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Guardian Tail

Sliced tail of the Sanctuary Guardian.

This flexible, spiked, and highly poisonous tail would make a rather obnoxious weapon.


Availability


  • Tail cut drop by Sanctuary Guardian in Sanctuary Garden
  • Tail cut drop by Lesser Sanctuary Guardian in Sanctuary Garden

General Information


General differences between whips and other weapons:

  • They cannot be parried.
  • They cannot be used for critical attacks (backstab, riposte, or plunging attacks).
  • Weapon buffs with particle effects will not appear until the player attacks. This applies to all resins, Sunlight Blade, Darkmoon Blade and Crystal Magic Weapon. (Only the crystallization effect; the weapon's still colored blue)
ImageNameDamageCriticalDurabilityWeightStats Needed
Stat Bonuses
Damage
Reduction %
StabilityAux EffectsFrampt
Souls
Guardian Tail84/0/0/0

(Regular)
1002505.015/10/0/0

-/C/-/-
30/10/20/2016-/180/-/-50

Move Set


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  • Move set is identical to Whip's.

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite Shard/Large Shard/Chunk/Slab

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

60% DEX scaling.

NameDamageStat BonusesReq. Material
Guardian Tail +084/0/0/0-/C/-/--
Guardian Tail +192/0/0/0-/C/-/-1 x Titanite Shard
Guardian Tail +2100/0/0/0-/C/-/-1 x Titanite Shard
Guardian Tail +3109/0/0/0-/C/-/-2 x Titanite Shard
Guardian Tail +4117/0/0/0-/C/-/-2 x Titanite Shard
Guardian Tail +5126/0/0/0-/C/-/-3 x Titanite Shard
Guardian Tail +6134/0/0/0-/C/-/-1 x Large Titanite Shard
Guardian Tail +7142/0/0/0-/C/-/-1 x Large Titanite Shard
Guardian Tail +8151/0/0/0-/C/-/-2 x Large Titanite Shard
Guardian Tail +9159/0/0/0-/C/-/-2 x Large Titanite Shard
Guardian Tail +10168/0/0/0-/C/-/-3 x Large Titanite Shard
Guardian Tail +11176/0/0/0-/C/-/-1 x Titanite Chunk
Guardian Tail +12184/0/0/0-/C/-/-1 x Titanite Chunk
Guardian Tail +13193/0/0/0-/C/-/-2 x Titanite Chunk
Guardian Tail +14201/0/0/0-/C/-/-3 x Titanite Chunk
Guardian Tail +15210/0/0/0-/C/-/-1 x Titanite Slab

Crystal


Base damage increased. Durability decreased to 25. Cannot repair.
Requires

  • Guardian Tail +10
  • Crystal Ember
  • Titanite

60% DEX scaling.

NameDamageStat BonusesReq. Material
Crystal Guardian Tail +0184/0/0/0-/C/-/-1 x Titanite Chunk
Crystal Guardian Tail +1193/0/0/0-/C/-/-1 x Titanite Chunk
Crystal Guardian Tail +2201/0/0/0-/C/-/-1 x Titanite Chunk
Crystal Guardian Tail +3210/0/0/0-/C/-/-2 x Titanite Chunk
Crystal Guardian Tail +4218/0/0/0-/C/-/-3 x Titanite Chunk
Crystal Guardian Tail +5226/0/0/0-/C/-/-1 x Titanite Slab

Lightning


Lightning damage added. All stat bonuses removed.
Requires

  • Guardian Tail +10
  • Titanite
NameDamageStat BonusesDamage ReductionReq. Material
Lightning Guardian Tail +0151/0/0/151-/-/-/-30/10/20/201 x Titanite Chunk
Lightning Guardian Tail +1162/0/0/162-/-/-/-30/10/20/21.61 x Titanite Chunk
Lightning Guardian Tail +2174/0/0/174-/-/-/-30/10/20/23.21 x Titanite Chunk
Lightning Guardian Tail +3186/0/0/186-/-/-/-30/10/20/24.82 x Titanite Chunk
Lightning Guardian Tail +4198/0/0/198-/-/-/-30/10/20/26.43 x Titanite Chunk
Lightning Guardian Tail +5210/0/0/210-/-/-/-30/10/20/281 x Titanite Slab

Raw


Base damage increased. Dexterity bonus reduced.
Requires

  • Guardian Tail +5
  • Titanite

45% DEX scaling.

