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Broken Straight Sword

Half of the blade of this straight sword is broken off.

Only the completely Hollowed would even consider using this as a weapon.

Availability


Drop from Infested Ghouls (sword) (2% drop rate)

Drop from Hollows (sword) (2% drop rate)

General Information


ImageNameDamageCritical
Bonus
DurabilityWeightStats Needed
Stat Bonuses
Damage
Reduction %
StabilityAux EffectsFrampt
Souls
Broken Straight Sword40/0/0/0

(Regular/Thrust)
1002002.081/8/0/0

D/D/-/-
20/5/15/15160/0/-/-50

Move Set


1 Handed
R1 — R1Right-to-left swipe into left-to-right swipe.
R2 — R2Heavy piercing thrust into upwards slash.
Roll — R1Uppercut.
Backstep or Run — R1Fast running horizontal slash.
Forward + R1Kick.Useful for breaking guard.
Forward + R2Jumping stab attack.
L1 (left hand)Guard.
L2 (left hand)Heavy horizontal swipe.

2 Handed
R1 — R1Alternating vertical swipes.
R2 — R2Heavy horizontal slash into horizontal slash.
Roll — R1Thrust.
Backstep or Run — R1Heavy running overhead vertical chop.
Forward + R1Kick.Useful for breaking guard.
Forward + R2Jumping stab attack.
L1 or L2Guard.

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite Shard/Large Shard/Chunk/Slab

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

38% STR, 50% DEX scaling.

NameDamageStat BonusesShardL. ShardChunkSlabSouls
Broken Straight Sword +040/0/0/0D/D/-/-
Broken Straight Sword +144/0/0/0D/D/-/-1100
Broken Straight Sword +248/0/0/0D/D/-/-1100
Broken Straight Sword +352/0/0/0D/D/-/-2100
Broken Straight Sword +456/0/0/0D/D/-/-2100
Broken Straight Sword +560/0/0/0D/D/-/-3100
Broken Straight Sword +664/0/0/0D/D/-/-1100
Broken Straight Sword +768/0/0/0D/D/-/-1100
Broken Straight Sword +872/0/0/0D/D/-/-2100
Broken Straight Sword +976/0/0/0D/D/-/-2100
Broken Straight Sword +1080/0/0/0D/D/-/-3100
Broken Straight Sword +1184/0/0/0D/D/-/-1100
Broken Straight Sword +1288/0/0/0D/D/-/-1100
Broken Straight Sword +1392/0/0/0D/D/-/-2100
Broken Straight Sword +1496/0/0/0D/D/-/-3100
Broken Straight Sword +15100/0/0/0D/D/-/-1100

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Broken Straight Sword+5
  • Titanite

Ascended by Andre of Astora with Large Ember.

29% STR, 38% DEX scaling.

NameDamageStat BonusesL. ShardSouls
Raw Broken Straight Sword +069/0/0/0D/D/-/-1100
Raw Broken Straight Sword +173/0/0/0D/D/-/-1100
Raw Broken Straight Sword +278/0/0/0D/D/-/-1100
Raw Broken Straight Sword +382/0/0/0D/D/-/-2100
Raw Broken Straight Sword +487/0/0/0D/D/-/-2100
Raw Broken Straight Sword +592/0/0/0D/D/-/-3100

Crystal


Weapon durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Broken Straight Sword+10
  • Titanite

Ascended by the Giant Blacksmith with Crystal Ember.

38% STR, 50% DEX scaling.

NameDamageStat BonusesChunkSlabSouls
Crystal Broken Straight Sword +088/0/0/0D/C/-/-1100
Crystal Broken Straight Sword +192/0/0/0D/C/-/-1100
Crystal Broken Straight Sword +296/0/0/0D/C/-/-1100
Crystal Broken Straight Sword +3100/0/0/0D/C/-/-2100
Crystal Broken Straight Sword +4104/0/0/0D/C/-/-3100
Crystal Broken Straight Sword +5108/0/0/0D/C/-/-1100

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

  • Broken Straight Sword+10
  • Titanite

Ascended by the Giant Blacksmith.

NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Broken Straight Sword +072/0/0/72-/-/-/-20/5/15/151100
Lightning Broken Straight Sword +177/0/0/77-/-/-/-20/5/15/16.21100
Lightning Broken Straight Sword +283/0/0/83-/-/-/-20/5/15/17.41100
Lightning Broken Straight Sword +388/0/0/88-/-/-/-20/5/15/18.62100
Lightning Broken Straight Sword +494/0/0/94-/-/-/-20/5/15/19.83100
Lightning Broken Straight Sword +5100/0/0/100-/-/-/-20/5/15/211100

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Broken Straight Sword+5
  • Green Titanite
  • Blue Titanite

Ascended by Rickert of Vinheim & with Large Magic Ember (+6).

11% STR, 14% DEX, 63% INT scaling.

NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Broken Straight Sword +045/49/0/0E/E/C/-1100
Magic Broken Straight Sword +148/52/0/0E/E/C/-1100
Magic Broken Straight Sword +251/56/0/0E/E/C/-1100
Magic Broken Straight Sword +354/59/0/0E/E/C/-2100
Magic Broken Straight Sword +457/62/0/0E/E/C/-2100
Magic Broken Straight Sword +560/66/0/0E/E/C/-3100
Magic Broken Straight Sword +662/69/0/0E/E/C/-1100
Magic Broken Straight Sword +766/72/0/0E/E/C/-1100
Magic Broken Straight Sword +869/75/0/0E/E/C/-2100
Magic Broken Straight Sword +972/79/0/0E/E/C/-3100
Magic Broken Straight Sword +1075/82/0/0E/E/C/-1100

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

  • Magic Broken Straight Sword+5
  • Blue Titanite

Ascended by Rickert of Vinheim with Enchanted Ember.

8% STR, 10% DEX, 62% INT scaling. Unknown additional amount of INT scaling.

NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Broken Straight Sword +060/64/0/0E/E/C/-1100
Enchanted Broken Straight Sword +162/65/0/0E/E/C/-1100
Enchanted Broken Straight Sword +264/67/0/0E/E/B/-1100
Enchanted Broken Straight Sword +367/69/0/0E/E/B/-2100
Enchanted Broken Straight Sword +469/71/0/0E/E/A/-3100
Enchanted Broken Straight Sword +572/74/0/0E/E/A/-1100

Divine


Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires

  • Broken Straight Sword+5
  • Green Titanite
  • White Titanite

Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).

15% STR, 19% DEX, 63% FAI scaling. Additional damage multiplier against unholy enemies.

NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Broken Straight Sword +040/49/0/0E/E/-/C0/0/110/-1100
Divine Broken Straight Sword +143/52/0/0E/E/-/C0/0/110/-1100
Divine Broken Straight Sword +245/56/0/0E/E/-/C0/0/110/-1100
Divine Broken Straight Sword +348/59/0/0E/E/-/C0/0/110/-2100
Divine Broken Straight Sword +451/62/0/0E/E/-/C0/0/110/-2100
Divine Broken Straight Sword +554/66/0/0E/E/-/C0/0/110/-3100
Divine Broken Straight Sword +656/69/0/0E/D/-/C0/0/110/-1100
Divine Broken Straight Sword +759/72/0/0E/D/-/C0/0/110/-1100
Divine Broken Straight Sword +862/75/0/0E/D/-/C0/0/110/-2100
Divine Broken Straight Sword +964/79/0/0E/D/-/C0/0/110/-3100
Divine Broken Straight Sword +1067/82/0/0E/D/-/C0/0/110/-1100

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires

  • Divine Broken Straight Sword+5
  • White Titanite

Ascended by Andre of Astora with Dark Ember.

14% STR, 18% DEX, 74% FAI scaling. Additional damage multiplier against holy enemies.

NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Broken Straight Sword +054/60/0/0E/E/-/B0/0/-/1101100
Occult Broken Straight Sword +157/62/0/0E/E/-/B0/0/-/1101100
Occult Broken Straight Sword +260/66/0/0E/E/-/B0/0/-/1101100
Occult Broken Straight Sword +363/69/0/0E/E/-/B0/0/-/1102100
Occult Broken Straight Sword +466/72/0/0E/D/-/B0/0/-/1103100
Occult Broken Straight Sword +570/75/0/0E/D/-/B0/0/-/1101100

Fire


Fire damage added. All stat bonuses removed.
Requires

  • Broken Straight Sword+5
  • Green Titanite
  • Red Titanite

Ascended by Vamos & with Large Flame Ember (+6).

NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Broken Straight Sword +052/0/52/0-/-/-/-20/5/15/151100
Fire Broken Straight Sword +156/0/56/0-/-/-/-20/5/15.2/151100
Fire Broken Straight Sword +260/0/60/0-/-/-/-20/5/15.3/151100
Fire Broken Straight Sword +364/0/64/0-/-/-/-20/5/15.5/152100
Fire Broken Straight Sword +468/0/68/0-/-/-/-20/5/15.6/152100
Fire Broken Straight Sword +572/0/72/0-/-/-/-20/5/15.8/153100
Fire Broken Straight Sword +676/0/76/0-/-/-/-20/5/15.9/151100
Fire Broken Straight Sword +781/0/81/0-/-/-/-20/5/16.1/151100
Fire Broken Straight Sword +886/0/86/0-/-/-/-20/5/16.2/152100
Fire Broken Straight Sword +991/0/91/0-/-/-/-20/5/16.4/153100
Fire Broken Straight Sword +1096/0/96/0-/-/-/-20/5/16.5/151100

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires

  • Fire Broken Straight Sword+5
  • Red Titanite

Ascended by Vamos with Chaos Flame Ember.

NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Broken Straight Sword +063/0/73/0-/-/-/-20/5/15/151100
Chaos Broken Straight Sword +166/0/77/0-/-/-/-20/5/15.3/151100
Chaos Broken Straight Sword +270/0/82/0-/-/-/-20/5/15.6/151100
Chaos Broken Straight Sword +373/0/86/0-/-/-/-20/5/15.9/152100
Chaos Broken Straight Sword +477/0/90/0-/-/-/-20/5/16.2/153100
Chaos Broken Straight Sword +580/0/94/0-/-/-/-20/5/16.5/151100

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical:One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability:The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight:The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability:The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls:This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 6 Strength is required.