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Cast Light


In-Game Description


Ancient sorcery of the lost land of Oolacile.
Cast a bright light upon surroundings.

This light-producing sorcery is elementary
but nonetheless demonstrates the achievements
in mysticism of Oolacile. Such magic has
not been developed even in Vinheim.

Availability


  • Sold by Dusk of Oolacile and Elizabeth in Oolacile Sanctuary after Dusk is taken into Oolacile.

General Information


MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/0/03300 seconds0 frames14 Int1 Attunement SlotDusk of Oolacile / Elizabeth1,000 Souls
  • Creates a small orb of light over the player's head that amplifies player's light distance by approximately four times.
  • Does not count as personal buff, so can be used in conjunction with, e.g. Chameleon, Hidden Body, or Green Blossom.
  • Orb of light and light-amplifying effect is one-sided. It doesn't show on other player's screen.
  • A similar orb can be seen hovering above the Sunlight Maggot headpiece.
  • Extremely useful in the Tomb of the Giants.
  • Can open light-sealed illusory walls in Oolacile Township.

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses:The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration:The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost:The number of attunement slots necessary to attune one instance of a spell.
Stats Needed:The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction:The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.