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Bandit's Knife

This wide single-edged shortsword is the favorite of lowly thieves and bandits.

Primarily a slicing weapon, but highly effective when used for critical hits,

such as after parrying or from behind.

Availability


Starting weapon of the Thief class

Drop from Undead Assassins (2% drop rate)

General Information


Bleed buildup is 33 per strike and it deals 30% HP.

This weapon had the highest Critical Modifier before the release of the DLC, with the DLC, the Dark Silver Tracer has the highest Critical Modifier at 400.

The weapon's name changes to "X Knife" after any non-normal upgrade. ("X" is replaced with the weapon's upgrade path)

ImageNameDamageCriticalDurabilityWeightStats Needed
Stat Bonuses
Damage
Reduction %
StabilityAux EffectsFrampt
Souls
Bandit's Knife56/0/0/0

Bleed 300

(Slash)
1472001.061/12/0/0

E/B/-/-
45/10/30/3026300/0/-/-50

Move Set


1 Handed
R1 — R1Right-to-left swipe into left-to-right swipe.
R2 — R2Heavy right-to-left swipe into heavy left-to-right swipe.
Roll — R1Forward stab.
Backstep or Run — R1Forward stab.
Forward + R1Kick.Useful for breaking guard.
Forward + R2Jumping thrust attack.
L1 (left hand)Horizontal swipe.
L2 (left hand)Parry.

2 Handed
R1 — R1Downward slash into left-to-right slash.
R2 — R2Heavy right-to-left swipe into heavy left-to-right swipe.
Roll — R1Forward stab.
Backstep or Run — R1Downward slash.
Forward + R1Kick.Useful for breaking guard.
Forward + R2Jumping thrust attack.
L1 or L2Guard.
  • Strong attacks (1-handed & 2-handed) are replaced by a heavy right-to-left swipe into a heavy left-to-right swipe.

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite Shard/Large Shard/Chunk/Slab

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

13% STR, 85% DEX scaling.

NameDamageStat BonusesShardL. ShardChunkSlabSouls
Bandit's Knife +056/0/0/0E/B/-/-
Bandit's Knife +161/0/0/0E/B/-/-1100
Bandit's Knife +267/0/0/0E/B/-/-1100
Bandit's Knife +372/0/0/0E/B/-/-2100
Bandit's Knife +478/0/0/0E/B/-/-2100
Bandit's Knife +584/0/0/0E/B/-/-3100
Bandit's Knife +689/0/0/0E/B/-/-1100
Bandit's Knife +795/0/0/0E/B/-/-1100
Bandit's Knife +8100/0/0/0E/B/-/-2100
Bandit's Knife +9106/0/0/0E/B/-/-2100
Bandit's Knife +10112/0/0/0E/B/-/-3100
Bandit's Knife +11117/0/0/0E/B/-/-1100
Bandit's Knife +12123/0/0/0E/B/-/-1100
Bandit's Knife +13128/0/0/0E/B/-/-2100
Bandit's Knife +14134/0/0/0E/A/-/-3100
Bandit's Knife +15140/0/0/0E/A/-/-1100

Raw


Base damage increased. Stat bonuses reduced.
Requires:

  • Bandit's Knife +5
  • Titanite

Ascended by Andre of Astora with Large Ember.

10% STR, 64% DEX scaling.

NameDamageStat BonusesL. ShardSouls
Raw Knife +096/0/0/0E/C/-/-1100
Raw Knife +1102/0/0/0E/C/-/-1100
Raw Knife +2108/0/0/0E/C/-/-1100
Raw Knife +3115/0/0/0E/C/-/-2100
Raw Knife +4121/0/0/0E/C/-/-2100
Raw Knife +5128/0/0/0E/C/-/-3100

Crystal


Bandit's Knife durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires:

  • Bandit's Knife +10
  • Titanite

Ascended by the Giant Blacksmith with Crystal Ember.

13% STR, 85% DEX scaling.

NameDamageStat BonusesChunkSlabSouls
Crystal Knife +0123/0/0/0E/B/-/-1100
Crystal Knife +1128/0/0/0E/B/-/-1100
Crystal Knife +2134/0/0/0E/B/-/-1100
Crystal Knife +3140/0/0/0E/B/-/-2100
Crystal Knife +4145/0/0/0E/A/-/-3100
Crystal Knife +5151/0/0/0E/A/-/-1100

Lightning


Adds lightning damage. All stat bonuses removed.
Requires:

  • Bandit's Knife +10
  • Titanite

Ascended by the Giant Blacksmith.

NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Knife +0100/0/0/100-/-/-/-45/10/30/301100
Lightning Knife +1108/0/0/108-/-/-/-45/10/30/32.41100
Lightning Knife +2116/0/0/116-/-/-/-45/10/30/34.81100
Lightning Knife +3124/0/0/124-/-/-/-45/10/30/37.22100
Lightning Knife +4132/0/0/132-/-/-/-45/10/30/39.63100
Lightning Knife +5140/0/0/140-/-/-/-45/10/30/421100

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires:

  • Bandit's Knife +5
  • Green Titanite

Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).

