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Gargoyle Tail Axe

Sliced tail of the gargoyle guarding the Bell of Awakening in the Undead Church or patrolling in Anor Londo.

Can be used as a bronze battle axe.

Bends dramatically during large attacks,

owing to its nature as a tail.

Availability


Dropped from cutting off the tail of the first Bell Gargoyle in the Undead Parish

Dropped from cutting off the tail of the first Gargoyle enemy in Anor Londo (Does not drop off the second Gargoyle)

General Information


Like all Axes, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.

Increases Bleed and Poison resistance.

ImageNameDamageCriticalDurabilityWeightStats Needed
Stat Bonuses
Damage
Reduction %
StabilityFrampt
Souls
Gargoyle Tail Axe93/0/0/0

(Regular)
1001505.0141/14/0/0

D/C/-/-
55/10/40/403650

Move Set


+ Show move-set - Hide move-set
1 Handed
R1Right-to-left horizontal swing.
R2Heavy right-to-left swing.No stagger on miss.
Roll — R1Fast overhead chop.
Backstep or Run — R1Fast running chop.
Forward + R1Kick.Useful for breaking guard.
Forward + R2Jumping overhead chop.
L1 (left hand)Guard.
L2 (left hand)Left-to-right horizontal swing.

2 Handed
R1Right-to-left horizontal swing.
R2Heavy uppercut swing.No stagger on miss.
Roll — R1Fast overhead chop.
Backstep or Run — R1Fast running chop.
Forward + R1Kick.Useful for breaking guard.
Forward + R2Jumping overhead chop.
L1 or L2Guard.
  • Strong attack (1-handed) is replaced by a heavy right-to-left horizontal slash, where the tail bends dramatically, and does not cause staggering if it misses.
  • Strong attack (2-handed) is replaced by a heavy uppercut slash, where the tail bends dramatically, and does not cause staggering if it misses.

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite Shard/Large Shard/Chunk/Slab

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

22% STR, 70% DEX scaling.

NameDamageStat BonusesShardL. ShardChunkSlabSouls
Gargoyle Tail Axe +093/0/0/0D/C/-/-
Gargoyle Tail Axe +1102/0/0/0D/C/-/-1200
Gargoyle Tail Axe +2111/0/0/0D/C/-/-1200
Gargoyle Tail Axe +3120/0/0/0D/C/-/-2200
Gargoyle Tail Axe +4130/0/0/0D/C/-/-2200
Gargoyle Tail Axe +5139/0/0/0D/C/-/-3200
Gargoyle Tail Axe +6148/0/0/0D/C/-/-1200
Gargoyle Tail Axe +7158/0/0/0D/C/-/-1200
Gargoyle Tail Axe +8167/0/0/0D/C/-/-2200
Gargoyle Tail Axe +9176/0/0/0D/C/-/-2200
Gargoyle Tail Axe +10186/0/0/0D/C/-/-3200
Gargoyle Tail Axe +11195/0/0/0D/C/-/-1200
Gargoyle Tail Axe +12204/0/0/0D/C/-/-1200
Gargoyle Tail Axe +13213/0/0/0D/C/-/-2200
Gargoyle Tail Axe +14223/0/0/0D/B/-/-3200
Gargoyle Tail Axe +15232/0/0/0D/B/-/-1200

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Gargoyle Tail Axe+5
  • Titanite

Ascended by Andre of Astora with Large Ember.

17% STR, 53% DEX scaling.

NameDamageStat BonusesL. ShardSouls
Raw Gargoyle Tail Axe +0160/0/0/0E/C/-/-1200
Raw Gargoyle Tail Axe +1171/0/0/0E/C/-/-1200
Raw Gargoyle Tail Axe +2181/0/0/0E/C/-/-1200
Raw Gargoyle Tail Axe +3192/0/0/0E/C/-/-2200
Raw Gargoyle Tail Axe +4203/0/0/0E/C/-/-2200
Raw Gargoyle Tail Axe +5214/0/0/0E/C/-/-3200

Crystal


Gargoyle Tail Axe durability reduced to 15. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Gargoyle Tail Axe+10
  • Titanite

Ascended by the Giant Blacksmith with Crystal Ember.

