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Light Crossbow

Standard crossbow issued to soldiers.

While bows require both hands, a crossbow is held in one, but arming each bolt takes time.

Equip bolts to use.

May change type of bolt.

ImageNameDamageRangeDurabilityWeightStats Needed
Stat Bonuses
Frampt Souls
Light Crossbow50/0/0/0501503101/8/0/0

-/-/-/-
50

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Light Crossbow +050/0/0/0-/-/-/-200
Light Crossbow +185/0/0/0-/-/-/-1200
Light Crossbow +2100/0/0/0-/-/-/-1200
Light Crossbow +3115/0/0/0-/-/-/-2200
Light Crossbow +4130/0/0/0-/-/-/-2200
Light Crossbow +5145/0/0/0-/-/-/-3200
Light Crossbow +6165/0/0/0-/-/-/-1200
Light Crossbow +7180/0/0/0-/-/-/-1200
Light Crossbow +8195/0/0/0-/-/-/-2200
Light Crossbow +9209/0/0/0-/-/-/-2200
Light Crossbow +10225/0/0/0-/-/-/-3200
Light Crossbow +11245/0/0/0-/-/-/-1200
Light Crossbow +12260/0/0/0-/-/-/-1200
Light Crossbow +13275/0/0/0-/-/-/-2200
Light Crossbow +14290/0/0/0-/-/-/-3200
Light Crossbow +15310/0/0/0-/-/-/-1200

Crystal


Light Crossbow durability reduced to 15. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Light Crossbow +10
  • Titanite
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Light Crossbow +0260/0/0/0-/-/-/-1200
Crystal Light Crossbow +1275/0/0/0-/-/-/-1200
Crystal Light Crossbow +2290/0/0/0-/-/-/-1200
Crystal Light Crossbow +3305/0/0/0-/-/-/-2200
Crystal Light Crossbow +4320/0/0/0-/-/-/-3200
Crystal Light Crossbow +5340/0/0/0-/-/-/-1200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

  • Light Crossbow +10
  • Titanite
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Lightning Light Crossbow +0140/0/0/130-/-/-/-1200
Lightning Light Crossbow +1150/0/0/140-/-/-/-1200
Lightning Light Crossbow +2160/0/0/150-/-/-/-1200
Lightning Light Crossbow +3170/0/0/160-/-/-/-2200
Lightning Light Crossbow +4180/0/0/170-/-/-/-3200
Lightning Light Crossbow +5190/0/0/180-/-/-/-1200

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Light Crossbow +5
  • Green Titanite
  • Blue Titanite
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Light Crossbow +095/94/0/0-/-/-/-1200
Magic Light Crossbow +1106/105/0/0-/-/-/-1200
Magic Light Crossbow +2117/117/0/0-/-/-/-1200
Magic Light Crossbow +3128/128/0/0-/-/-/-2200
Magic Light Crossbow +4139/140/0/0-/-/-/-2200
Magic Light Crossbow +5150/151/0/0-/-/-/-3200
Magic Light Crossbow +6161/163/0/0-/-/-/-1200
Magic Light Crossbow +7172/174/0/0-/-/-/-1200
Magic Light Crossbow +8183/186/0/0-/-/-/-2200
Magic Light Crossbow +9194/197/0/0-/-/-/-3200
Magic Light Crossbow +10205/210/0/0-/-/-/-1200

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

  • Light Crossbow +5
  • Green Titanite
  • White Titanite
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Light Crossbow +085/102/0/0-/-/-/-0/0/110/-1200
Divine Light Crossbow +195/114/0/0-/-/-/-0/0/110/-1200
Divine Light Crossbow +2105/127/0/0-/-/-/-0/0/110/-1200
Divine Light Crossbow +3115/139/0/0-/-/-/-0/0/110/-2200
Divine Light Crossbow +4125/151/0/0-/-/-/-0/0/110/-2200
Divine Light Crossbow +5136/164/0/0-/-/-/-0/0/110/-3200
Divine Light Crossbow +6146/176/0/0-/-/-/-0/0/110/-1200
Divine Light Crossbow +7156/188/0/0-/-/-/-0/0/110/-1200
Divine Light Crossbow +8166/200/0/0-/-/-/-0/0/110/-2200
Divine Light Crossbow +9176/213/0/0-/-/-/-0/0/110/-3200
Divine Light Crossbow +10187/225/0/0-/-/-/-0/0/110/-1200

Fire


Fire damage added. All stat bonuses removed.
Requires

  • Light Crossbow +5
  • Green Titanite
  • Red Titanite
NameDamageStat BonusesGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Light Crossbow +090/0/90/0-/-/-/-1200
Fire Light Crossbow +1101/0/101/0-/-/-/-1200
Fire Light Crossbow +2113/0/113/0-/-/-/-1200
Fire Light Crossbow +3124/0/124/0-/-/-/-2200
Fire Light Crossbow +4136/0/136/0-/-/-/-2200
Fire Light Crossbow +5147/0/147/0-/-/-/-3200
Fire Light Crossbow +6160/0/160/0-/-/-/-1200
Fire Light Crossbow +7171/0/171/0-/-/-/-1200
Fire Light Crossbow +8183/0/183/0-/-/-/-2200
Fire Light Crossbow +9194/0/194/0-/-/-/-3200
Fire Light Crossbow +10207/0/207/0-/-/-/-1200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Damage is further modified by the types of arrows or bolts used.

Range:The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels.
Durability:The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight:The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Requirements:

The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).

Stat Bonuses:The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).

Footnotes

  1. When two handing this weapon, only 7 Strength is required