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Gargoyle's Halberd

Halberd of the gargoyle guarding the Bell of Awakening in the Undead Church.

Perfectly standard bronze halberd without any special power.

Availability


Drop from the Bell Gargoyles in Undead Parish and Gargoyles in Anor Londo (3% drop rate)

General Information


Boosts bleed and poison resistance by 25 when equipped

Like all Halberds, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.

ImageNameDamageCriticalDurabilityWeightStats Needed
Stat Bonuses
Damage
Reduction %
StabilityFrampt Souls
Gargoyle's Halberd115/0/0/0

(Regular)
1002006.0161/12/0/0

D/D/-/-
40/10/30/302650

Move Set


1 Handed
R1 — R1Overhead chop into left-to-right horizontal swing.
R2 — R2Heavy left-to-right horizontal swing into right-to-left horizontal swing.
Roll — R1Fast left-to-right horizontal swing.
Backstep or Run — R1Overhead chop.
Forward + R1Kick.Useful for breaking guard.
Forward + R2Jumping left-to-right horizontal slash.
L1 (left hand)Guard.
L2 (left hand)Overhead chop.

2 Handed
R1 — R1Overhead chop into left-to-right horizontal swing.
R2720 degree clockwise spin attack.Hits twice.
Roll — R1Fast left-to-right horizontal swing.
Backstep or Run — R1Overhead chop.
Forward + R1Kick.Useful for breaking guard.
Forward + R2Jumping left-to-right horizontal slash.
L1 or L2Guard.
  • Like most other halberds, this weapon's R1s deal thrust damage, and therefore receive counter hit bonuses.

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite Shard/Large Shard/Chunk/Slab

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

39% STR, 40% DEX scaling.

NameDamageStat BonusesShardL. ShardChunkSlabSouls
Gargoyle's Halberd +1126/0/0/0D/D/-/-1---200
Gargoyle's Halberd +2138/0/0/0D/D/-/-1---200
Gargoyle's Halberd +3149/0/0/0D/D/-/-2---200
Gargoyle's Halberd +4161/0/0/0D/D/-/-2---200
Gargoyle's Halberd +5172/0/0/0D/D/-/-3---200
Gargoyle's Halberd +6184/0/0/0D/D/-/--1--200
Gargoyle's Halberd +7195/0/0/0D/D/-/--1--200
Gargoyle's Halberd +8207/0/0/0D/D/-/--2--200
Gargoyle's Halberd +9218/0/0/0D/D/-/--2--200
Gargoyle's Halberd +10230/0/0/0D/D/-/--3--200
Gargoyle's Halberd +11241/0/0/0D/D/-/---1-200
Gargoyle's Halberd +12253/0/0/0D/D/-/---1-200
Gargoyle's Halberd +13264/0/0/0D/D/-/---2-200
Gargoyle's Halberd +14276/0/0/0D/D/-/---3-200
Gargoyle's Halberd +15287/0/0/0D/D/-/----1200

Crystal


Gargoyle's Halberd durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Gargoyle's Halberd +10
  • Titanite

39% STR, 40% DEX scaling.

NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Gargoyle's Halberd +0253/0/0/0D/D/-/-1200
Crystal Gargoyle's Halberd +1264/0/0/0D/D/-/-1200
Crystal Gargoyle's Halberd +2276/0/0/0D/D/-/-1200
Crystal Gargoyle's Halberd +3287/0/0/0D/D/-/-2200
Crystal Gargoyle's Halberd +4299/0/0/0D/D/-/-3200
Crystal Gargoyle's Halberd +5310/0/0/0D/D/-/-1200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

  • Gargoyle's Halberd +10
  • Titanite Chunk/Slab

Ascended by Giant Blacksmith.

NameDamageStat BonusesChunkSlabSouls
Lightning Gargoyle's Halberd +0207/0/0/207-/-/-/-1-200
Lightning Gargoyle's Halberd +1223/0/0/223-/-/-/-1-200
Lightning Gargoyle's Halberd +2239/0/0/239-/-/-/-1-200
Lightning Gargoyle's Halberd +3255/0/0/255-/-/-/-2-200
Lightning Gargoyle's Halberd +4271/0/0/271-/-/-/-3-200
Lightning Gargoyle's Halberd +5287/0/0/287-/-/-/--1200

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Gargoyle's Halberd +5
  • Titanite

30% STR, 30% DEX scaling.

NameDamageStat BonusesL. ShardSouls
Raw Gargoyle's Halberd +0198/0/0/0D/D/-/-1200
Raw Gargoyle's Halberd +1211/0/0/0D/D/-/-1200
Raw Gargoyle's Halberd +2224/0/0/0D/D/-/-1200
Raw Gargoyle's Halberd +3237/0/0/0D/D/-/-2200
Raw Gargoyle's Halberd +4250/0/0/0D/D/-/-2200
Raw Gargoyle's Halberd +5264/0/0/0D/D/-/-3200

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Gargoyle's Halberd +5
  • Green Titanite
  • Blue Titanite

11% STR, 11% DEX, 57% INT scaling.

NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Gargoyle's Halberd +0129/139/0/0E/E/C/-1200
Magic Gargoyle's Halberd +1137/148/0/0E/E/C/-1200
Magic Gargoyle's Halberd +2146/158/0/0E/E/C/-1200
Magic Gargoyle's Halberd +3154/167/0/0E/E/C/-2200
Magic Gargoyle's Halberd +4163/176/0/0E/E/C/-2200
Magic Gargoyle's Halberd +5172/186/0/0E/E/C/-3200
Magic Gargoyle's Halberd +6180/195/0/0E/E/C/-1200
Magic Gargoyle's Halberd +7189/204/0/0E/E/C/-1200
Magic Gargoyle's Halberd +8197/213/0/0E/E/C/-2200
Magic Gargoyle's Halberd +9206/223/0/0E/E/C/-3200
Magic Gargoyle's Halberd +10215/232/0/0E/E/C/-1200

Enchanted


Enchanted damage added. All stat bonuses removed.
Requires

  • Magic Gargoyle's Halberd +5
  • Blue Titanite

8% STR, 8% DEX, 55% INT scaling. Unknown additional amount of INT scaling.

NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Gargoyle's Halberd +0172/184/0/0E/E/C/-1200
Enchanted Gargoyle's Halberd +1178/189/0/0E/E/C/-1200
Enchanted Gargoyle's Halberd +2185/195/0/0E/E/C/-1200
Enchanted Gargoyle's Halberd +3192/200/0/0E/E/B/-2200
Enchanted Gargoyle's Halberd +4199/206/0/0E/E/B/-3200
Enchanted Gargoyle's Halberd +5206/213/0/0E/E/B/-1200

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

  • Gargoyle's Halberd +5
  • Green Titanite
  • White Titanite
  • Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6)

15% STR, 15% DEX, 56% FAI scaling. Additional damage multiplier against unholy enemies.

NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Gargoyle's Halberd +0117/142/0/0E/E/-/C0/0/110/-1200
Divine Gargoyle's Halberd +1124/152/0/0E/E/-/C0/0/110/-1200
Divine Gargoyle's Halberd +2132/161/0/0E/E/-/C0/0/110/-1200
Divine Gargoyle's Halberd +3140/171/0/0E/E/-/C0/0/110/-2200
Divine Gargoyle's Halberd +4148/180/0/0E/E/-/C0/0/110/-2200
Divine Gargoyle's Halberd +5156/190/0/0E/E/-/C0/0/110/-3200
Divine Gargoyle's Halberd +6163/199/0/0E/E/-/C0/0/110/-1200
Divine Gargoyle's Halberd +7171/209/0/0E/E/-/C0/0/110/-1200
Divine Gargoyle's Halberd +8179/218/0/0E/E/-/C0/0/110/-2200
Divine Gargoyle's Halberd +9187/228/0/0E/E/-/C0/0/110/-3200
Divine Gargoyle's Halberd +10195/237/0/0E/E/-/C0/0/110/-1200

Occult


Occult damage added. All stat bonuses removed.
Requires

  • Divine Gargoyle's Halberd +5
  • White Titanite

14% STR, 14% DEX, 66% FAI scaling. Additional damage multiplier against holy enemies.

NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Gargoyle's Halberd +0158/172/0/0E/E/-/C0/0/-/1101200
Occult Gargoyle's Halberd +1167/180/0/0E/E/-/C0/0/-/1101200
Occult Gargoyle's Halberd +2176/189/0/0E/E/-/C0/0/-/1101200
Occult Gargoyle's Halberd +3186/197/0/0E/E/-/C0/0/-/1102200
Occult Gargoyle's Halberd +4195/206/0/0E/E/-/C0/0/-/1103200
Occult Gargoyle's Halberd +5205/215/0/0E/E/-/C0/0/-/1101200

Fire


Adds fire damage. All stat bonuses removed.
Requires

  • Gargoyle's Halberd +5
  • Green Titanite
  • Red Titanite
  • Ascended by Vamos with Large Flame Ember (+6)
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Gargoyle's Halberd +0149/0/149/0-/-/-/-40.0/10.0/30.0/30.01200
Fire Gargoyle's Halberd +1161/0/161/0-/-/-/-40.0/10.0/30.3/30.01200
Fire Gargoyle's Halberd +2172/0/172/0-/-/-/-40.0/10.0/30.6/30.01200
Fire Gargoyle's Halberd +3184/0/184/0-/-/-/-40.0/10.0/30.9/30.02200
Fire Gargoyle's Halberd +4195/0/195/0-/-/-/-40.0/10.0/31.2/30.02200
Fire Gargoyle's Halberd +5207/0/207/0-/-/-/-40.0/10.0/31.5/30.03200
Fire Gargoyle's Halberd +6220/0/220/0-/-/-/-40.0/10.0/31.8/30.01200
Fire Gargoyle's Halberd +7234/0/234/0-/-/-/-40.0/10.0/32.1/30.01200
Fire Gargoyle's Halberd +8248/0/248/0-/-/-/-40.0/10.0/32.4/30.02200
Fire Gargoyle's Halberd +9262/0/262/0-/-/-/-40.0/10.0/32.7/30.03200
Fire Gargoyle's Halberd +10276/0/276/0-/-/-/-40.0/10.0/33.0/30.01200

Chaos


Chaos damage added. All stat bonuses removed.
Requires

  • Fire Gargoyle's Halberd +5
  • Red Titanite
NameDamageStat BonusesRed Titanite ChunkRed Titanite SlabSouls
Chaos Gargoyle's Halberd +0180/0/208/0-/-/-/-1200
Chaos Gargoyle's Halberd +1190/0/220/0-/-/-/-1200
Chaos Gargoyle's Halberd +2200/0/232/0-/-/-/-1200
Chaos Gargoyle's Halberd +3209/0/243/0-/-/-/-2200
Chaos Gargoyle's Halberd +4220/0/255/0-/-/-/-3200
Chaos Gargoyle's Halberd +5230/0/266/0-/-/-/-1200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical:One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability:The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight:The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability:The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls:This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 11 Strength is required