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Claymore

This larger type of greatsword is normally wielded with two hands due to its weight.

This highly flexible greatsword can be used to attack in swings or thrusts.

Availability


Found on a corpse in Undead Burg, on the bridge that the Hellkite Dragon occupies.

General Information


The Claymore is an excellent weapon for STR/DEX builds, as it has reasonably low requirements for both stats. Just like a straightsword, its one-handed thrust attack has a higher attack modifier, and can do higher damage than the Attack Rating might suggest.

ImageNameDamageDurabilityWeightStats Needed
Stat Bonuses
Damage
Reduction %
StabilityFrampt Souls
Claymore103/0/0/0

(Regular/Thrust)
2006.0161/10/0/0

C/C/-/-
60/10/40/403850

Move Set


One-handed strong attack is replaced by a strong forward thrust (like the straightswords' but somewhat slower).

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite

51% STR, 51% DEX scaling.

NameDamageStat BonusesShardL. ShardChunkSlabSouls
Claymore +0103/0/0/0C/C/-/-
Claymore +1113/0/0/0C/C/-/-1400
Claymore +2123/0/0/0C/C/-/-1400
Claymore +3133/0/0/0C/C/-/-2400
Claymore +4144/0/0/0C/C/-/-2400
Claymore +5154/0/0/0C/C/-/-3400
Claymore +6164/0/0/0C/C/-/-1400
Claymore +7175/0/0/0C/C/-/-1400
Claymore +8185/0/0/0C/C/-/-2400
Claymore +9195/0/0/0C/C/-/-2400
Claymore +10206/0/0/0C/C/-/-3400
Claymore +11216/0/0/0C/C/-/-1400
Claymore +12226/0/0/0C/C/-/-1400
Claymore +13236/0/0/0C/C/-/-2400
Claymore +14247/0/0/0C/C/-/-3400
Claymore +15257/0/0/0C/C/-/-1400

Crystal


Claymore durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Claymore +10
  • Titanite

51% STR, 51% DEX scaling.

NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Claymore +0226/0/0/0C/C/-/-1400
Crystal Claymore +1236/0/0/0C/C/-/-1400
Crystal Claymore +2247/0/0/0C/C/-/-1400
Crystal Claymore +3257/0/0/0C/C/-/-2400
Crystal Claymore +4267/0/0/0C/C/-/-3400
Crystal Claymore +5278/0/0/0C/C/-/-1400

Lightning


Adds lightning damage. All stat bonuses removed.
Requires:

  • Claymore+10
  • Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Claymore +0185/0/0/185-/-/-/-60/10/40/401400
Lightning Claymore +1199/0/0/199-/-/-/-60/10/40/43.21400
Lightning Claymore +2214/0/0/214-/-/-/-60/10/40/46.41400
Lightning Claymore +3228/0/0/228-/-/-/-60/10/40/49.62400
Lightning Claymore +4243/0/0/243-/-/-/-60/10/40/52.83400
Lightning Claymore +5257/0/0/257-/-/-/-60/10/40/56.01400

Raw


Base damage increased. Stat bonuses reduced.
Requires:

  • Claymore +5
  • Titanite

38% STR, 38% DEX scaling.

NameDamageStat BonusesL. ShardSouls
Raw Claymore +0177/0/0/0D/D/-/-1400
Raw Claymore +1188/0/0/0D/D/-/-1400
Raw Claymore +2200/0/0/0D/D/-/-1400
Raw Claymore +3212/0/0/0D/D/-/-2400
Raw Claymore +4224/0/0/0D/D/-/-2400
Raw Claymore +5236/0/0/0D/D/-/-3400

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Claymore +5
  • Green Titanite
  • Blue Titanite

14% STR, 14% DEX, 73% INT scaling.

NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Claymore +0115/126/0/0E/E/C/-1400
Magic Claymore +1123/134/0/0E/E/C/-1400
Magic Claymore +2130/142/0/0E/E/C/-1400
Magic Claymore +3138/151/0/0E/E/C/-2400
Magic Claymore +4146/159/0/0E/E/C/-2400
Magic Claymore +5154/168/0/0E/E/C/-3400
Magic Claymore +6161/176/0/0E/E/B/-1400
Magic Claymore +7169/184/0/0E/E/B/-1400
Magic Claymore +8177/193/0/0E/E/B/-2400
Magic Claymore +9184/201/0/0E/E/B/-3400
Magic Claymore +10192/210/0/0E/E/B/-1400

Enchanted


Enchanted damage added.
Requires

  • Magic Claymore +5
  • Blue Titanite

10% STR, 10% DEX, 72% INT scaling.

NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Claymore +0154/164/0/0E/E/B/-1400
Enchanted Claymore +1160/168/0/0E/E/B/-1400
Enchanted Claymore +2166/173/0/0E/E/A/-1400
Enchanted Claymore +3172/178/0/0E/E/A/-2400
Enchanted Claymore +4178/183/0/0E/E/A/-3400
Enchanted Claymore +5184/190/0/0E/E/A/-1400

Divine


Divine upgrade path.
Requires

  • Claymore +5
  • Green Titanite
  • White Titanite

20% STR, 20% DEX, 73% FAI scaling.

NameDamageStat BonusesAux effectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Claymore +0105/127/0/0D/E/-/C0/0/110/-1400
Divine Claymore +1112/136/0/0D/E/-/C0/0/110/-1400
Divine Claymore +2119/144/0/0D/E/-/C0/0/110/-1400
Divine Claymore +3126/153/0/0D/E/-/C0/0/110/-2400
Divine Claymore +4133/161/0/0D/E/-/C0/0/110/-2400
Divine Claymore +5140/170/0/0D/E/-/C0/0/110/-3400
Divine Claymore +6147/178/0/0D/E/-/C0/0/110/-1400
Divine Claymore +7154/187/0/0D/E/-/C0/0/110/-1400
Divine Claymore +8161/195/0/0D/E/-/C0/0/110/-2400
Divine Claymore +9168/204/0/0D/E/-/C0/0/110/-3400
Divine Claymore +10175/212/0/0D/E/-/B0/0/110/-1400

Occult


Occult damage added.
Requires

  • Divine Claymore +5
  • White Titanite

18% STR, 18% DEX, 86% FAI scaling.

NameDamageStat BonusesAux effectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Claymore +0142/154/0/0D/E/-/B0/0/-/1101400
Occult Claymore +1150/161/0/0D/E/-/B0/0/-/1101400
Occult Claymore +2159/169/0/0D/E/-/B0/0/-/1101400
Occult Claymore +3167/177/0/0D/E/-/B0/0/-/1102400
Occult Claymore +4176/184/0/0D/D/-/A0/0/-/1103400
Occult Claymore +5184/192/0/0D/D/-/A0/0/-/1101400

Fire


Fire damage added. All stat bonuses removed.
Requires

  • Claymore +5
  • Green Titanite
  • Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Claymore +0133/0/133/0-/-/-/-60/10/40/401400
Fire Claymore +1144/0/144/0-/-/-/-60/10/40.4/401400
Fire Claymore +2154/0/154/0-/-/-/-60/10/40.8/401400
Fire Claymore +3164/0/164/0-/-/-/-60/10/41.2/402400
Fire Claymore +4175/0/175/0-/-/-/-60/10/41.6/402400
Fire Claymore +5185/0/185/0-/-/-/-60/10/42.0/403400
Fire Claymore +6197/0/197/0-/-/-/-60/10/42.4/401400
Fire Claymore +7210/0/210/0-/-/-/-60/10/42.8/401400
Fire Claymore +8222/0/222/0-/-/-/-60/10/43.2/402400
Fire Claymore +9234/0/234/0-/-/-/-60/10/43.6/403400
Fire Claymore +10247/0/247/0-/-/-/-60/10/44.0/401400

Chaos


Chaos damage added. All stat bonuses removed.
Requires

  • Fire Claymore +5
  • Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Claymore +0162/0/187/0-/-/-/-60/10/40/401400
Chaos Claymore +1171/0/197/0-/-/-/-60/10/40.8/401400
Chaos Claymore +2180/0/208/0-/-/-/-60/10/41.6/401400
Chaos Claymore +3188/0/218/0-/-/-/-60/10/42.4/402400
Chaos Claymore +4198/0/228/0-/-/-/-60/10/43.2/403400
Chaos Claymore +5207/0/239/0-/-/-/-60/10/44.0/401400

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical:One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability:The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight:The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability:The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls:This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two handing this weapon, only 11 Strength is required.