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Darksword

The sword of the knights of the Four Kings of New Londo. Its blade is wide and thick, and it is wielded in an unusual manner.

When the Four Kings were seduced by evil,

their knights became Darkwraiths, servants of the Dark who wielded these darkswords.

Availability


Reach +2 rank in the Darkwraith Covenant

General Information


Like any other items given by a covenant, only one Darksword can be acquired on a character, although ones dropped by other another player can be picked up.

The Darksword's unique strong attacks may be useful in PvE because of its stronger poise-breaking capability, but may not be a preferable choice in PvP as the attacks are slow and leaves the user open to backstabs if handled poorly. In PvP, use the strong attack as the enemy is trying to get up from knockdown. Its long attack animation helps catch the enemy right after their invincibility wears off. For those who have decent precision with deadlocking, the curves of the slashing motions can be hard to approach when opposed.

ImageNameDamageCritical BonusDurabilityWeightStats Needed
Stat Bonuses
Damage
Reduction %
StabilityFrampt
Souls
Darksword82/0/0/0

(Normal)
1002006.0161/16/0/0

C/C/-/-
50/10/35/353250

Move Set


1 Handed
R1 — R1Right-to-left swipe into left-to-right swipe.
R2 — R2Heavy piercing thrust into upwards slash.
Roll — R1Uppercut.
Backstep or Run — R1Fast running horizontal slash.
Forward + R1Kick.Useful for breaking guard.
Forward + R2Jumping stab attack.
L1 (left hand)Guard.
L2 (left hand)Heavy horizontal swipe.

2 Handed
R1 — R1Alternating vertical swipes.
R2 — R2Heavy horizontal slash into horizontal slash.
Roll — R1Thrust.
Backstep or Run — R1Heavy running overhead vertical chop.
Forward + R1Kick.Useful for breaking guard.
Forward + R2Jumping stab attack.
L1 or L2Guard.
  • Strong attacks are replaced by a unique slashing motions not unlike the Darkwraith's slash combo
  • Rolling two-handed attack is a thrust similar to a thrusting sword's

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite

51% STR, 51% DEX scaling.

NameDamageStat BonusesShardL. ShardChunkSlabSouls
Darksword +082/0/0/0C/C/-/-200
Darksword +190/0/0/0C/C/-/-1200
Darksword +298/0/0/0C/C/-/-1200
Darksword +3106/0/0/0C/C/-/-2200
Darksword +4114/0/0/0C/C/-/-2200
Darksword +5123/0/0/0C/C/-/-3200
Darksword +6131/0/0/0C/C/-/-1200
Darksword +7139/0/0/0C/C/-/-1200
Darksword +8147/0/0/0C/C/-/-2200
Darksword +9155/0/0/0C/C/-/-2200
Darksword +10164/0/0/0C/C/-/-3200
Darksword +11172/0/0/0C/C/-/-1200
Darksword +12180/0/0/0C/C/-/-1200
Darksword +13188/0/0/0C/C/-/-2200
Darksword +14196/0/0/0C/C/-/-3200
Darksword +15205/0/0/0C/C/-/-1200

Crystal


Darksword durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Darksword +10
  • Titanite

51% STR, 51% DEX scaling.

NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Darksword +0180/0/0/0C/C/-/-1200
Crystal Darksword +1188/0/0/0C/C/-/-1200
Crystal Darksword +2196/0/0/0C/C/-/-1200
Crystal Darksword +3205/0/0/0C/C/-/-2200
Crystal Darksword +4213/0/0/0C/C/-/-3200
Crystal Darksword +5221/0/0/0C/C/-/-1200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

  • Darksword +10
  • Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Darksword +0147/0/0/147-/-/-/-50/10/35/351200
Lightning Darksword +1159/0/0/159-/-/-/-50/10/35/37.81200
Lightning Darksword +2170/0/0/170-/-/-/-50/10/35/40.61200
Lightning Darksword +3182/0/0/182-/-/-/-50/10/35/43.42200
Lightning Darksword +4193/0/0/193-/-/-/-50/10/35/46.23200
Lightning Darksword +5205/0/0/205-/-/-/-50/10/35/491200

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Darksword +5
  • Titanite

38% STR, 38% DEX scaling.

NameDamageStat BonusesL. ShardSouls
Raw Darksword +0141/0/0/0D/D/-/-1200
Raw Darksword +1150/0/0/0D/D/-/-1200
Raw Darksword +2159/0/0/0D/D/-/-1200
Raw Darksword +3169/0/0/0D/D/-/-2200
Raw Darksword +4178/0/0/0D/D/-/-2200
Raw Darksword +5188/0/0/0D/D/-/-3200

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Darksword +5
  • Green Titanite
  • Blue Titanite

14% STR, 14% DEX, 73% INT scaling.

NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Darksword +093/100/0/0E/E/C/-1200
Magic Darksword +199/107/0/0E/E/C/-1200
Magic Darksword +2105/113/0/0E/E/C/-1200
Magic Darksword +3111/120/0/0E/E/C/-2200
Magic Darksword +4117/127/0/0E/E/C/-2200
Magic Darksword +5124/134/0/0E/E/C/-3200
Magic Darksword +6130/140/0/0E/E/B/-1200
Magic Darksword +7136/147/0/0E/E/B/-1200
Magic Darksword +8142/154/0/0E/E/B/-2200
Magic Darksword +9148/160/0/0E/E/B/-3200
Magic Darksword +10155/167/0/0E/E/B/-1200

Enchanted


Base damage reduced from Magic upgrade path. Increased damage bonus from Intelligence.
Requires

  • Magic Darksword +5
  • Blue Titanite

10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.

NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Darksword +0124/132/0/0E/E/B/-1200
Enchanted Darksword +1128/135/0/0E/E/B/-1200
Enchanted Darksword +2133/139/0/0E/E/A/-1200
Enchanted Darksword +3138/143/0/0E/E/A/-2200
Enchanted Darksword +4143/147/0/0E/E/A/-3200
Enchanted Darksword +5148/153/0/0E/E/A/-1200

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

  • Darksword +5
  • Green Titanite
  • White Titanite

20% STR, 20% DEX, 73% FAI scaling. Additional damage multiplier against unholy enemies.

NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Darksword +082/102/0/0D/D/-/C0/0/110/-1200
Divine Darksword +188/108/0/0D/D/-/C0/0/110/-1200
Divine Darksword +293/115/0/0D/D/-/C0/0/110/-1200
Divine Darksword +399/122/0/0D/D/-/C0/0/110/-2200
Divine Darksword +4104/129/0/0D/D/-/C0/0/110/-2200
Divine Darksword +5110/136/0/0D/D/-/C0/0/110/-3200
Divine Darksword +6115/142/0/0D/D/-/B0/0/110/-1200
Divine Darksword +7121/149/0/0D/D/-/B0/0/110/-1200
Divine Darksword +8126/156/0/0D/D/-/B0/0/110/-2200
Divine Darksword +9132/163/0/0D/D/-/B0/0/110/-3200
Divine Darksword +10137/170/0/0D/D/-/B0/0/110/-1200

Occult


Base damage reduced from Divine upgrade path. Increased damage bonus from Faith.
Requires

  • Divine Darksword +5
  • White Titanite

18% STR, 18% DEX, 86% FAI scaling. Additional damage multiplier against holy enemies.

NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Darksword +0112/124/0/0E/E/-/B0/0/-/1101200
Occult Darksword +1118/130/0/0E/E/-/B0/0/-/1101200
Occult Darksword +2125/136/0/0E/E/-/B0/0/-/1101200
Occult Darksword +3132/142/0/0E/E/-/B0/0/-/1102200
Occult Darksword +4138/148/0/0D/D/-/A0/0/-/1103200
Occult Darksword +5145/155/0/0D/D/-/A0/0/-/1101200

Fire


Fire damage added. All stat bonuses removed.
Requires

  • Darksword +5
  • Green Titanite
  • Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Darksword +0106/0/106/0-/-/-/-50/10/35/351200
Fire Darksword +1114/0/114/0-/-/-/-50/10/35.4/351200
Fire Darksword +2123/0/123/0-/-/-/-50/10/35.7/351200
Fire Darksword +3131/0/131/0-/-/-/-50/10/36/352200
Fire Darksword +4139/0/139/0-/-/-/-50/10/36.4/352200
Fire Darksword +5147/0/147/0-/-/-/-50/10/36.7/353200
Fire Darksword +6157/0/157/0-/-/-/-50/10/37.1/351200
Fire Darksword +7167/0/167/0-/-/-/-50/10/37.5/351200
Fire Darksword +8177/0/177/0-/-/-/-50/10/37.8/352200
Fire Darksword +9186/0/186/0-/-/-/-50/10/38.2/353200
Fire Darksword +10196/0/196/0-/-/-/-50/10/38.5/351200

Chaos


Base damage reduced from Fire upgrade path. Damage bonus from humanity.
Requires

  • Fire Darksword +5
  • Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Darksword +0129/0/147/0-/-/-/-50/10/35/351200
Chaos Darksword +1136/0/155/0-/-/-/-50/10/35.7/351200
Chaos Darksword +2144/0/164/0-/-/-/-50/10/36.4/351200
Chaos Darksword +3151/0/172/0-/-/-/-50/10/37.1/352200
Chaos Darksword +4158/0/180/0-/-/-/-50/10/37.8/353200
Chaos Darksword +5165/0/188/0-/-/-/-50/10/38.5/351200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical:One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability:The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight:The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability:The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls:This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 11 Strength is required