NameDamageStat BonusesReq. Material
Raw Guardian Tail +0145/0/0/0-/D/-/-1 x Large Titanite Shard
Raw Guardian Tail +1155/0/0/0-/D/-/-1 x Large Titanite Shard
Raw Guardian Tail +2164/0/0/0-/D/-/-1 x Large Titanite Shard
Raw Guardian Tail +3174/0/0/0-/D/-/-2 x Large Titanite Shard
Raw Guardian Tail +4184/0/0/0-/D/-/-2 x Large Titanite Shard
Raw Guardian Tail +5194/0/0/0-/D/-/-3 x Large Titanite Shard

Magic


Base damage reduced. Dexterity bonus reduced to minimal. Magic damage added with moderate intelligence bonus.
Requires

  • Guardian Tail +5
  • Large Magic Ember (+6 and up)
  • Green Titanite
  • Blue Titanite

17% DEX, 43% INT scaling.

NameDamageStat BonusesReq. Material
Magic Guardian Tail +094/102/0/0-/E/D/-1 x Green Titanite Shard
Magic Guardian Tail +1100/108/0/0-/E/D/-1 x Green Titanite Shard
Magic Guardian Tail +2107/115/0/0-/E/D/-1 x Green Titanite Shard
Magic Guardian Tail +3113/122/0/0-/E/D/-2 x Green Titanite Shard
Magic Guardian Tail +4119/129/0/0-/E/D/-2 x Green Titanite Shard
Magic Guardian Tail +5126/136/0/0-/E/D/-3 x Green Titanite Shard
Magic Guardian Tail +6132/142/0/0-/E/D/-1 x Blue Titanite Chunk
Magic Guardian Tail +7138/149/0/0-/E/D/-1 x Blue Titanite Chunk
Magic Guardian Tail +8144/156/0/0-/E/D/-2 x Blue Titanite Chunk
Magic Guardian Tail +9151/163/0/0-/E/C/-3 x Blue Titanite Chunk
Magic Guardian Tail +10157/170/0/0-/E/C/-1 x Blue Titanite Slab

Enchanted


Base damage reduced from magic upgrade path. Further reduced bonus damage from dexterity. Increased damage bonus from intelligence.
Requires

  • Magic Guardian Tail +5
  • Enchanted Ember
  • Blue Titanite

12% DEX, 42% INT scaling. Unknown additional amount of INT scaling.

NameDamageStat BonusesReq. Material
Enchanted Guardian Tail +0126/134/0/0-/E/D/-1 x Blue Titanite Chunk
Enchanted Guardian Tail +1131/138/0/0-/E/C/-1 x Blue Titanite Chunk
Enchanted Guardian Tail +2136/142/0/0-/E/C/-1 x Blue Titanite Chunk
Enchanted Guardian Tail +3141/146/0/0-/E/C/-2 x Blue Titanite Chunk
Enchanted Guardian Tail +4146/150/0/0-/E/C/-3 x Blue Titanite Chunk
Enchanted Guardian Tail +5151/155/0/0-/E/C/-1 x Blue Titanite Slab

Divine


Base damage reduced. Dexterity bonus reduced. Magic damage added with moderate faith bonus. Holy damage added.
Requires

  • Guardian Tail +5
  • Divine Ember (+0 and up)
  • Large Divine Ember (+6 and up)
  • Green Titanite
  • White Titanite

23% DEX, 43% FAI scaling.

