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Dusk of Oolacile

Dusk in the Darkroot Basin
Dusk, after being rescued from Manus

Description


Dusk is a princess-sorceress from the long fallen land of Oolacile, where unique sorceries were crafted. At some point in the past, her home town was destroyed. It is unclear what caused the city to fall. At some point after this, she was trapped in a Golden Crystal Golem. Since the Crystal Golems are the results of Seath the Scaleless' experiments, it is likely that he is responsible for Dusk's imprisonment.

In the additional content, we get to see how her city was destroyed. During Dusk's time, Oolacile awakened Manus, Father of the Abyss at the urging of a Primordial Serpent. Manus then proceeded to spread the Abyss across the land and captured Dusk from the present time. The Knight Artorias, who arrived in Oolacile to repel the Abyssal forces, attempted to rescue her, but he was overwhelmed and became corrupted by the Abyss. She is finally rescued by the player after defeating Manus, although mentally scarred and incoherent from her experience. If you visit her in the Darkroot Basin after defeating him, she mentions being captured and being subsequently rescued by "Artorias", and having little memory of the event. She then realizes that your character was the one who rescued her, and not Artorias as she previously believed.

Location


Darkroot Basin
Her summon sign is right at the edge of the lake where the Hydra was located, a few feet away from the corpse holding the Knight Set, but only after killing the Hydra and defeating the Golden Crystal Golem she is captured in.

Chasm of the Abyss
Right after you defeated the boss, she will appear where the boss is killed. You can only speak to her, and when you leave the area, she will be back in Darkroot Basin.

Use


  • Sells various utility sorceries after you rescue her.
  • Teaches "Proper Bow" Gesture.
  • Saving her is one of the prerequisite to accessing the additional content (see also here).

Getting Dusk as Merchant


  1. Kill the Hydra in the Darkroot Basin. This will spawn a Golden Crystal Golem in the alcove behind the Hydra.
  2. Travel along the lake by the waterfall all the way back to the alcove. Since you will be walking through water, it is recommended to equip the Rusted Iron Ring during this section.
  3. You should see the Golden Crystal Golem. If you don't see the Golem, try quitting and reloading.
  4. Defeat the golem. During its death animation, Dusk will appear where it was standing.
  5. Dusk will thank you for freeing her and asks you if you need her magic. Answer "Yes" and she will tell you that you can summon her to buy magic spells from her. If you answer "No" she will disappear and not be available for the rest of that playthrough.
  6. Now you can summon her via her summon sign.1 For some reason, it may occur that her summon sign will not be visible. It will, however, still be present in the water at the edge of the lake near the boulder, and it can be activated by moving around the area until the context menu for summoning her appears.

Sells


Name Cost Uses INT slots Description
Hidden Body 2,000 3 14 1 Turns body nearly invisible
Cast Light 1,000 3 14 1 Cast a bright light upon surroundings
Repair 10,000 1 14 1 Repair equipped weapons and armor
Chameleon 3,000 11 14 1 Transform into something inconspicuous
Hidden Weapon 2,000 3 14 1 Turns right weapon invisible
Oolacile Ivory Catalyst 1,000 Fixed MagAdjust of 180 and very light (0.5 weight)

Stats


Darkroot Basin
Playthrough HP Souls
New Game 276 1,000
NG+ 745 5,000
NG+6 931 6,250
Chasm of the Abyss
Playthrough HP Souls
New Game
NG+ 450 2,000
NG+6

Notes


  • After being summoned for the first time, the Antiquated armor set can be found near where you fought the Golden Crystal Golem.
  • Despite being summoned via a phantom sign, she can in fact be killed.
  • If you have the Additional Content, after getting the Broken Pendant, her summon sign will disappear until you have defeated Manus. The spells and catalyst she sells from that point are transferred, and shared, with Elizabeth. You must defeat the Sanctuary Guardian in order to access them again.
  • You don't need to be in human form to summon her after saving her.

