Skip to main content

Flamberge

This greatsword with an undulating blade is the choice weapon of the slithering serpent men of Sen"s Fortress.

This weapon is designed to flay the skin and causes heavy bleeding.

Availability


Drop from Serpent Mage in Sen's Fortress and The Duke's Archives' Prison Tower (2% drop rate)

Sold by Shiva of the East for 10,000 Souls

General Information


Bleed buildup is 36 per strike

ImageNameDamageCritical
Bonus
DurabilityWeightStats Needed
Stat Bonuses
Damage
Reduction %
StabilityAux EffectsFrampt
Souls
Flamberge100/0/0/0

(Slash)
1001606.0161/14/0/0

D/C/-/-
60/10/40/4038300/0/-/-50

Move Set


Large Sword


1 Handed
R1 — R1Right-to-left slash. Follow up with left-to-right.
R2Overhead chop.
R2 -> R1Left-to-right slash.
Backstep or Run — R1Spinning left-to-right slash.
Forward + R1Kick.Useful for breaking guard.
Forward + R2Jump attack (overhead smash).
L1 (left hand)Guard.
L2 (left hand)Heavy horizontal Swipe.

2 Handed
R1 — R1Overhead smash into upward slash.
R2 — R2Right-to-left slash into left-to-right slash.
Roll + R1Overhead chop.
Backstep or Run+ R1- ChargeSpinning left-to-right slash.
Forward + R1Kick.Useful for breaking guard.
Forward + R2Jump attack (overhead smash).
L1 or L2Guard.
  • Strong attacks (1-handed & 2-handed) are replaced by alternating right-to-left and left-to-right curving diagonal slashes (making up long travel paths for the blade).

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite

22% STR, 70% DEX scaling.

NameDamageStat BonusesShardL. ShardChunkSlabSouls
Flamberge +0100/0/0/0D/C/-/------
Flamberge +1110/0/0/0D/C/-/-1---400
Flamberge +2120/0/0/0D/C/-/-1---400
Flamberge +3130/0/0/0D/C/-/-2---400
Flamberge +4140/0/0/0D/C/-/-2---400
Flamberge +5150/0/0/0D/C/-/-3---400
Flamberge +6160/0/0/0D/C/-/--1--400
Flamberge +7170/0/0/0D/C/-/--1--400
Flamberge +8180/0/0/0D/C/-/--2--400
Flamberge +9190/0/0/0D/C/-/--2--400
Flamberge +10200/0/0/0D/C/-/--3--400
Flamberge +11210/0/0/0D/C/-/---1-400
Flamberge +12220/0/0/0D/C/-/---1-400
Flamberge +13230/0/0/0D/C/-/---2-400
Flamberge +14240/0/0/0D/B/-/---3-400
Flamberge +15250/0/0/0D/B/-/----1400

Crystal


Weapon durability reduced to 16. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Flamberge+10
  • Titanite

22% STR, 70% DEX scaling.

NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Flamberge +0220/0/0/0D/C/-/-1400
Crystal Flamberge +1230/0/0/0D/C/-/-1400
Crystal Flamberge +2240/0/0/0D/C/-/-1400
Crystal Flamberge +3250/0/0/0D/C/-/-2400
Crystal Flamberge +4260/0/0/0D/B/-/-3400
Crystal Flamberge +5270/0/0/0D/B/-/-1400

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

  • Flamberge+10
  • Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Flamberge +0180/0/0/180-/-/-/-60/10/40/401400
Lightning Flamberge +1194/0/0/194-/-/-/-60/10/40/43.21400
Lightning Flamberge +2208/0/0/208-/-/-/-60/10/40/46.41400
Lightning Flamberge +3222/0/0/222-/-/-/-60/10/40/49.62400
Lightning Flamberge +4235/0/0/235-/-/-/-60/10/40/52.83400
Lightning Flamberge +5250/0/0/250-/-/-/-60/10/40/561400

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Flamberge+5
  • Titanite

17% STR, 53% DEX scaling.

NameDamageStat BonusesL. ShardSouls
Raw Flamberge +0172/0/0/0E/C/-/-1400
Raw Flamberge +1184/0/0/0E/C/-/-1400
Raw Flamberge +2195/0/0/0E/C/-/-1400
Raw Flamberge +3207/0/0/0E/C/-/-2400
Raw Flamberge +4218/0/0/0E/C/-/-2400
Raw Flamberge +5230/0/0/0E/C/-/-3400

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Flamberge+5
  • Green Titanite
  • Blue Titanite

6% STR, 20% DEX, 66% INT scaling.

NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Flamberge +0112/121/0/0E/D/C/-1400
Magic Flamberge +1120/129/0/0E/D/C/-1400
Magic Flamberge +2127/137/0/0E/D/C/-1400
Magic Flamberge +3135/145/0/0E/D/C/-2400
Magic Flamberge +4142/153/0/0E/D/C/-2400
Magic Flamberge +5150/162/0/0E/D/C/-3400
Magic Flamberge +6157/170/0/0E/D/C/-1400
Magic Flamberge +7165/178/0/0E/D/C/-1400
Magic Flamberge +8172/186/0/0E/D/C/-2400
Magic Flamberge +9180/194/0/0E/D/C/-3400
Magic Flamberge +10187/202/0/0E/D/C/-1400

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

  • Magic Flamberge+5
  • Blue Titanite

4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.

NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Flamberge +0150/160/0/0E/E/C/-1400
Enchanted Flamberge +1156/164/0/0E/E/B/-1400
Enchanted Flamberge +2162/169/0/0E/E/B/-1400
Enchanted Flamberge +3168/174/0/0E/E/B/-2400
Enchanted Flamberge +4174/179/0/0E/E/A/-3400
Enchanted Flamberge +5180/185/0/0E/E/A/-1400

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

  • Flamberge+5
  • Green Titanite
  • White Titanite

8% STR, 27% DEX, 66% FAI scaling.

NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Flamberge +0102/124/0/0E/D/-/C300/0/110/-1400
Divine Flamberge +1108/132/0/0E/D/-/C300/0/110/-1400
Divine Flamberge +2115/141/0/0E/D/-/C300/0/110/-1400
Divine Flamberge +3122/149/0/0E/D/-/C300/0/110/-2400
Divine Flamberge +4129/157/0/0E/D/-/C300/0/110/-2400
Divine Flamberge +5136/166/0/0E/D/-/C300/0/110/-3400
Divine Flamberge +6142/174/0/0E/D/-/C300/0/110/-1400
Divine Flamberge +7149/182/0/0E/D/-/C300/0/110/-1400
Divine Flamberge +8156/190/0/0E/D/-/C300/0/110/-2400
Divine Flamberge +9163/199/0/0E/D/-/C300/0/110/-3400
Divine Flamberge +10170/207/0/0E/D/-/C300/0/110/-1400

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

  • Divine Flamberge+5
  • White Titanite

8% STR, 25% DEX, 77% FAI scaling.

NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Flamberge +0138/150/0/0E/D/-/B300/0/-/1101400
Occult Flamberge +1146/157/0/0E/D/-/B300/0/-/1101400
Occult Flamberge +2154/165/0/0E/D/-/B300/0/-/1101400
Occult Flamberge +3162/172/0/0E/D/-/B300/0/-/1102400
Occult Flamberge +4171/180/0/0E/D/-/B300/0/-/1103400
Occult Flamberge +5179/187/0/0E/D/-/B300/0/-/1101400

Fire


Fire damage added. All stat bonuses removed.
Requires

  • Flamberge+5
  • Green Titanite
  • Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Flamberge +0130/0/130/0-/-/-/-60/10/40/401400
Fire Flamberge +1140/0/140/0-/-/-/-60/10/40.4/401400
Fire Flamberge +2150/0/150/0-/-/-/-60/10/40.8/401400
Fire Flamberge +3160/0/160/0-/-/-/-60/10/41.2/402400
Fire Flamberge +4170/0/170/0-/-/-/-60/10/41.6/402400
Fire Flamberge +5180/0/180/0-/-/-/-60/10/42/403400
Fire Flamberge +6192/0/192/0-/-/-/-60/10/42.4/401400
Fire Flamberge +7204/0/204/0-/-/-/-60/10/42.8/401400
Fire Flamberge +8216/0/216/0-/-/-/-60/10/43.2/402400
Fire Flamberge +9228/0/228/0-/-/-/-60/10/43.6/403400
Fire Flamberge +10240/0/240/0-/-/-/-60/10/44/401400

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

  • Fire Flamberge+5
  • Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Flamberge +0156/0/181/0-/-/-/-60/10/40/401400
Chaos Flamberge +1165/0/191/0-/-/-/-60/10/40.8/401400
Chaos Flamberge +2174/0/202/0-/-/-/-60/10/41.6/401400
Chaos Flamberge +3182/0/212/0-/-/-/-60/10/42.4/402400
Chaos Flamberge +4191/0/222/0-/-/-/-60/10/43.2/403400
Chaos Flamberge +5200/0/232/0-/-/-/-60/10/44/401400

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical:One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability:The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight:The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability:The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls:This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 11 Strength is required.