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Butcher Knife

Giant butcher knife wielded by the Undead man-eating cook lurking in the Depths.

More a tool for subduing and preparing live catches than an actual weapon. Those who have faced this deadly blade have a deeper sense of how helpless prey must feel.

Availability


Maneater Mildred drop in Blighttown

General Information


Like all Axes, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.

Restores 5 HP each time an enemy is hit.

It can sometimes restore more health (up to 40 HP) when hitting certain dying enemies just as the players absorb their Souls (tested with Undead Soldiers and Undead Assassins). This also works on bosses and NPCs (such as those of the Clan of Forest Protectors) multiple times during their dying animation to recover more health.

This item will restore health even if used to hit an enemy's shield and deal no damage (tested with Royal Sentinels).

If more than one enemy is hit in the same swing, the amount of health restored does not change. Strong attacks and 2-handed attacks also do not gain more health.

This healing effect will stack with the Ring of the Evil Eye.

ImageNameDamageCriticalDurabilityWeightStats Needed
Stat Bonuses
Damage
Reduction %
StabilityFrampt
Souls
Butcher Knife90/0/0/0

(Regular)
10025010.0241/0/0/0

B/-/-/-
55/10/40/403650

Move Set


1 Handed
R1Right-to-left horizontal swing.
R2Dashing vertical chop.No stagger on miss.
Roll — R1Fast overhead chop.
Backstep or Run — R1Fast running chop.
Forward + R1Kick.Useful for breaking guard.
Forward + R2Jumping overhead chop.
L1 (left hand)Guard.
L2 (left hand)Left-to-right horizontal swing.

2 Handed
R1Right-to-left horizontal swing.
R2 — R2Guillotine chop into guillotine chop.No stagger on miss.
Roll — R1Fast overhead chop.
Backstep or Run — R1Fast running chop.
Forward + R1Kick.Useful for breaking guard.
Forward + R2Jumping overhead chop.
L1 or L2Guard.
  • Strong attack (1-handed) is replaced by a run up to a vertical chop that does not cause staggering if it misses.
  • Strong attack (2-handed) is replaced by a heavy guillotine chop attack that does not cause staggering if it misses.

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite Shard/Large Shard/Chunk/Slab

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

88% STR scaling.

NameDamageStat BonusesShardL. ShardChunkSlabSouls
Butcher Knife +090/0/0/0B/-/-/-
Butcher Knife +199/0/0/0B/-/-/-1200
Butcher Knife +2108/0/0/0B/-/-/-1200
Butcher Knife +3116/0/0/0B/-/-/-2200
Butcher Knife +4126/0/0/0B/-/-/-2200
Butcher Knife +5135/0/0/0B/-/-/-3200
Butcher Knife +6144/0/0/0B/-/-/-1200
Butcher Knife +7153/0/0/0B/-/-/-1200
Butcher Knife +8162/0/0/0B/-/-/-2200
Butcher Knife +9171/0/0/0B/-/-/-2200
Butcher Knife +10180/0/0/0B/-/-/-3200
Butcher Knife +11188/0/0/0A/-/-/-1200
Butcher Knife +12198/0/0/0A/-/-/-1200
Butcher Knife +13207/0/0/0A/-/-/-2200
Butcher Knife +14216/0/0/0A/-/-/-3200
Butcher Knife +15225/0/0/0A/-/-/-1200

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Butcher Knife+5
  • Titanite

Ascended by Andre of Astora with Large Ember.

66% STR scaling.

NameDamageStat BonusesL. ShardSouls
Raw Butcher Knife +0156/0/0/0C/-/-/-1200
Raw Butcher Knife +1166/0/0/0C/-/-/-1200
Raw Butcher Knife +2176/0/0/0C/-/-/-1200
Raw Butcher Knife +3187/0/0/0C/-/-/-2200
Raw Butcher Knife +4197/0/0/0C/-/-/-2200
Raw Butcher Knife +5208/0/0/0C/-/-/-3200

Crystal


Butcher Knife durability reduced to 25. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Butcher Knife+10
  • Titanite

Ascended by the Giant Blacksmith with Crystal Ember.

88% STR scaling.

NameDamageStat BonusesChunkSlabSouls
Crystal Butcher Knife +0198/0/0/0A/-/-/-1200
Crystal Butcher Knife +1207/0/0/0A/-/-/-1200
Crystal Butcher Knife +2216/0/0/0A/-/-/-1200
Crystal Butcher Knife +3225/0/0/0A/-/-/-2200
Crystal Butcher Knife +4233/0/0/0A/-/-/-3200
Crystal Butcher Knife +5243/0/0/0A/-/-/-1200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

  • Butcher Knife+10
  • Titanite

Ascended by the Giant Blacksmith.

NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Butcher Knife +0162/0/0/162-/-/-/-55/10/40/401200
Lightning Butcher Knife +1174/0/0/174-/-/-/-55/10/40/43.21200
Lightning Butcher Knife +2187/0/0/187-/-/-/-55/10/40/46.41200
Lightning Butcher Knife +3199/0/0/199-/-/-/-55/10/40/49.62200
Lightning Butcher Knife +4212/0/0/212-/-/-/-55/10/40/52.83200
Lightning Butcher Knife +5225/0/0/225-/-/-/-55/10/40/561200

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Butcher Knife+5
  • Green Titanite
  • Blue Titanite

Ascended by Rickert of Vinheim & with Large Magic Ember (+6).