Dialogue


All dialogue text is © From Software Inc.


+ Show Dialogue - Hide Dialogue

Video: Dusk of Oolacile's Dialogues

Darkroot Basin

  • Speak to her after you kill the Golden Crystal Golem
    So, it is thou who rescueth me?
    Most graciuous. I am deeply obliged.
    I am Dusk of Oolacile.
    I cometh from an age long before thine… I can not stay here for long.
    So, before i disappear, allow me to ask one thing.
    My home, Oolacile, is the home of ancient sorceries.
    My hope is to pass this profound knowledge to thee, with thine approval.
    Would this be of assistance to thee?
    • Answer "yes"
      My heartfelt thanks. I am pleased beyond words.
      Then, I shalt engrave my signature.
      If you art in need, pray summon me from my signature.
      It seems that my time is done. May the great flame guide thee.
    • Answer "no"
      Yes, of course… I understand well. Pray forgive me. I have overstepped my boundaries.
      Farewell; another age, another land, beckons me to return. May the flames guide thee.
  • Greeting
    I am Dusk of Oolacile.
    It is an honour to see thee again.
    I shall follow thine wishes.
  • Using "Talk" option
    1. For a very long time, I was trapped within the Crystal Golem.
      From my home I was taken, and banish'd to a plane of distortion.
      It was there, that thou came to my rescue.
      Long after I had relinquished all hope.
      So gleeful was I, my faith reneweth.
    2. The sorceries of Oolacile differ from the magic of thine age.
      It is difficult to explain…
      Oolacile sorceries are, what doth one say? They are somewhat… of an approximation.
      Thine sorceries are more straight forward, negating all but thy self.
      Dost thou not find some fascination in these discrepancies?
    3. My home of Oolacile was reduced to ashes, long ago, in my time.
      I have been alone ever since…
      But to be summon's thus, and to be of service to thee… It is… most rewarding…
      Oh, forgive me, such a long past time is none of thine concern…
  • Using "Talk" option after defeating Manus
    1. This may strike thine ear as somewhat peculiar, but…
      Long ago, in my homeland of Oolacile, I was beset by a creature of the Abyss.
      I would have perished then, were it not for the great knight Artorias.
      In truth, I saw little of what transpired, for mine senses were already fled!
      But even still, there was something about Artorias… A certain balance of the humours…
      …That quite perfectly fits your semblance.
      Heavens, could it be that…

      Oh, dear me. That was Oolacile, many centuries ago.
      Please excuse my fanciful musings.
    2. Excuse me for such whimsical utterances.
      Only, it was so very odd…
      You, and Artorias. I owe my life to each of you. And both seem to share some resonance of sorts…
      Perhaps it is the nature of true greatness.
    3. I still think on that creature from the Abyss that preyed upon me.
      My faculties were far from lucid, but I quite clearly sensed certain emotions.
      A wrenching nostalgia, a lost joy, an object of obsession, and a sincere hope to reclaim it…
      Could these thoughts belong to the beast from the Abyss?
      But if that were true, then perhaps it is no beast after all?
      Oh, please forgive my ramblings.
      It's just that, I wish to know the truth.
      And no one, not even loving Elizabeth, will tell me.
  • Leaving
    If thou art in need, pray summon me again.
    I only wish to be of some genuine assistance…
    May the flames guide thee.
  • Leaving without using the "Leave" option
    Wait! Where art thou…
  • Greeting after leaving without using the "Leave" option
    Thou hast return.
    Bless thee.
  • When attacked
    What dost thou…
    Whatever for…
  • When killed
    Ahh…
    Farewell, my rescuer…
Chasm of the Abyss

  • Speak to her
    1. …Mmn…ahh…
    2. …Aah…mmn…
    3. …Hmm…mm…
  • When attacked
    • Aah…
    • Eek!

Voiced by: Emma Pierson

Footnotes 1. Unlike most summon signs, human form is not required for using this one.