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Estoc

The largest of the thrusting swords.

Can pierce an armored knight in one thrust.

The blade is also sharp,

allowing slicing as well.

Availability


Treasure from a corpse in upper New Londo Ruins. From the Firelink Shrine elevator, follow the left path. After the ruined arch, look right

General Information


Has the longest range of all Thrusting Swords.

Slower than other Thrusting Swords.

ImageNameDamageCriticalDurabilityWeightStats Needed
Stat Bonuses
Damage
Reduction %
StabilityFrampt
Souls
Estoc75/0/0/0

(Regular/Thrust)
1001503.0101/12/0/0

D/C/-/-
45/10/30/302250

Move Set


1 Handed
R1 — R1Piercing thrusts.Can be done with shield raised.
R2 — R2Right-to-left slash into left-to-right slash.
Roll — R1Low piercing thrust.
Backstep or Run — R1Jumping piercing thrust.
Forward + R1Backstep thrust.Useful as an evasive attack.
Forward + R2Jumping thrust attack.
L1 (left hand)Piercing thrust.
L2 (left hand)Parry.

2 Handed
R1 — R1Piercing thrusts.
R2Delayed thrust.
Roll — R1Low piercing thrust.
Backstep or Run — R1Jumping piercing thrust.
Forward + R1Backstep thrust.Useful as an evasive attack.
Forward + R2Jumping thrust attack.
L1 or L2Guard.
  • Strong attack (1-handed) is replaced by a lunging right-to-left slash followed by a left-to-right slash.
  • Strong attack (2-handed) is replaced by a single delayed thrust.

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite Shard/Large Shard/Chunk/Slab

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

22% STR, 70% DEX scaling.

NameDamageStat BonusesShardL. ShardChunkSlabSouls
Estoc +075/0/0/0D/C/-/-
Estoc +182/0/0/0D/C/-/-1200
Estoc +290/0/0/0D/C/-/-1200
Estoc +397/0/0/0D/C/-/-2200
Estoc +4105/0/0/0D/C/-/-2200
Estoc +5112/0/0/0D/C/-/-3200
Estoc +6120/0/0/0D/C/-/-1200
Estoc +7127/0/0/0D/C/-/-1200
Estoc +8135/0/0/0D/C/-/-2200
Estoc +9142/0/0/0D/C/-/-2200
Estoc +10150/0/0/0D/C/-/-3200
Estoc +11157/0/0/0D/C/-/-1200
Estoc +12165/0/0/0D/C/-/-1200
Estoc +13172/0/0/0D/C/-/-2200
Estoc +14180/0/0/0D/B/-/-3200
Estoc +15187/0/0/0D/B/-/-1200

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Estoc +5
  • Titanite

Ascended by Andre of Astora with Large Ember.

17% STR, 53% DEX scaling.

NameDamageStat BonusesL. ShardSouls
Raw Estoc +0129/0/0/0E/C/-/-1200
Raw Estoc +1137/0/0/0E/C/-/-1200
Raw Estoc +2146/0/0/0E/C/-/-1200
Raw Estoc +3154/0/0/0E/C/-/-2200
Raw Estoc +4163/0/0/0E/C/-/-2200
Raw Estoc +5172/0/0/0E/C/-/-3200

Crystal


Estoc durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Estoc +10
  • Titanite

Ascended by the Giant Blacksmith with Crystal Ember.

22% STR, 70% DEX scaling.

NameDamageStat BonusesChunkSlabSouls
Crystal Estoc +0165/0/0/0D/C/-/-1200
Crystal Estoc +1172/0/0/0D/C/-/-1200
Crystal Estoc +2180/0/0/0D/C/-/-2200
Crystal Estoc +3187/0/0/0D/C/-/-2200
Crystal Estoc +4195/0/0/0D/C/-/-3200
Crystal Estoc +5202/0/0/0D/C/-/-1200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

  • Estoc +10
  • Titanite

Ascended by the Giant Blacksmith.

NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Estoc +0135/0/0/135-/-/-/-45/10/30/301200
Lightning Estoc +1145/0/0/145-/-/-/-45/10/30/32.41200
Lightning Estoc +2156/0/0/156-/-/-/-45/10/30/34.81200
Lightning Estoc +3166/0/0/166-/-/-/-45/10/30/37.22200
Lightning Estoc +4176/0/0/176-/-/-/-45/10/30/39.63200
Lightning Estoc +5187/0/0/187-/-/-/-45/10/30/421200

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Magic Estoc +5
  • Green Titanite
  • Blue Titanite

Ascended by Rickert of Vinheim & with Large Magic Ember (+6).

6% STR, 20% DEX, 66% INT scaling.

NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Estoc +084/91/0/0E/D/C/-1200
Magic Estoc +189/97/0/0E/D/C/-1200
Magic Estoc +295/103/0/0E/D/C/-1200
Magic Estoc +3100/109/0/0E/D/C/-2200
Magic Estoc +4106/115/0/0E/D/C/-2200
Magic Estoc +5112/122/0/0E/D/C/-3200
Magic Estoc +6117/128/0/0E/D/C/-1200
Magic Estoc +7123/134/0/0E/D/C/-1200
Magic Estoc +8128/140/0/0E/D/C/-2200
Magic Estoc +9134/146/0/0E/D/C/-3200
Magic Estoc +10140/152/0/0E/D/C/-1200

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

  • Estoc +5
  • Blue Titanite

Ascended by Rickert of Vinheim with Enchanted Ember.

4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.

NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Estoc +0112/120/0/0E/E/C/-1200
Enchanted Estoc +1116/123/0/0E/E/B/-1200
Enchanted Estoc +2120/127/0/0E/E/B/-2200
Enchanted Estoc +3125/130/0/0E/E/B/-2200
Enchanted Estoc +4129/134/0/0E/E/A/-3200
Enchanted Estoc +5134/139/0/0E/E/A/-1200

Divine


Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires

  • Estoc +5
  • Green Titanite
  • White Titanite

Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).

8% STR, 27% DEX, 66% FAI scaling.

NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Estoc +076/93/0/0E/D/-/C0/0/110/-1200
Divine Estoc +181/99/0/0E/D/-/C0/0/110/-1200
Divine Estoc +286/105/0/0E/D/-/C0/0/110/-1200
Divine Estoc +391/111/0/0E/D/-/C0/0/110/-2200
Divine Estoc +496/117/0/0E/D/-/C0/0/110/-2200
Divine Estoc +5102/124/0/0E/D/-/C0/0/110/-3200
Divine Estoc +6107/130/0/0E/D/-/C0/0/110/-1200
Divine Estoc +7112/136/0/0E/D/-/C0/0/110/-1200
Divine Estoc +8117/142/0/0E/D/-/C0/0/110/-2200
Divine Estoc +9122/148/0/0E/D/-/C0/0/110/-3200
Divine Estoc +10127/155/0/0E/D/-/C0/0/110/-1200

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires

  • Divine Estoc +5
  • White Titanite

Ascended by Andre of Astora with Dark Ember.

8% STR, 25% DEX, 77% FAI scaling.

NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Estoc +0104/112/0/0E/D/-/B0/0/-/1101200
Occult Estoc +1110/117/0/0E/D/-/B0/0/-/1101200
Occult Estoc +2116/123/0/0E/D/-/B0/0/-/1102200
Occult Estoc +3122/128/0/0E/D/-/B0/0/-/1102200
Occult Estoc +4128/134/0/0E/D/-/B0/0/-/1103200
Occult Estoc +5135/140/0/0E/D/-/B0/0/-/1101200

Fire


Adds fire damage. All stat bonuses removed.
Requires

  • Estoc +5
  • Green Titanite
  • Red Titanite

Ascended by Vamos & with Large Flame Ember (+6).

NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Estoc +097/0/97/00-/-/-/-45/10/30/301200
Fire Estoc +1105/0/105/0-/-/-/-45/10/30.3/301200
Fire Estoc +2112/0/112/0-/-/-/-45/10/30.6/301200
Fire Estoc +3120/0/120/0-/-/-/-45/10/30.9/302200
Fire Estoc +4127/0/127/0-/-/-/-45/10/31.2/302200
Fire Estoc +5135/0/135/0-/-/-/-45/10/31.5/303200
Fire Estoc +6144/0/144/0-/-/-/-45/10/31.8/301200
Fire Estoc +7153/0/153/0-/-/-/-45/10/32.1/301200
Fire Estoc +8162/0/162/0-/-/-/-45/10/32.4/302200
Fire Estoc +9171/0/171/0-/-/-/-45/10/32.7/303200
Fire Estoc +10180/0/180/0-/-/-/-45/10/33/301200

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires

  • Fire Estoc +5
  • Red Titanite

Ascended by Vamos with Chaos Flame Ember.

NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Estoc +0117/0/135/0-/-/-/-45/10/30/301200
Chaos Estoc +1123/0/142/0-/-/-/-45/10/30.6/301200
Chaos Estoc +2130/0/150/0-/-/-/-45/10/31.2/301200
Chaos Estoc +3136/0/157/0-/-/-/-45/10/31.8/302200
Chaos Estoc +4143/0/165/0-/-/-/-45/10/32.4/303200
Chaos Estoc +5149/0/172/0-/-/-/-45/10/33/301200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical:One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability:The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight:The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability:The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls:This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 5 Strength is required.