike +1166/0/0/166-/-/-/-40/10/30/32.41200
Lightning Pike +2178/0/0/178-/-/-/-40/10/30/34.81200
Lightning Pike +3190/0/0/190-/-/-/-40/10/30/37.22200
Lightning Pike +4202/0/0/202-/-/-/-40/10/30/39.63200
Lightning Pike +5215/0/0/215-/-/-/-40/10/30/421200

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Pike +5
  • Titanite

17% STR, 53% DEX scaling.

NameDamageStat BonusesL. ShardSouls
Raw Pike +0148/0/0/0E/C/-/-1200
Raw Pike +1158/0/0/0E/C/-/-1200
Raw Pike +2168/0/0/0E/C/-/-1200
Raw Pike +3178/0/0/0E/C/-/-2200
Raw Pike +4188/0/0/0E/C/-/-2200
Raw Pike +5198/0/0/0E/C/-/-3200

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Pike +5
  • Green Titanite
  • Blue Titanite

6% STR, 20% DEX, 66% INT scaling.

NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Pike +097/105/0/0E/D/C/-1200
Magic Pike +1104/112/0/0E/D/C/-1200
Magic Pike +2110/119/0/0E/D/C/-1200
Magic Pike +3117/126/0/0E/D/C/-2200
Magic Pike +4123/133/0/0E/D/C/-2200
Magic Pike +5130/140/0/0E/D/C/-3200
Magic Pike +6136/147/0/0E/D/C/-1200
Magic Pike +7143/154/0/0E/D/C/-1200
Magic Pike +8149/161/0/0E/D/C/-2200
Magic Pike +9156/168/0/0E/D/C/-3200
Magic Pike +10162/175/0/0E/D/C/-1200

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

  • Magic Pike +5
  • Blue Titanite

4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.

NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Pike +0130/138/0/0E/E/C/-1200
Enchanted Pike +1135/142/0/0E/E/B/-1200
Enchanted Pike +2140/146/0/0E/E/B/-1200
Enchanted Pike +3145/150/0/0E/E/B/-2200
Enchanted Pike +4150/154/0/0E/E/A/-3200
Enchanted Pike +5156/160/0/0E/E/A/-1200

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

  • Pike +5
  • Green Titanite
  • White Titanite

8% STR, 27% DEX, 66% FAI scaling. Additional damage multiplier against unholy enemies.

NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Pike +087/106/0/0E/D/-/C0/0/110/-1200
Divine Pike +192/113/0/0E/D/-/C0/0/110/-1200
Divine Pike +298/120/0/0E/D/-/C0/0/110/-1200
Divine Pike +3104/127/0/0E/D/-/C0/0/110/-2200
Divine Pike +4110/134/0/0E/D/-/C0/0/110/-2200
Divine Pike +5116/142/0/0E/D/-/C0/0/110/-3200
Divine Pike +6121/149/0/0E/D/-/C0/0/110/-1200
Divine Pike +7127/156/0/0E/D/-/C0/0/110/-1200
Divine Pike +8133/163/0/0E/D/-/C0/0/110/-2200
Divine Pike +9139/170/0/0E/D/-/C0/0/110/-3200
Divine Pike +10145/177/0/0E/D/-/C0/0/110/-1200

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

  • Divine Pike +5
  • White Titanite

8% STR, 25% DEX, 77% FAI scaling. Additional damage multiplier against holy enemies.

NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Pike +0118/130/0/0E/D/-/B0/0/-/1101200
Occult Pike +1125/136/0/0E/D/-/B0/0/-/1101200
Occult Pike +2132/143/0/0E/D/-/B0/0/-/1101200
Occult Pike +3139/149/0/0E/D/-/B0/0/-/1102200
Occult Pike +4146/156/0/0E/D/-/B0/0/-/1103200
Occult Pike +5153/162/0/0E/D/-/B0/0/-/1101200

Fire


Fire damage added. All stat bonuses removed.
Requires

  • Pike +5
  • Green Titanite
  • Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Pike +0111/0/111/0-/-/-/-40/10/30/301200
Fire Pike +1120/0/120/0-/-/-/-40/10/30.3/301200
Fire Pike +2129/0/129/0-/-/-/-40/10/30.6/301200
Fire Pike +3137/0/137/0-/-/-/-40/10/30.9/302200
Fire Pike +4146/0/146/0-/-/-/-40/10/31.2/302200
Fire Pike +5154/0/154/0-/-/-/-40/10/31.5/303200
Fire Pike +6165/0/165/0-/-/-/-40/10/31.8/301200
Fire Pike +7175/0/175/0-/-/-/-40/10/32.1/301200
Fire Pike +8185/0/185/0-/-/-/-40/10/32.4/302200
Fire Pike +9196/0/196/0-/-/-/-40/10/32.7/303200
Fire Pike +10206/0/206/0-/-/-/-40/10/33/301200

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

  • Fire Pike +5
  • Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Pike +0135/0/156/0-/-/-/-40/10/30/301200
Chaos Pike +1142/0/165/0-/-/-/-40/10/3.6/301200
Chaos Pike +2150/0/174/0-/-/-/-40/10/31.2/301200
Chaos Pike +3157/0/182/0-/-/-/-40/10/31.8/302200
Chaos Pike +4165/0/191/0-/-/-/-40/10/32.4/303200
Chaos Pike +5172/0/200/0-/-/-/-40/10/33/301200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical:One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability:The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight:The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability:The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls:This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 16 Strength is required