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Broadsword

The wide blade of this straight sword emphasizes slicing and has no thrust attack.

The horizontal sweeping motion makes this sword effective against multiple enemies.

Availability


Starting weapon of the Knight class

Sold by Andre of Astora for 1000 souls

General Information


ImageNameDamageCritical BonusDurabilityWeightStats Needed
Stat Bonuses
Damage
Reduction %
StabilityFrampt
Souls
Broadsword82/0/0/0

(Normal)
1002003.0101/10/0/0

C/C/-/-
50/10/35/353250

Move Set


1 Handed
R1 — R1Right-to-left swipe into left-to-right swipe.
R2 — R2Lunging right-to-left swing into left-to-right swing.
Roll — R1Uppercut.
Backstep or Run — R1Fast running horizontal slash.
Forward + R1Kick.Useful for breaking guard.
Forward + R2Jumping stab attack.
L1 (left hand)Guard.
L2 (left hand)Heavy horizontal swipe.

2 Handed
R1 — R1Alternating vertical swipes.
R2 — R2Lunging right-to-left swing into left-to-right swing.
Roll — R1Swipe.
Backstep or Run — R1Heavy running overhead vertical chop.
Forward + R1Kick.Useful for breaking guard.
Forward + R2Jumping stab attack.
L1 or L2Guard.
  • Strong attacks (1-handed & 2-handed) are replaced by a lunging right-to-left swing followed by a left-to-right swing.
  • Rolling attack (2-handed) is replaced by a left-to-right swipe.

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite Shard/Large Shard/Chunk/Slab

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

51% STR, 51% DEX scaling.

NameDamageStat BonusesShardL. ShardChunkSlabSouls
Broadsword +082/0/0/0C/C/-/-
Broadsword +190/0/0/0C/C/-/-1200
Broadsword +298/0/0/0C/C/-/-1200
Broadsword +3106/0/0/0C/C/-/-2200
Broadsword +4114/0/0/0C/C/-/-2200
Broadsword +5123/0/0/0C/C/-/-3200
Broadsword +6131/0/0/0C/C/-/-1200
Broadsword +7139/0/0/0C/C/-/-1200
Broadsword +8147/0/0/0C/C/-/-2200
Broadsword +9155/0/0/0C/C/-/-2200
Broadsword +10164/0/0/0C/C/-/-3200
Broadsword +11172/0/0/0C/C/-/-1200
Broadsword +12180/0/0/0C/C/-/-1200
Broadsword +13188/0/0/0C/C/-/-2200
Broadsword +14196/0/0/0C/C/-/-3200
Broadsword +15205/0/0/0C/C/-/-1200

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Broadsword +5
  • Titanite

Ascended by Andre of Astora with Large Ember.

38% STR, 38% DEX scaling.

NameDamageStat BonusesL. ShardSouls
Raw Broadsword +0141/0/0/0D/D/-/-1200
Raw Broadsword +1150/0/0/0D/D/-/-1200
Raw Broadsword +2159/0/0/0D/D/-/-1200
Raw Broadsword +3169/0/0/0D/D/-/-2200
Raw Broadsword +4178/0/0/0D/D/-/-2200
Raw Broadsword +5188/0/0/0D/D/-/-3200

Crystal


Broadsword durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Broadsword +10
  • Titanite

Ascended by the Giant Blacksmith with Crystal Ember.

51% STR, 51% DEX scaling.

NameDamageStat BonusesChunkSlabSouls
Crystal Broadsword +0180/0/0/0C/C/-/-1200
Crystal Broadsword +1188/0/0/0C/C/-/-1200
Crystal Broadsword +2196/0/0/0C/C/-/-1200
Crystal Broadsword +3205/0/0/0C/C/-/-2200
Crystal Broadsword +4213/0/0/0C/C/-/-3200
Crystal Broadsword +5221/0/0/0C/C/-/-1200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

  • Broadsword +10
  • Titanite

Ascended by the Giant Blacksmith.

NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Broadsword +0147/0/0/147-/-/-/-50/10/35/351200
Lightning Broadsword +1159/0/0/159-/-/-/-50/10/35/37.81200
Lightning Broadsword +2170/0/0/170-/-/-/-50/10/35/40.61200
Lightning Broadsword +3182/0/0/182-/-/-/-50/10/35/43.42200
Lightning Broadsword +4193/0/0/193-/-/-/-50/10/35/46.23200
Lightning Broadsword +5205/0/0/205-/-/-/-50/10/35/491200

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Broadsword +5
  • Green Titanite
  • Blue Titanite

Ascended by Rickert of Vinheim & with Large Magic Ember (+6).

14% STR, 14% DEX, 73% INT scaling.

NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Broadsword +093/100/0/0E/E/C/-1200
Magic Broadsword +199/107/0/0E/E/C/-1200
Magic Broadsword +2105/113/0/0E/E/C/-1200
Magic Broadsword +3111/120/0/0E/E/C/-2200
Magic Broadsword +4117/127/0/0E/E/C/-2200
Magic Broadsword +5124/134/0/0E/E/C/-3200
Magic Broadsword +6130/140/0/0E/E/B/-1200
Magic Broadsword +7136/147/0/0E/E/B/-1200
Magic Broadsword +8142/154/0/0E/E/B/-2200
Magic Broadsword +9148/160/0/0E/E/B/-3200
Magic Broadsword +10155/167/0/0E/E/B/-1200

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

  • Magic Broadsword +5
  • Blue Titanite

Ascended by Rickert of Vinheim with Enchanted Ember.

10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.

NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Broadsword +0124/132/0/0E/E/B/-1200
Enchanted Broadsword +1128/135/0/0E/E/B/-1200
Enchanted Broadsword +2133/139/0/0E/E/A/-1200
Enchanted Broadsword +3138/143/0/0E/E/A/-2200
Enchanted Broadsword +4143/147/0/0E/E/A/-3200
Enchanted Broadsword +5148/153/0/0E/E/A/-1200

Divine


Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires

  • Broadsword +5
  • Green Titanite
  • White Titanite

Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).

20% STR, 20% DEX, 73% FAI scaling. Additional damage multiplier against unholy enemies.

NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Broadsword +082/102/0/0D/D/-/C0/0/110/-1200
Divine Broadsword +188/108/0/0D/D/-/C0/0/110/-1200
Divine Broadsword +293/115/0/0D/D/-/C0/0/110/-1200
Divine Broadsword +399/122/0/0D/D/-/C0/0/110/-2200
Divine Broadsword +4104/129/0/0D/D/-/C0/0/110/-2200
Divine Broadsword +5110/136/0/0D/D/-/C0/0/110/-3200
Divine Broadsword +6115/142/0/0D/D/-/B0/0/110/-1200
Divine Broadsword +7121/149/0/0D/D/-/B0/0/110/-1200
Divine Broadsword +8126/156/0/0D/D/-/B0/0/110/-2200
Divine Broadsword +9132/163/0/0D/D/-/B0/0/110/-3200
Divine Broadsword +10137/170/0/0D/D/-/B0/0/110/-1200

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires

  • Divine Broadsword +5
  • White Titanite

Ascended by Andre of Astora with Dark Ember.

18% STR, 18% DEX, 86% FAI scaling. Additional damage multiplier against holy enemies.

NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Broadsword +0112/124/0/0E/E/-/B0/0/-/1101200
Occult Broadsword +1118/130/0/0E/E/-/B0/0/-/1101200
Occult Broadsword +2125/136/0/0E/E/-/B0/0/-/1101200
Occult Broadsword +3132/142/0/0E/E/-/B0/0/-/1102200
Occult Broadsword +4138/148/0/0D/D/-/A0/0/-/1103200
Occult Broadsword +5145/155/0/0D/D/-/A0/0/-/1101200

Fire


Fire damage added. All stat bonuses removed.
Requires

  • Broadsword +5
  • Green Titanite
  • Red Titanite

Ascended by Vamos & with Large Flame Ember (+6).

NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Broadsword +0106/0/106/0-/-/-/-50/10/35/351200
Fire Broadsword +1114/0/114/0-/-/-/-50/10/35.4/351200
Fire Broadsword +2123/0/123/0-/-/-/-50/10/35.7/351200
Fire Broadsword +3131/0/131/0-/-/-/-50/10/36.0/352200
Fire Broadsword +4139/0/139/0-/-/-/-50/10/36.4/352200
Fire Broadsword +5147/0/147/0-/-/-/-50/10/36.7/353200
Fire Broadsword +6157/0/157/0-/-/-/-50/10/37.1/351200
Fire Broadsword +7167/0/167/0-/-/-/-50/10/37.5/351200
Fire Broadsword +8177/0/177/0-/-/-/-50/10/37.8/352200
Fire Broadsword +9186/0/186/0-/-/-/-50/10/38.2/353200
Fire Broadsword +10196/0/196/0-/-/-/-50/10/38.5/351200

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires

  • Fire Broadsword +5
  • Red Titanite

Ascended by Vamos with Chaos Flame Ember.

NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Broadsword +0129/0/147/0-/-/-/-50/10/35/351200
Chaos Broadsword +1136/0/155/0-/-/-/-50/10/35.7/351200
Chaos Broadsword +2144/0/164/0-/-/-/-50/10/36.4/351200
Chaos Broadsword +3151/0/172/0-/-/-/-50/10/37.1/352200
Chaos Broadsword +4158/0/180/0-/-/-/-50/10/37.8/353200
Chaos Broadsword +5165/0/188/0-/-/-/-50/10/38.5/351200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical:One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability:The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight:The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability:The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls:This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 7 Strength is required.