Skip to main content

Man-serpent Greatsword

This single-bladed blood-stained greatsword is the choice weapon of the slithering serpent men of Sen"s Fortress.

An ordinary human will have great difficulty swinging this heavy beast effectively.

In Game Description


This single-bladed blood-stained greatsword
is the choice weapon of the slithering
serpent men of Sen's Fortress.

An ordinary human will have great difficulty
swinging this heavy beast effectively

Availability


Drop from Serpent Soldier in Sen's Fortress and The Duke's Archives (2% drop rate)

General Information


In the German version, this sword is just called "Schlangenschwert", which literally translates to "Snakesword."

ImageNameDamageCritical
Bonus
DurabilityWeightStats Needed
Stat Bonuses
Damage
Reduction %
StabilityFrampt
Souls
Man-serpent Greatsword110/0/0/0

(Regular)
10030010241/0/0/0

B/-/-/-
60/10/40/403850

Move Set


One-handed
R1 - R1Right-to-left slash -> left-to-right slash
R2 - R2Overhead chop -> upward slash
Backstep/Run - R1Spinning left-to-right slash
Forward + R1Kick
Forward + R2Jump attack (overhead smash)
Roll - R1Overhead chop
L1 (left hand)Guard
L2 (left hand)Left-to-right slash
Two-handed
R1 - R1Overhead chop -> upward slash
R2 - R2Right-to-left slash -> left-to-right slash
Backstep/Run - R1Spinning left-to-right slash
Forward + R1Kick
Forward + R2Jump attack (overhead smash)
Roll - R1Overhead chop
  • Standard greatsword move set, identical to a Bastard Sword's.

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite

88% STR scaling.

NameDamageStat BonusesShardL. ShardChunkSlabSouls
Man-serpent Greatsword +0110/0/0/0B/-/-/-
Man-serpent Greatsword +1121/0/0/0B/-/-/-1400
Man-serpent Greatsword +2132/0/0/0B/-/-/-1400
Man-serpent Greatsword +3143/0/0/0B/-/-/-2400
Man-serpent Greatsword +4154/0/0/0B/-/-/-2400
Man-serpent Greatsword +5165/0/0/0B/-/-/-3400
Man-serpent Greatsword +6176/0/0/0B/-/-/-1400
Man-serpent Greatsword +7187/0/0/0B/-/-/-1400
Man-serpent Greatsword +8198/0/0/0B/-/-/-2400
Man-serpent Greatsword +9209/0/0/0B/-/-/-2400
Man-serpent Greatsword +10220/0/0/0B/-/-/-3400
Man-serpent Greatsword +11230/0/0/0A/-/-/-1400
Man-serpent Greatsword +12242/0/0/0A/-/-/-1400
Man-serpent Greatsword +13253/0/0/0A/-/-/-2400
Man-serpent Greatsword +14264/0/0/0A/-/-/-3400
Man-serpent Greatsword +15275/0/0/0A/-/-/-1400

Crystal


Durability decreased to 30. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Man-serpent Greatsword +10
  • Titanite

88% STR scaling.

NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Man-serpent Greatsword +0242/0/0/0A/-/-/-1400
Crystal Man-serpent Greatsword +1253/0/0/0A/-/-/-1400
Crystal Man-serpent Greatsword +2264/0/0/0A/-/-/-1400
Crystal Man-serpent Greatsword +3275/0/0/0A/-/-/-2400
Crystal Man-serpent Greatsword +4286/0/0/0A/-/-/-3400
Crystal Man-serpent Greatsword +5297/0/0/0A/-/-/-1400

Lightning


Lightning damage added. All stat bonuses removed.
Requires

  • Man-serpent Greatsword +10
  • Titanite
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning MS Greatsword +0198/0/0/198-/-/-/-60/10/40/401400
Lightning MS Greatsword +1213/0/0/213-/-/-/-60/10/40/43.21400
Lightning MS Greatsword +2228/0/0/228-/-/-/-60/10/40/46.42400
Lightning MS Greatsword +3244/0/0/244-/-/-/-60/10/40/49.62400
Lightning MS Greatsword +4259/0/0/259-/-/-/-60/10/40/52.83400
Lightning MS Greatsword +5275/0/0/275-/-/-/-60/10/40/561400

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Man-serpent Greatsword +5
  • Titanite

66% STR scaling.

NameDamageStat BonusesL. ShardSouls
Raw Man-serpent Greatsword +0190/0/0/0C/-/-/-1400
Raw Man-serpent Greatsword +1203/0/0/0C/-/-/-1400
Raw Man-serpent Greatsword +2215/0/0/0C/-/-/-1400
Raw Man-serpent Greatsword +3228/0/0/0C/-/-/-2400
Raw Man-serpent Greatsword +4241/0/0/0C/-/-/-2400
Raw Man-serpent Greatsword +5254/0/0/0C/-/-/-3400

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Man-serpent Greatsword +5
  • Green Titanite
  • Blue Titanite

25% STR scaling, 63% INT scaling.

NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic MS Greatsword +0124/133/0/0D/-/C/-1400
Magic MS Greatsword +1132/142/0/0D/-/C/-1400
Magic MS Greatsword +2141/151/0/0D/-/C/-1400
Magic MS Greatsword +3149/160/0/0D/-/C/-2400
Magic MS Greatsword +4157/169/0/0D/-/C/-2400
Magic MS Greatsword +5166/178/0/0D/-/C/-3400
Magic MS Greatsword +6174/186/0/0D/-/C/-1400
Magic MS Greatsword +7182/195/0/0D/-/C/-1400
Magic MS Greatsword +8190/204/0/0D/-/C/-2400
Magic MS Greatsword +9199/213/0/0D/-/C/-3400
Magic MS Greatsword +10207/222/0/0D/-/C/-1400

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

  • Magic Man-serpent Greatsword +5
  • Blue Titanite

18% STR, 62% INT scaling. Unknown amount of additional INT scaling.

NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted MS Greatsword +0166/176/0/0E/-/C/-1400
Enchanted MS Greatsword +1172/181/0/0E/-/C/-1400
Enchanted MS Greatsword +2179/186/0/0E/-/B/-1400
Enchanted MS Greatsword +3185/191/0/0E/-/B/-2400
Enchanted MS Greatsword +4192/197/0/0D/-/A/-2400
Enchanted MS Greatsword +5199/204/0/0D/-/A/-1400

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

  • Man-serpent Greatsword +5
  • Green Titanite
  • White Titanite

34% STR scaling, 63% FAI scaling.

NameDamageStat BonusesAux effectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine MS Greatsword +0111/136/0/0D/-/-/C0/0/110/-1400
Divine MS Greatsword +1118/145/0/0D/-/-/C0/0/110/-1400
Divine MS Greatsword +2125/154/0/0D/-/-/C0/0/110/-1400
Divine MS Greatsword +3133/163/0/0D/-/-/C0/0/110/-2400
Divine MS Greatsword +4140/172/0/0D/-/-/C0/0/110/-2400
Divine MS Greatsword +5148/182/0/0D/-/-/C0/0/110/-3400
Divine MS Greatsword +6155/191/0/0D/-/-/C0/0/110/-1400
Divine MS Greatsword +7162/200/0/0D/-/-/C0/0/110/-1400
Divine MS Greatsword +8170/209/0/0D/-/-/C0/0/110/-2400
Divine MS Greatsword +9177/218/0/0D/-/-/C0/0/110/-3400
Divine MS Greatsword +10185/227/0/0D/-/-/C0/0/110/-1400

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

  • Divine Man-serpent Greatsword +5
  • White Titanite

32% STR, 74% FAI scaling.

NameDamageStat BonusesAux effectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult MS Greatsword +0152/166/0/0D/-/-/B0/0/0/1101400
Occult MS Greatsword +1161/174/0/0D/-/-/B0/0/-/1101400
Occult MS Greatsword +2170/182/0/0D/-/-/B0/0/-/1102400
Occult MS Greatsword +3179/190/0/0D/-/-/B0/0/-/1102400
Occult MS Greatsword +4188/199/0/0D/-/-/B0/0/-/1103400
Occult MS Greatsword +5197/207/0/0D/-/-/B0/0/-/1101400

Fire


Fire damage added. All stat bonuses removed
Requires

  • Man-serpent Greatsword +5
  • Green Titanite
  • Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire MS Greatsword +0143/0/143/0-/-/-/-60/10/40/401400
Fire MS Greatsword +1154/0/154/0-/-/-/-60/10/40.4/401400
Fire MS Greatsword +2165/0/165/0-/-/-/-60/10/40.8/401400
Fire MS Greatsword +3176/0/176/0-/-/-/-60/10/41.2/402400
Fire MS Greatsword +4187/0/187/0-/-/-/-60/10/41.6/402400
Fire MS Greatsword +5198/0/198/0-/-/-/-60/10/42/403400
Fire MS Greatsword +6211/0/211/0-/-/-/-60/10/42.4/401400
Fire MS Greatsword +7224/0/224/0-/-/-/-60/10/42.8/401400
Fire MS Greatsword +8237/0/237/0-/-/-/-60/10/43.2/402400
Fire MS Greatsword +9250/0/250/0-/-/-/-60/10/43.6/403400
Fire MS Greatsword +10264/0/264/0-/-/-/-60/10/44/401400

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

  • Fire Man-serpent Greatsword +5
  • Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos MS Greatsword +0172/0/198/0-/-/-/-60/10/40/401400
Chaos MS Greatsword +1182/0/209/0-/-/-/-60/10/40.8/401400
Chaos MS Greatsword +2192/0/220/0-/-/-/-60/10/41.6/402400
Chaos MS Greatsword +3201/0/230/0-/-/-/-60/10/42.4/402400
Chaos MS Greatsword +4211/0/242/0-/-/-/-60/10/43.2/403400
Chaos MS Greatsword +5220/0/253/0-/-/-/-60/10/44/401400

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical:One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability:The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight:The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability:The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls:This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 16 Strength is required.