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Longsword

Widely-used standard straight sword, only matched in ubiquity by the shortsword.

An accessible sword which inflicts consistent regular damage and high slash damage, making it applicable to a variety of situations.

Availability


  • Warrior starting weapon
  • Sold by Andre of Astora for 1,000 souls
  • Drop from Undead Soldier (sword) (2% drop rate)

General Information


ImageNameDamageCritical BonusDurabilityWeightStats Needed
Stat Bonuses
Damage
Reduction %
StabilityFrampt
Souls
Longsword80/0/0/0

(Normal)
1002003.0101/10/0/0

C/C/-/-
50/10/35/353250

Move Set


1 Handed
R1 — R1Right-to-left swipe into left-to-right swipe.
R2 — R2Heavy piercing thrust into upwards slash.
Roll — R1Uppercut.
Backstep or Run — R1Fast running horizontal slash.
Forward + R1Kick.Useful for breaking guard.
Forward + R2Jumping stab attack.
L1 (left hand)Guard.
L2 (left hand)Heavy horizontal swipe.

2 Handed
R1 — R1Alternating vertical swipes.
R2 — R2Heavy horizontal slash into horizontal slash.
Roll — R1Thrust.
Backstep or Run — R1Heavy running overhead vertical chop.
Forward + R1Kick.Useful for breaking guard.
Forward + R2Jumping stab attack.
L1 or L2Guard.
  • This weapon's rolling two-handed attack is a thrust similar to a thrusting sword's.

Upgrades


Basic


Standard upgrade path.
Requires Titanite

51% STR, 51% DEX scaling.

NameDamageStat BonusesShardL. ShardChunkSlab
Longsword +080/0/0/0C/C/-/-
Longsword +188/0/0/0C/C/-/-1
Longsword +296/0/0/0C/C/-/-1
Longsword +3104/0/0/0C/C/-/-2
Longsword +4112/0/0/0C/C/-/-2
Longsword +5120/0/0/0C/C/-/-3
Longsword +6128/0/0/0C/C/-/-1
Longsword +7136/0/0/0C/C/-/-1
Longsword +8144/0/0/0C/C/-/-2
Longsword +9152/0/0/0C/C/-/-2
Longsword +10160/0/0/0C/C/-/-3
Longsword +11168/0/0/0C/C/-/-1
Longsword +12176/0/0/0C/C/-/-1
Longsword +13184/0/0/0C/C/-/-2
Longsword +14192/0/0/0C/C/-/-3
Longsword +15200/0/0/0C/C/-/-1

Crystal


Weapon durability reduced to 20. Base damage increased
Requires

  • Longsword +10
  • Titanite

51% STR, 51% DEX scaling.

NameDamageStat BonusesTitanite ChunkTitanite Slab
Crystal Longsword +0176/0/0/0C/C/-/-1
Crystal Longsword +1184/0/0/0C/C/-/-1
Crystal Longsword +2192/0/0/0C/C/-/-1
Crystal Longsword +3200/0/0/0C/C/-/-2
Crystal Longsword +4208/0/0/0C/C/-/-3
Crystal Longsword +5216/0/0/0C/C/-/-1

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

  • Longsword +10
  • Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite Slab
Lightning Longsword +0144/0/0/144-/-/-/-50/10/35/351
Lightning Longsword +1155/0/0/155-/-/-/-50/10/35/37.81
Lightning Longsword +2166/0/0/166-/-/-/-50/10/35/40.61
Lightning Longsword +3177/0/0/177-/-/-/-50/10/35/43.42
Lightning Longsword +4188/0/0/188-/-/-/-50/10/35/46.23
Lightning Longsword +5200/0/0/200-/-/-/-50/10/35/491

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Longsword +5
  • Titanite

38% STR, 38% DEX scaling.

NameDamageStat BonusesL. Shard
Raw Weapon +0138/0/0/0D/D/-/-1
Raw Weapon +1147/0/0/0D/D/-/-1
Raw Weapon +2156/0/0/0D/D/-/-1
Raw Weapon +3165/0/0/0D/D/-/-2
Raw Weapon +4174/0/0/0D/D/-/-2
Raw Weapon +5184/0/0/0D/D/-/-3

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Longsword +5
  • Green Titanite
  • Blue Titanite

14% STR, 14% DEX, 73% INT scaling.

NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite Slab
Magic Longsword +090/97/0/0E/E/C/-1
Magic Longsword +196/104/0/0E/E/C/-1
Magic Longsword +2102/110/0/0E/E/C/-1
Magic Longsword +3108/117/0/0E/E/C/-2
Magic Longsword +4114/123/0/0E/E/C/-2
Magic Longsword +5120/130/0/0E/E/C/-3
Magic Longsword +6125/136/0/0E/E/B/-1
Magic Longsword +7132/143/0/0E/E/B/-2
Magic Longsword +8138/149/0/0E/E/B/-2
Magic Longsword +9144/156/0/0E/E/B/-3
Magic Longsword +10150/162/0/0E/E/B/-1

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

  • Magic Longsword +5
  • Blue Titanite

10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.

NameDamageStat BonusesBlue Titanite ChunkBlue Titanite Slab
Enchanted Longsword +0120/128/0/0E/E/B/-1
Enchanted Longsword +1124/131/0/0E/E/B/-1
Enchanted Longsword +2129/135/0/0E/E/A/-1
Enchanted Longsword +3134/139/0/0E/E/A/-2
Enchanted Longsword +4139/143/0/0E/E/A/-3
Enchanted Longsword +5144/148/0/0E/E/A/-1

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

  • Longsword +5
  • Green Titanite
  • White Titanite

20% STR, 20% DEX, 73% FAI scaling. Additional damage multiplier against unholy enemies.

NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite Slab
Divine Longsword +081/99/0/0D/E/-/C0/0/110/-1
Divine Longsword +186/105/0/0D/E/-/C0/0/110/-1
Divine Longsword +291/112/0/0D/E/-/C0/0/110/-1
Divine Longsword +397/118/0/0D/E/-/C0/0/110/-2
Divine Longsword +4102/125/0/0D/E/-/C0/0/110/-2
Divine Longsword +5108/132/0/0D/E/-/C0/0/110/-3
Divine Longsword +6113/138/0/0D/D/-/B0/0/110/-1
Divine Longsword +7118/145/0/0D/D/-/B0/0/110/-1
Divine Longsword +8124/151/0/0D/D/-/B0/0/110/-2
Divine Longsword +9129/158/0/0D/D/-/B0/0/110/-3
Divine Longsword +10135/165/0/0D/D/-/B0/0/110/-1

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

  • Divine Longsword +5
  • White Titanite

18% STR, 18% DEX, 86% FAI scaling. Additional damage multiplier against holy enemies.

NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite Slab
Occult Longsword +0110/120/0/0E/E/-/B0/0/-/1101
Occult Longsword +1116/125/0/0E/E/-/B0/0/-/1101
Occult Longsword +2123/132/0/0E/E/-/B0/0/-/1101
Occult Longsword +3129/138/0/0E/E/-/B0/0/-/1102
Occult Longsword +4136/144/0/0D/D/-/A0/0/-/1103
Occult Longsword +5143/150/0/0D/D/-/A0/0/-/1101

Fire


Fire damage added. All stat bonuses removed
Requires

  • Longsword +5
  • Green Titanite
  • Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite Slab
Fire Longsword +0104/0/104/0-/-/-/-50/10/35/351
Fire Longsword +1112/0/112/0-/-/-/-50/10/35.4/351
Fire Longsword +2120/0/120/0-/-/-/-50/10/35.7/351
Fire Longsword +3128/0/128/0-/-/-/-50/10/36/352
Fire Longsword +4136/0/136/0-/-/-/-50/10/36.4/352
Fire Longsword +5144/0/144/0-/-/-/-50/10/36.7/353
Fire Longsword +6153/0/153/0-/-/-/-50/10/37.1/351
Fire Longsword +7163/0/163/0-/-/-/-50/10/37.5/351
Fire Longsword +8172/0/172/0-/-/-/-50/10/37.8/352
Fire Longsword +9182/0/182/0-/-/-/-50/10/38.2/353
Fire Longsword +10192/0/192/0-/-/-/-50/10/38.5/351

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

  • Fire Longsword +5
  • Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite Slab
Chaos Longsword +0126/0/144/0-/-/-/-50/10/35/351
Chaos Longsword +1133/0/152/0-/-/-/-50/10/35.7/351
Chaos Longsword +2140/0/160/0-/-/-/-50/10/36.4/351
Chaos Longsword +3147/0/168/0-/-/-/-50/10/37.1/352
Chaos Longsword +4154/0/176/0-/-/-/-50/10/37.8/353
Chaos Longsword +5161/0/184/0-/-/-/-50/10/38.5/351

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical:One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability:The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight:The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability:The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls:This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 7 Strength is required.