4% STR, 24% DEX, 71% INT scaling.

NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Knife +063/69/0/0E/D/C/-1100
Magic Knife +167/73/0/0E/D/C/-1100
Magic Knife +271/78/0/0E/D/C/-1100
Magic Knife +375/82/0/0E/D/C/-2100
Magic Knife +479/87/0/0E/D/C/-2100
Magic Knife +584/92/0/0E/D/B/-3100
Magic Knife +688/96/0/0E/D/B/-1100
Magic Knife +792/101/0/0E/D/B/-1100
Magic Knife +896/105/0/0E/D/B/-2100
Magic Knife +9100/110/0/0E/D/B/-2100
Magic Knife +10105/115/0/0E/D/B/-1100

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires:

  • Magic Knife +5
  • Blue Titanite

Ascended by Rickert of Vinheim with Enchanted Ember.

3% STR, 17% DEX, 69% INT scaling. Unknown additional amount of INT scaling.

NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Knife +084/90/0/0E/E/C/-1100
Enchanted Knife +187/92/0/0E/E/C/-1100
Enchanted Knife +290/95/0/0E/E/C/-1100
Enchanted Knife +394/98/0/0E/E/C/-2100
Enchanted Knife +497/100/0/0E/E/B/-3100
Enchanted Knife +5100/104/0/0E/E/B/-1100

Divine


Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires:

  • Bandit's Knife +10
  • Green Titanite
  • White Titanite

Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).

5% STR, 33% DEX, 70% FAI scaling.

NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Knife +057/69/0/0E/D/-/C0/0/110/-1100
Divine Knife +160/73/0/0E/D/-/C0/0/110/-1100
Divine Knife +264/78/0/0E/D/-/C0/0/110/-1100
Divine Knife +368/82/0/0E/D/-/C0/0/110/-2100
Divine Knife +472/87/0/0E/D/-/C0/0/110/-2100
Divine Knife +576/92/0/0E/D/-/C0/0/110/-3100
Divine Knife +679/96/0/0E/D/-/B0/0/110/-1100
Divine Knife +783/101/0/0E/D/-/B0/0/110/-1100
Divine Knife +887/105/0/0E/D/-/B0/0/110/-2100
Divine Knife +991/110/0/0E/D/-/B0/0/110/-3100
Divine Knife +1095/115/0/0E/D/-/B0/0/110/-1100

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires:

  • Divine Knife +5
  • White Titanite

Ascended by Andre of Astora with Dark Ember.

5% STR, 31% DEX, 82% FAI scaling.

NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Knife +076/84/0/30E/D/-/B0/0/-/1101100
Occult Knife +180/88/0/30E/D/-/B0/0/-/1101100
Occult Knife +285/92/0/30E/D/-/B0/0/-/1101100
Occult Knife +389/96/0/30E/D/-/B0/0/-/1102100
Occult Knife +494/100/0/30E/D/-/B0/0/-/1103100
Occult Knife +598/105/0/30E/D/-/B0/0/-/1101100

Fire


Fire damage added. All stat bonuses removed.
Requires:

  • Bandit's Knife +5
  • Green Titanite
  • Red Titanite

Ascended by Vamos & with Large Flame Ember (+6).

NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Knife +072/0/72/0-/-/-/-45/10/30/301100
Fire Knife +178/0/78/0-/-/-/-45/10/30.3/301100
Fire Knife +284/0/84/0-/-/-/-45/10/30.6/301100
Fire Knife +389/0/89/0-/-/-/-45/10/30.9/302100
Fire Knife +495/0/95/0-/-/-/-45/10/31.2/302100
Fire Knife +5100/0/100/0-/-/-/-45/10/31.5/303100
Fire Knife +6107/0/107/0-/-/-/-45/10/31.8/301100
Fire Knife +7114/0/114/0-/-/-/-45/10/32.1/301100
Fire Knife +8120/0/120/0-/-/-/-45/10/32.4/302100
Fire Knife +9127/0/127/0-/-/-/-45/10/32.7/303100
Fire Knife +10134/0/134/0-/-/-/-45/10/33/301100

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires:

  • Fire Knife +5
  • Red Titanite

Ascended by Vamos with Chaos Flame Ember.

NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Knife +088/0/102/0-/-/-/-45/10/30/301100
Chaos Knife +193/0/108/0-/-/-/-45/10/30.6/301100
Chaos Knife +298/0/114/0-/-/-/-45/10/31.2/301100
Chaos Knife +3102/0/119/0-/-/-/-45/10/31.8/302100
Chaos Knife +4107/0/125/0-/-/-/-45/10/32.4/303100
Chaos Knife +5112/0/131/0-/-/-/-45/10/33/301100

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical:One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability:The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight:The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability:The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls:This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 4 Strength is required.