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Great Heal


In-Game Description


Great miracle cast by advanced clerics.
Restores high HP.

Great Heal is a long tale, only learned by a
select few. No caster will be disappointed
by the bountiful life that it yields.

Availability


  • Sold by Rhea of Thorolund in the Undead Parish after saving her in the Tomb of the Giants.

General Information


MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/0/03-0 frames24 Faith1 Attunement SlotRhea of Thorolund10,000
  • The strongest variant of the heal miracles. Amount healed is 8 times the Talisman's MagAdjust.
  • Effectively can heal (24 times the Talisman's MagAdjust) HP per Attunement slot.

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses:The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration:The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost:The number of attunement slots necessary to attune one instance of a spell.
Stats Needed:The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction:The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.