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Parrying Dagger

This dagger is useful after parrying and is normally equipped in the left hand.

A favorite of the knights of Carim, who are famous for fighting without a shield.

Availability


New Londo Ruins treasure

General Information


Has a special parrying animation identical to the Buckler and Target Shield when used in the left hand.
The parry window is 8 frames instead of the regular 7.

ImageNameDamageCritical BonusDurabilityWeightStats Needed
Stat Bonuses
Damage
Reduction %
StabilityFrampt
Souls
Parrying Dagger54/0/0/0

(Slash/Thrust)
1312000.551/14/0/0

E/B/-/-
45/10/30/302650

Move Set


1 Handed
R1 — R1Right-to-left swipe into left-to-right swipe.
R2 — R2Thrust into left-to-right swipe.
Roll — R1Forward stab.
Backstep or Run — R1Forward stab.
Forward + R1Kick.Useful for breaking guard.
Forward + R2Jumping thrust attack.
L1 (left hand)Horizontal swipe.
L2 (left hand)Parry.

2 Handed
R1 — R1Downward slash into left-to-right slash.
R2Thrust.
Roll — R1Forward stab.
Backstep or Run — R1Downward slash.
Forward + R1Kick.Useful for breaking guard.
Forward + R2Jumping thrust attack.
L1 or L2Guard.

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite Shard/Large Shard/Chunk/Slab

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

13% STR, 85% DEX scaling.

NameDamageStat BonusesShardL. ShardChunkSlabSouls
Parrying Dagger +054/0/0/0E/B/-/-
Parrying Dagger +159/0/0/0E/B/-/-1100
Parrying Dagger +264/0/0/0E/B/-/-1100
Parrying Dagger +370/0/0/0E/B/-/-2100
Parrying Dagger +475/0/0/0E/B/-/-2100
Parrying Dagger +581/0/0/0E/B/-/-3100
Parrying Dagger +686/0/0/0E/B/-/-1100
Parrying Dagger +791/0/0/0E/B/-/-1100
Parrying Dagger +897/0/0/0E/B/-/-2100
Parrying Dagger +9102/0/0/0E/B/-/-2100
Parrying Dagger +10108/0/0/0E/B/-/-3100
Parrying Dagger +11113/0/0/0E/B/-/-1100
Parrying Dagger +12118/0/0/0E/B/-/-1100
Parrying Dagger +13124/0/0/0E/B/-/-2100
Parrying Dagger +14129/0/0/0E/A/-/-3100
Parrying Dagger +15135/0/0/0E/A/-/-1100

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Parrying Dagger +5
  • Titanite

Ascended by Andre of Astora with Large Ember.

10% STR, 64% DEX scaling.

NameDamageStat BonusesL. ShardSouls
Raw Parrying Dagger +093/0/0/0E/C/-/-1100
Raw Parrying Dagger +199/0/0/0E/C/-/-1100
Raw Parrying Dagger +2105/0/0/0E/C/-/-1100
Raw Parrying Dagger +3111/0/0/0E/C/-/-2100
Raw Parrying Dagger +4117/0/0/0E/C/-/-2100
Raw Parrying Dagger +5124/0/0/0E/C/-/-3100

Crystal


Parrying Dagger durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Parrying Dagger +10
  • Titanite

Ascended by the Giant Blacksmith with Crystal Ember.

13% STR, 85% DEX scaling.

NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Parrying Dagger +0118/0/0/0E/B/-/-1100
Crystal Parrying Dagger +1124/0/0/0E/B/-/-1100
Crystal Parrying Dagger +2129/0/0/0E/B/-/-1100
Crystal Parrying Dagger +3135/0/0/0E/B/-/-2100
Crystal Parrying Dagger +4140/0/0/0E/A/-/-3100
Crystal Parrying Dagger +5145/0/0/0E/A/-/-1100

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

  • Parrying Dagger +10
  • Titanite

Ascended by the Giant Blacksmith.

NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Parrying Dagger +097/0/0/97-/-/-/-45/10/30/301100
Lightning Parrying Dagger +1104/0/0/104-/-/-/-45/10/30/32.41100
Lightning Parrying Dagger +2112/0/0/112-/-/-/-45/10/30/34.81100
Lightning Parrying Dagger +3119/0/0/119-/-/-/-45/10/30/37.22100
Lightning Parrying Dagger +4127/0/0/127-/-/-/-45/10/30/39.63100
Lightning Parrying Dagger +5135/0/0/135-/-/-/-45/10/30/421100

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Parrying Dagger +10
  • Green Titanite
  • Blue Titanite

Ascended by Rickert of Vinheim & with Large Magic Ember (+6).

4% STR, 24% DEX, 71% INT scaling.

NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Parrying Dagger +061/66/0/0E/D/C/-1100
Magic Parrying Dagger +165/70/0/0E/D/C/-1100
Magic Parrying Dagger +269/74/0/0E/D/C/-1100
Magic Parrying Dagger +373/79/0/0E/D/C/-2100
Magic Parrying Dagger +477/83/0/0E/D/C/-2100
Magic Parrying Dagger +582/88/0/0E/D/C/-3100
Magic Parrying Dagger +686/92/0/0E/D/B/-1100
Magic Parrying Dagger +790/96/0/0E/D/B/-1100
Magic Parrying Dagger +894/101/0/0E/D/B/-2100
Magic Parrying Dagger +998/105/0/0E/D/B/-3100
Magic Parrying Dagger +10102/110/0/0E/D/B/-1100

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

  • Magic Parrying Dagger +5
  • Blue Titanite

Ascended by Rickert of Vinheim with Enchanted Ember.

3% STR, 17% DEX, 69% INT scaling. Unknown additional amount of INT scaling.

NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Parrying Dagger +082/86/0/0E/E/B/-1100
Enchanted Parrying Dagger +185/88/0/0E/E/B/-1100
Enchanted Parrying Dagger +288/91/0/0E/E/B/-1100
Enchanted Parrying Dagger +391/93/0/0E/E/A/-2100
Enchanted Parrying Dagger +495/96/0/0E/E/A/-3100
Enchanted Parrying Dagger +598/99/0/0E/E/A/-1100

Divine


Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires

  • Parrying Dagger +10
  • Green Titanite
  • White Titanite

Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).

5% STR, 33% DEX, 70% FAI scaling.

NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Parrying Dagger +054/67/0/0E/D/-/C0/0/110/-1100
Divine Parrying Dagger +157/72/0/0E/D/-/C0/0/110/-1100
Divine Parrying Dagger +261/76/0/0E/D/-/C0/0/110/-1100
Divine Parrying Dagger +364/81/0/0E/D/-/C0/0/110/-2100
Divine Parrying Dagger +468/85/0/0E/D/-/C0/0/110/-2100
Divine Parrying Dagger +572/90/0/0E/D/-/C0/0/110/-3100
Divine Parrying Dagger +675/94/0/0E/D/-/C0/0/110/-1100
Divine Parrying Dagger +779/99/0/0E/D/-/C0/0/110/-1100
Divine Parrying Dagger +882/103/0/0E/D/-/C0/0/110/-2100
Divine Parrying Dagger +986/108/0/0E/D/-/B0/0/110/-3100
Divine Parrying Dagger +1090/112/0/0E/D/-/B0/0/110/-1100

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires

  • Divine Parrying Dagger +5
  • White Titanite

Ascended by Andre of Astora with Dark Ember.

5% STR, 31% DEX, 82% FAI scaling.

NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Parrying Dagger +074/82/0/0E/D/-/B0/0/-/1101100
Occult Parrying Dagger +178/86/0/0E/D/-/B0/0/-/1101100
Occult Parrying Dagger +282/90/0/0E/D/-/B0/0/-/1101100
Occult Parrying Dagger +387/94/0/0E/D/-/B0/0/-/1102100
Occult Parrying Dagger +491/98/0/0E/D/-/B0/0/-/1103100
Occult Parrying Dagger +596/102/0/0E/D/-/B0/0/-/1101100

Fire


Fire damage added. All stat bonuses removed
Requires

  • Parrying Dagger +10
  • Green Titanite
  • Red Titanite

Ascended by Vamos & with Large Flame Ember (+6).

NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Parrying Dagger +070/0/70/0-/-/-/-45/10/30/301100
Fire Parrying Dagger +175/0/75/0-/-/-/-45/10/30.3/301100
Fire Parrying Dagger +281/0/81/0-/-/-/-45/10/30.6/301100
Fire Parrying Dagger +386/0/86/0-/-/-/-45/10/30.9/302100
Fire Parrying Dagger +491/0/91/0-/-/-/-45/10/31.2/302100
Fire Parrying Dagger +597/0/97/0-/-/-/-45/10/31.5/303100
Fire Parrying Dagger +6103/0/103/0-/-/-/-45/10/31.8/301100
Fire Parrying Dagger +7110/0/110/0-/-/-/-45/10/32.1/301100
Fire Parrying Dagger +8116/0/116/0-/-/-/-45/10/32.4/302100
Fire Parrying Dagger +9123/0/123/0-/-/-/-45/10/32.7/303100
Fire Parrying Dagger +10129/0/129/0-/-/-/-45/10/33/301100

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires

  • Fire Parrying Dagger +5
  • Red Titanite

Ascended by Vamos with Chaos Flame Ember.

NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Parrying Dagger +084/0/99/0-/-/-/-45/10/30/301100
Chaos Parrying Dagger +189/0/104/0-/-/-/-45/10/30.6/301100
Chaos Parrying Dagger +294/0/110/0-/-/-/-45/10/31.2/301100
Chaos Parrying Dagger +398/0/115/0-/-/-/-45/10/31.8/302100
Chaos Parrying Dagger +4103/0/121/0-/-/-/-45/10/32.4/303100
Chaos Parrying Dagger +5108/0/126/0-/-/-/-45/10/33/301100

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical:One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability:The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight:The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability:The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls:This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 4 Strength is required.