NameDamageStat BonusesReq. Material
Divine Guardian Tail +085/103/0/0-/D/-/D1 x Green Titanite Shard
Divine Guardian Tail +191/110/0/0-/D/-/D1 x Green Titanite Shard
Divine Guardian Tail +296/117/0/0-/D/-/D1 x Green Titanite Shard
Divine Guardian Tail +3102/124/0/0-/D/-/D2 x Green Titanite Shard
Divine Guardian Tail +4108/131/0/0-/D/-/D2 x Green Titanite Shard
Divine Guardian Tail +5114/138/0/0-/D/-/D3 x Green Titanite Shard
Divine Guardian Tail +6119/144/0/0-/D/-/D1 x White Titanite Chunk
Divine Guardian Tail +7125/151/0/0-/D/-/D1 x White Titanite Chunk
Divine Guardian Tail +8131/158/0/0-/D/-/D2 x White Titanite Chunk
Divine Guardian Tail +9136/165/0/0-/D/-/C3 x White Titanite Chunk
Divine Guardian Tail +10142/172/0/0-/D/-/C1 x White Titanite Slab

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith. Holy damage changed to Dark.
Requires

  • Divine Guardian Tail +5
  • Dark Ember
  • White Titanite

22% DEX, 50% FAI scaling.

NameDamageStat BonusesReq. Material
Occult Guardian Tail +0116/126/0/0-/D/-/C1 x White Titanite Chunk
Occult Guardian Tail +1122/132/0/0-/D/-/C1 x White Titanite Chunk
Occult Guardian Tail +2129/138/0/0-/D/-/C1 x White Titanite Chunk
Occult Guardian Tail +3136/144/0/0-/D/-/C2 x White Titanite Chunk
Occult Guardian Tail +4143/151/0/0-/D/-/C3 x White Titanite Chunk
Occult Guardian Tail +5150/157/0/0-/D/-/C1 x White Titanite Slab

Fire


Fire damage added. All stat bonuses removed.
Requires

  • Guardian Tail +5
  • Large Flame Ember (+6 and up)
  • Green Titanite
  • Red Titanite
NameDamageStat BonusesDamage ReductionReq. Material
Fire Guardian Tail +0109/0/109/0-/-/-/-30/10/20/201 x Green Titanite Shard
Fire Guardian Tail +1117/0/117/0-/-/-/-30/10/20.2/201 x Green Titanite Shard
Fire Guardian Tail +2126/0/126/0-/-/-/-30/10/20.4/201 x Green Titanite Shard
Fire Guardian Tail +3134/0/134/0-/-/-/-30/10/20.6/202 x Green Titanite Shard
Fire Guardian Tail +4142/0/142/0-/-/-/-30/10/20.8/202 x Green Titanite Shard
Fire Guardian Tail +5151/0/151/0-/-/-/-30/10/21/203 x Green Titanite Shard
Fire Guardian Tail +6161/0/161/0-/-/-/-30/10/21.2/201 x Red Titanite Chunk
Fire Guardian Tail +7171/0/171/0-/-/-/-30/10/21.4/201 x Red Titanite Chunk
Fire Guardian Tail +8181/0/181/0-/-/-/-30/10/21.6/202 x Red Titanite Chunk
Fire Guardian Tail +9191/0/191/0-/-/-/-30/10/21.8/203 x Red Titanite Chunk
Fire Guardian Tail +10201/0/201/0-/-/-/-30/10/22/201 x Red Titanite Slab

Chaos


Base damage reduced from fire upgrade path. Bonus damage from humanity.
Requires

  • Fire Guardian Tail +5
  • Chaos Flame Ember
  • Red Titanite
NameDamageStat BonusesDamage ReductionReq. Material
Chaos Guardian Tail +0133/0/151/0-/-/-/-30/10/20/201 x Red Titanite Chunk
Chaos Guardian Tail +1140/0/159/0-/-/-/-30/10/20.4/201 x Red Titanite Chunk
Chaos Guardian Tail +2148/0/168/0-/-/-/-30/10/20.8/201 x Red Titanite Chunk
Chaos Guardian Tail +3155/0/176/0-/-/-/-30/10/21.2/202 x Red Titanite Chunk
Chaos Guardian Tail +4162/0/184/0-/-/-/-30/10/21.6/203 x Red Titanite Chunk
Chaos Guardian Tail +5170/0/193/0-/-/-/-30/10/22/201 x Red Titanite Slab

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical:One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability:The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight:The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability:The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls:This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.