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Large Club

Large wooden club.

The giant Undead of Blighttown wield these clubs, which became poisonous from the influence of their surroundings.

Availability


Drop from the Infested Barbarians in Blighttown (2% drop rate).

General Information


When this weapon is buffed with Rotten Pine Resin, its poison build-up per hit is increased.

ImageNameDamageCriticalDurabilityWeightStats Needed
Stat Bonuses
Damage
Reduction %
StabilityAux EffectsFrampt
Souls
Large Club120/0/0/0

(Strike)
10025011.0261/0/0/0

A/-/-/-
55/10/40/40320/180/-/-50

Move Set


1 Handed
R1 — R1Right-to-left horizontal smashes.
R2 — R2Dashing horizontal swings.
Roll — R1360 degree horizontal spin attack.
Backstep or Run — R1Running overhead smash.
Forward + R1Kick.Useful for breaking guard.
Forward + R2Leaping overhead smash.
L1 (left hand)Guard.
L2 (left hand)Left-to-right horizontal smash.

2 Handed
R1 — R1Right-to-left horizontal smashes.
R2Slow overhead smash.
Roll — R1Fast ground slam.
Backstep or Run — R1Running overhead smash.
Forward + R1Kick.Useful for breaking guard.
Forward + R2Leaping overhead smash.
L1 or L2Guard.
  • Strong attack (1-handed) is replaced by dashing horizontal swings.
  • Strong attack (2-handed) is replaced by a slow overhead smash.

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite Shard/Large Shard/Chunk/Slab

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

103% STR scaling.

NameDamageStat BonusesShardL. ShardChunkSlab
Large Club +0120/0/0/0A/-/-/-
Large Club +1132/0/0/0A/-/-/-1
Large Club +2144/0/0/0A/-/-/-1
Large Club +3156/0/0/0A/-/-/-2
Large Club +4168/0/0/0A/-/-/-2
Large Club +5180/0/0/0A/-/-/-3
Large Club +6192/0/0/0A/-/-/-1
Large Club +7204/0/0/0A/-/-/-1
Large Club +8216/0/0/0A/-/-/-2
Large Club +9228/0/0/0A/-/-/-2
Large Club +10240/0/0/0A/-/-/-3
Large Club +11251/0/0/0A/-/-/-1
Large Club +12264/0/0/0A/-/-/-1
Large Club +13276/0/0/0A/-/-/-2
Large Club +14288/0/0/0A/-/-/-3
Large Club +15300/0/0/0A/-/-/-1

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Large Club +5
  • Titanite.

Ascended by Andre of Astora with Large Ember.

78% STR scaling.

NameDamageStat BonusesL. Shard
Raw Large Club +0207/0/0/0B/-/-/-1
Raw Large Club +1220/0/0/0B/-/-/-1
Raw Large Club +2234/0/0/0B/-/-/-1
Raw Large Club +3248/0/0/0B/-/-/-2
Raw Large Club +4262/0/0/0B/-/-/-2
Raw Large Club +5276/0/0/0B/-/-/-3

Crystal


Large Club durability reduced to 25. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Large Club +10
  • Titanite

Ascended by the Giant Blacksmith with Crystal Ember.

103% STR scaling.

NameDamageStat BonusesChunkSlabSouls
Crystal Large Club +0264/0/0/0A/-/-/-1800
Crystal Large Club +1276/0/0/0A/-/-/-1800
Crystal Large Club +2288/0/0/0A/-/-/-1800
Crystal Large Club +3300/0/0/0A/-/-/-2800
Crystal Large Club +4312/0/0/0A/-/-/-3800
Crystal Large Club +5324/0/0/0A/-/-/-1800

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

  • Large Club +10
  • Titanite

Ascended by the Giant Blacksmith.

NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Large Club +0216/0/0/216-/-/-/-55/10/40/401800
Lightning Large Club +1232/0/0/232-/-/-/-55/10/40/43.21800
Lightning Large Club +2249/0/0/249-/-/-/-55/10/40/46.41800
Lightning Large Club +3266/0/0/266-/-/-/-55/10/40/49.62800
Lightning Large Club +4283/0/0/283-/-/-/-55/10/40/52.83800
Lightning Large Club +5300/0/0/300-/-/-/-55/10/40/561800

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Large Club +5
  • Green Titanite
  • Blue Titanite

Ascended by Rickert of Vinheim & with Large Magic Ember (+6).

29% STR, 74% INT scaling.

NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Large Club +0135/147/0/0D/-/B/-1800
Magic Large Club +1144/156/0/0D/-/B/-1800
Magic Large Club +2153/166/0/0D/-/B/-1800
Magic Large Club +3162/176/0/0D/-/B/-2800
Magic Large Club +4171/186/0/0D/-/B/-2800
Magic Large Club +5180/196/0/0D/-/B/-3800
Magic Large Club +6188/205/0/0D/-/B/-1800
Magic Large Club +7198/215/0/0D/-/B/-1800
Magic Large Club +8207/225/0/0D/-/B/-2800
Magic Large Club +9216/235/0/0D/-/B/-3800
Magic Large Club +10225/245/0/0D/-/B/-1800

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

  • Magic Large Club +5
  • Blue Titanite

Ascended by Rickert of Vinheim with Enchanted Ember.

20% STR, 72% INT scaling. Unknown amount of additional INT scaling.

NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Large Club +0180/192/0/0D/-/B/-1800
Enchanted Large Club +1187/197/0/0D/-/B/-1800
Enchanted Large Club +2194/203/0/0D/-/A/-1800
Enchanted Large Club +3201/209/0/0D/-/A/-2800
Enchanted Large Club +4208/215/0/0D/-/A/-3800
Enchanted Large Club +5216/222/0/0D/-/A/-1800

Divine


Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires

  • Large Club +5
  • Green Titanite
  • White Titanite

Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).

39% STR, 74% FAI scaling.

NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Large Club +0121/148/0/0D/-/-/B0/180/110/-1800
Divine Large Club +1129/158/0/0D/-/-/B0/180/110/-1800
Divine Large Club +2137/168/0/0D/-/-/B0/180/110/-1800
Divine Large Club +3145/178/0/0D/-/-/B0/180/110/-2800
Divine Large Club +4153/188/0/0D/-/-/B0/180/110/-2800
Divine Large Club +5162/198/0/0D/-/-/B0/180/110/-3800
Divine Large Club +6170/207/0/0D/-/-/B0/180/110/-1800
Divine Large Club +7178/217/0/0D/-/-/B0/180/110/-1800
Divine Large Club +8186/227/0/0D/-/-/B0/180/110/-2800
Divine Large Club +9194/237/0/0D/-/-/B0/180/110/-3800
Divine Large Club +10202/247/0/0D/-/-/B0/180/110/-1800

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires

  • Divine Large Club +5
  • White Titanite

Ascended by Andre of Astora with Dark Ember.

37% STR, 87% FAI scaling.

NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Large Club +0164/180/0/0D/-/-/B0/180/-/1101800
Occult Large Club +1173/188/0/0D/-/-/B0/180/-/1101800
Occult Large Club +2183/198/0/0D/-/-/B0/180/-/1101800
Occult Large Club +3193/207/0/0D/-/-/B0/180/-/1102800
Occult Large Club +4203/216/0/0D/-/-/A0/180/-/1103800
Occult Large Club +5213/225/0/0D/-/-/A0/180/-/1101800

Fire


Fire damage added. All stat bonuses removed.
Requires

  • Large Club +5
  • Green Titanite
  • Red Titanite

Ascended by Vamos & with Large Flame Ember (+6).

NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Large Club +0156/0/156/0-/-/-/-55/10/40/401800
Fire Large Club +1168/0/168/0-/-/-/-55/10/40.4/401800
Fire Large Club +2180/0/180/0-/-/-/-55/10/40.8/401800
Fire Large Club +3192/0/192/0-/-/-/-55/10/41.2/402800
Fire Large Club +4204/0/204/0-/-/-/-55/10/41.6/402800
Fire Large Club +5216/0/216/0-/-/-/-55/10/42/403800
Fire Large Club +6230/0/230/0-/-/-/-55/10/42.4/401800
Fire Large Club +7244/0/244/0-/-/-/-55/10/42.8/401800
Fire Large Club +8259/0/259/0-/-/-/-55/10/43.2/402800
Fire Large Club +9273/0/273/0-/-/-/-55/10/43.6/403800
Fire Large Club +10288/0/288/0-/-/-/-55/10/44/401800

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires

  • Fire Large Club +5
  • Red Titanite

Ascended by Vamos with Chaos Flame Ember.

NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Large Club +0189/0/217/0-/-/-/-55/10/40/401800
Chaos Large Club +1199/0/229/0-/-/-/-55/10/40.8/401800
Chaos Large Club +2210/0/242/0-/-/-/-55/10/41.6/401800
Chaos Large Club +3220/0/254/0-/-/-/-55/10/42.4/402800
Chaos Large Club +4231/0/266/0-/-/-/-55/10/43.2/403800
Chaos Large Club +5241/0/278/0-/-/-/-55/10/44/401800

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical:One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability:The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight:The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability:The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls:This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 18 Strength is required.