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Heavy Crossbow

Powerful large crossbow.

While bows require both hands, a crossbow is held in one, but arming each bolt takes time.

Equip bolts to use.

May change type of bolt.

Availability


Depths treasure
Two floors above the Gaping Dragon's boss fog, on a corpse hanging by the parapet overlooking the boss arena

General Information


Binoculars can help with aiming. With the Binoculars, line the target up in the exact center of the screen. Change to the Heavy Crossbow without moving the camera, then fire.

Has a Bow Dist Rate of 0.

ImageNameDamageRangeDurabilityWeightStats Needed
Stat Bonuses
Frampt Souls
Heavy Crossbow55/0/0/0501505141/8/0/0

-/-/-/-
50

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Heavy Crossbow +055/0/0/0-/-/-/-200
Heavy Crossbow +193/0/0/0-/-/-/-1200
Heavy Crossbow +2110/0/0/0-/-/-/-1200
Heavy Crossbow +3126/0/0/0-/-/-/-2200
Heavy Crossbow +4143/0/0/0-/-/-/-2200
Heavy Crossbow +5159/0/0/0-/-/-/-3200
Heavy Crossbow +6181/0/0/0-/-/-/-1200
Heavy Crossbow +7198/0/0/0-/-/-/-1200
Heavy Crossbow +8214/0/0/0-/-/-/-2200
Heavy Crossbow +9230/0/0/0-/-/-/-2200
Heavy Crossbow +10247/0/0/0-/-/-/-3200
Heavy Crossbow +11269/0/0/0-/-/-/-1200
Heavy Crossbow +12286/0/0/0-/-/-/-1200
Heavy Crossbow +13302/0/0/0-/-/-/-2200
Heavy Crossbow +14319/0/0/0-/-/-/-3200
Heavy Crossbow +15341/0/0/0-/-/-/-1200

Crystal


Heavy Crossbow durability reduced to ++15**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Heavy Crossbow +10
  • Titanite
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Heavy Crossbow +0286/0/0/0-/-/-/-1200
Crystal Heavy Crossbow +1302/0/0/0-/-/-/-1200
Crystal Heavy Crossbow +2319/0/0/0-/-/-/-1200
Crystal Heavy Crossbow +3335/0/0/0-/-/-/-2200
Crystal Heavy Crossbow +4352/0/0/0-/-/-/-3200
Crystal Heavy Crossbow +5374/0/0/0-/-/-/-1200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

  • Heavy Crossbow +10
  • Titanite
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Lightning Heavy Crossbow +0154/0/0/143-/-/-/-1200
Lightning Heavy Crossbow +1165/0/0/154-/-/-/-1200
Lightning Heavy Crossbow +2176/0/0/165-/-/-/-1200
Lightning Heavy Crossbow +3187/0/0/176-/-/-/-2200
Lightning Heavy Crossbow +4198/0/0/187-/-/-/-3200
Lightning Heavy Crossbow +5209/0/0/198-/-/-/-1200

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Heavy Crossbow +5
  • Green Titanite
  • Blue Titanite
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Heavy Crossbow +0102/103/0/0-/-/-/-1200
Magic Heavy Crossbow +1114/116/0/0-/-/-/-1200
Magic Heavy Crossbow +2126/128/0/0-/-/-/-1200
Magic Heavy Crossbow +3138/141/0/0-/-/-/-2200
Magic Heavy Crossbow +4150/153/0/0-/-/-/-2200
Magic Heavy Crossbow +5161/166/0/0-/-/-/-3200
Magic Heavy Crossbow +6173/179/0/0-/-/-/-1200
Magic Heavy Crossbow +7185/191/0/0-/-/-/-1200
Magic Heavy Crossbow +8197/204/0/0-/-/-/-2200
Magic Heavy Crossbow +9209/216/0/0-/-/-/-3200
Magic Heavy Crossbow +10221/231/0/0-/-/-/-1200

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

  • Heavy Crossbow +5
  • Green Titanite
  • White Titanite
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Heavy Crossbow +092/112/0/0-/-/-/-0/0/110/-1200
Divine Heavy Crossbow +1103/126/0/0-/-/-/-0/0/110/-1200
Divine Heavy Crossbow +2114/139/0/0-/-/-/-0/0/110/-1200
Divine Heavy Crossbow +3125/153/0/0-/-/-/-0/0/110/-2200
Divine Heavy Crossbow +4136/166/0/0-/-/-/-0/0/110/-2200
Divine Heavy Crossbow +5148/180/0/0-/-/-/-0/0/110/-3200
Divine Heavy Crossbow +6159/193/0/0-/-/-/-0/0/110/-1200
Divine Heavy Crossbow +7170/207/0/0-/-/-/-0/0/110/-1200
Divine Heavy Crossbow +8181/220/0/0-/-/-/-0/0/110/-2200
Divine Heavy Crossbow +9192/233/0/0-/-/-/-0/0/110/-3200
Divine Heavy Crossbow +10203/247/0/0-/-/-/-0/0/110/-1200

Fire


Fire damage added. All stat bonuses removed.
Requires

  • Heavy Crossbow +5
  • Green Titanite
  • Red Titanite
NameDamageStat BonusesGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Heavy Crossbow +099/0/99/0-/-/-/-1200
Fire Heavy Crossbow +1111/0/111/0-/-/-/-1200
Fire Heavy Crossbow +2124/0/124/0-/-/-/-1200
Fire Heavy Crossbow +3136/0/136/0-/-/-/-2200
Fire Heavy Crossbow +4149/0/149/0-/-/-/-2200
Fire Heavy Crossbow +5162/0/162/0-/-/-/-3200
Fire Heavy Crossbow +6176/0/176/0-/-/-/-1200
Fire Heavy Crossbow +7188/0/188/0-/-/-/-1200
Fire Heavy Crossbow +8201/0/201/0-/-/-/-2200
Fire Heavy Crossbow +9213/0/213/0-/-/-/-3200
Fire Heavy Crossbow +10228/0/228/0-/-/-/-1200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Damage is further modified by the types of arrows or bolts used.

Range:The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels.
Durability:The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight:The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Requirements:

The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).

Stat Bonuses:The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).

Footnotes

  1. When using two handed, only 10 strength is required