22% STR, 70% DEX scaling.

NameDamageStat BonusesChunkSlabSouls
Crystal Gargoyle Tail Axe +0204/0/0/0D/C/-/-1200
Crystal Gargoyle Tail Axe +1213/0/0/0D/C/-/-1200
Crystal Gargoyle Tail Axe +2223/0/0/0D/C/-/-1200
Crystal Gargoyle Tail Axe +3232/0/0/0D/C/-/-2200
Crystal Gargoyle Tail Axe +4241/0/0/0D/B/-/-3200
Crystal Gargoyle Tail Axe +5251/0/0/0D/B/-/-1200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

  • Gargoyle Tail Axe+10
  • Titanite

Ascended by the Giant Blacksmith.

NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Gargoyle Tail Axe +0167/0/0/167-/-/-/-55/10/40/401200
Lightning Gargoyle Tail Axe +1180/0/0/180-/-/-/-55/10/40/43.21200
Lightning Gargoyle Tail Axe +2193/0/0/193-/-/-/-55/10/40/46.41200
Lightning Gargoyle Tail Axe +3206/0/0/206-/-/-/-55/10/40/49.62200
Lightning Gargoyle Tail Axe +4219/0/0/219-/-/-/-55/10/40/52.83200
Lightning Gargoyle Tail Axe +5232/0/0/232-/-/-/-55/10/40/561200

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Gargoyle Tail Axe+5
  • Green Titanite
  • Blue Titanite

Ascended by Rickert of Vinheim & with Large Magic Ember (+6).

6% STR, 20% DEX, 66% INT scaling.

NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Gargoyle Tail Axe +0105/114/0/0E/D/C/-1200
Magic Gargoyle Tail Axe +1112/121/0/0E/D/C/-1200
Magic Gargoyle Tail Axe +2119/129/0/0E/D/C/-1200
Magic Gargoyle Tail Axe +3126/136/0/0E/D/C/-2200
Magic Gargoyle Tail Axe +4133/144/0/0E/D/C/-2200
Magic Gargoyle Tail Axe +5140/152/0/0E/D/C/-3200
Magic Gargoyle Tail Axe +6147/159/0/0E/D/C/-1200
Magic Gargoyle Tail Axe +7154/167/0/0E/D/C/-1200
Magic Gargoyle Tail Axe +8161/174/0/0E/D/C/-2200
Magic Gargoyle Tail Axe +9168/182/0/0E/D/C/-3200
Magic Gargoyle Tail Axe +10175/190/0/0E/D/C/-1200

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

  • Magic Gargoyle Tail Axe+5
  • Blue Titanite

Ascended by Rickert of Vinheim with Enchanted Ember.

4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.

NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Gargoyle Tail Axe +0140/148/0/0E/E/C/-1200
Enchanted Gargoyle Tail Axe +1145/152/0/0E/E/B/-1200
Enchanted Gargoyle Tail Axe +2151/156/0/0E/E/B/-1200
Enchanted Gargoyle Tail Axe +3156/161/0/0E/E/B/-2200
Enchanted Gargoyle Tail Axe +4162/165/0/0E/E/A/-3200
Enchanted Gargoyle Tail Axe +5168/171/0/0E/E/A/-1200

Divine


Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires

  • Gargoyle Tail Axe+5
  • Green Titanite
  • White Titanite

Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).

8% STR, 27% DEX, 66% FAI scaling.

NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Gargoyle Tail Axe +094/115/0/0E/D/-/C0/0/110/-1200
Divine Gargoyle Tail Axe +1100/123/0/0E/D/-/C0/0/110/-1200
Divine Gargoyle Tail Axe +2107/130/0/0E/D/-/C0/0/110/-1200
Divine Gargoyle Tail Axe +3113/138/0/0E/D/-/C0/0/110/-2200
Divine Gargoyle Tail Axe +4119/146/0/0E/D/-/C0/0/110/-2200
Divine Gargoyle Tail Axe +5126/154/0/0E/D/-/C0/0/110/-3200
Divine Gargoyle Tail Axe +6132/161/0/0E/D/-/C0/0/110/-1200
Divine Gargoyle Tail Axe +7138/169/0/0E/D/-/C0/0/110/-1200
Divine Gargoyle Tail Axe +8144/177/0/0E/D/-/C0/0/110/-2200
Divine Gargoyle Tail Axe +9151/184/0/0E/D/-/C0/0/110/-3200
Divine Gargoyle Tail Axe +10157/192/0/0E/D/-/C0/0/110/-1200

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires

  • Divine Gargoyle Tail Axe+5
  • White Titanite

Ascended by Andre of Astora with Dark Ember.

8% STR, 25% DEX, 77% FAI scaling.

NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Gargoyle Tail Axe +0128/140/0/0E/D/-/B0/0/-/1101200
Occult Gargoyle Tail Axe +1135/147/0/0E/D/-/B0/0/-/1101200
Occult Gargoyle Tail Axe +2143/154/0/0E/D/-/B0/0/-/1101200
Occult Gargoyle Tail Axe +3151/161/0/0E/D/-/B0/0/-/1102200
Occult Gargoyle Tail Axe +4158/168/0/0E/D/-/B0/0/-/1103200
Occult Gargoyle Tail Axe +5166/175/0/0E/D/-/B0/0/-/1101200

Fire


Fire damage added. All stat bonuses removed.
Requires

  • Gargoyle Tail Axe+5
  • Green Titanite
  • Red Titanite

Ascended by Vamos & with Large Flame Ember (+6).

NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Gargoyle Tail Axe +0120/0/120/0-/-/-/-55/10/40/401200
Fire Gargoyle Tail Axe +1130/0/130/0-/-/-/-55/10/40.4/401200
Fire Gargoyle Tail Axe +2139/0/139/0-/-/-/-55/10/40.8/401200
Fire Gargoyle Tail Axe +3148/0/148/0-/-/-/-55/10/41.2/402200
Fire Gargoyle Tail Axe +4158/0/158/0-/-/-/-55/10/41.6/402200
Fire Gargoyle Tail Axe +5167/0/167/0-/-/-/-55/10/42/403200
Fire Gargoyle Tail Axe +6178/0/178/0-/-/-/-55/10/42.4/401200
Fire Gargoyle Tail Axe +7189/0/189/0-/-/-/-55/10/42.8/401200
Fire Gargoyle Tail Axe +8200/0/200/0-/-/-/-55/10/43.2/402200
Fire Gargoyle Tail Axe +9212/0/212/0-/-/-/-55/10/43.6/403200
Fire Gargoyle Tail Axe +10223/0/223/0-/-/-/-55/10/44/401200

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires

  • Fire Gargoyle Tail Axe+5
  • Red Titanite

Ascended by Vamos with Chaos Flame Ember.

NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Gargoyle Tail Axe +0145/0/167/0-/-/-/-55/10/40/401200
Chaos Gargoyle Tail Axe +1153/0/176/0-/-/-/-55/10/40.8/401200
Chaos Gargoyle Tail Axe +2162/0/186/0-/-/-/-55/10/41.6/401200
Chaos Gargoyle Tail Axe +3170/0/195/0-/-/-/-55/10/42.4/402200
Chaos Gargoyle Tail Axe +4178/0/204/0-/-/-/-55/10/43.2/403200
Chaos Gargoyle Tail Axe +5186/0/213/0-/-/-/-55/10/44/401200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical:One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability:The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight:The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability:The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls:This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 10 Strength is required.