25% STR scaling, 63% INT scaling.

NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Butcher Knife +0102/109/0/0D/-/C/-1200
Magic Butcher Knife +1108/116/0/0D/-/C/-1200
Magic Butcher Knife +2115/124/0/0D/-/C/-1200
Magic Butcher Knife +3122/131/0/0D/-/C/-2200
Magic Butcher Knife +4129/138/0/0D/-/C/-2200
Magic Butcher Knife +5136/146/0/0D/-/C/-3200
Magic Butcher Knife +6142/153/0/0D/-/C/-1200
Magic Butcher Knife +7149/160/0/0D/-/C/-1200
Magic Butcher Knife +8156/167/0/0D/-/C/-2200
Magic Butcher Knife +9163/175/0/0D/-/C/-3200
Magic Butcher Knife +10170/182/0/0D/-/C/-1200

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

  • Magic Butcher Knife+5
  • Blue Titanite

Ascended by Rickert of Vinheim with Enchanted Ember.

18% STR, 62% INT scaling. Unknown amount of additional INT scaling.

NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Butcher Knife +0136/144/0/0E/-/C/-1200
Enchanted Butcher Knife +1141/148/0/0E/-/C/-1200
Enchanted Butcher Knife +2146/152/0/0E/-/B/-1200
Enchanted Butcher Knife +3152/156/0/0E/-/B/-2200
Enchanted Butcher Knife +4157/161/0/0D/-/A/-3200
Enchanted Butcher Knife +5163/167/0/0D/-/A/-1200

Divine


Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires

  • Butcher Knife+5
  • Green Titanite
  • White Titanite

Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).

34% STR scaling, 63% FAI scaling.

NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Butcher Knife +091/111/0/0D/-/-/C0/0/110/-1200
Divine Butcher Knife +197/118/0/0D/-/-/C0/0/110/-1200
Divine Butcher Knife +2103/125/0/0D/-/-/C0/0/110/-1200
Divine Butcher Knife +3109/133/0/0D/-/-/C0/0/110/-2200
Divine Butcher Knife +4115/140/0/0D/-/-/C0/0/110/-2200
Divine Butcher Knife +5122/148/0/0D/-/-/C0/0/110/-3200
Divine Butcher Knife +6128/155/0/0D/-/-/C0/0/110/-1200
Divine Butcher Knife +7134/162/0/0D/-/-/C0/0/110/-1200
Divine Butcher Knife +8140/170/0/0D/-/-/C0/0/110/-2200
Divine Butcher Knife +9146/177/0/0D/-/-/C0/0/110/-3200
Divine Butcher Knife +10152/185/0/0D/-/-/C0/0/110/-1200

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires

  • Divine Butcher Knife+5
  • White Titanite

Ascended by Andre of Astora with Dark Ember.

32% STR, 74% FAI scaling.

NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Butcher Knife +0124/136/0/0D/-/-/B0/0/-/1101200
Occult Butcher Knife +1131/142/0/0D/-/-/B0/0/-/1101200
Occult Butcher Knife +2138/149/0/0D/-/-/B0/0/-/1101200
Occult Butcher Knife +3146/156/0/0D/-/-/B0/0/-/1102200
Occult Butcher Knife +4153/163/0/0D/-/-/B0/0/-/1103200
Occult Butcher Knife +5161/170/0/0D/-/-/B0/0/-/1101200

Fire


Fire damage added. All stat bonuses removed.
Requires

  • Butcher Knife+5
  • Green Titanite
  • Red Titanite

Ascended by Vamos & with Large Flame Ember (+6).

NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Butcher Knife +0116/0/116/0-/-/-/-55/10/40/401200
Fire Butcher Knife +1126/0/126/0-/-/-/-55/10/40.4/401200
Fire Butcher Knife +2135/0/135/0-/-/-/-55/10/40.8/401200
Fire Butcher Knife +3144/0/144/0-/-/-/-55/10/41.2/402200
Fire Butcher Knife +4153/0/153/0-/-/-/-55/10/41.6/402200
Fire Butcher Knife +5162/0/162/0-/-/-/-55/10/44/403200
Fire Butcher Knife +6172/0/172/0-/-/-/-55/10/42.4/401200
Fire Butcher Knife +7183/0/183/0-/-/-/-55/10/42.8/401200
Fire Butcher Knife +8194/0/194/0-/-/-/-55/10/43.2/402200
Fire Butcher Knife +9205/0/205/0-/-/-/-55/10/43.6/403200
Fire Butcher Knife +10216/0/216/0-/-/-/-55/10/44/401200

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires

  • Fire Butcher Knife+5
  • Red Titanite

Ascended by Vamos with Chaos Flame Ember.

NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Butcher Knife +0140/0/162/0-/-/-/-55/10/40/401200
Chaos Butcher Knife +1148/0/171/0-/-/-/-55/10/40.8/401200
Chaos Butcher Knife +2156/0/180/0-/-/-/-55/10/41.60/401200
Chaos Butcher Knife +3163/0/188/0-/-/-/-55/10/42.4/402200
Chaos Butcher Knife +4171/0/198/0-/-/-/-55/10/43.2/403200
Chaos Butcher Knife +5179/0/207/0-/-/-/-55/10/44/401200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical:One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability:The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight:The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability:The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls:This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 16 Strength is required.