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Zweihander

One of the gigantic straight greatswords.

As the name suggests, the Zweihander is held with two hands, but its wielder must still be inhumanly strong. It is this great weight that sends foes flying when hit solidly.

Availability


General Information


ImageNameDamageCriticalDurabilityWeightStats Needed
Stat Bonuses
Damage
Reduction %
StabilityFrampt
Souls
Zweihander130/0/0/0

(Regular)
10020010.0241/10/0/0

C/D/-/-
70/10/50/504450

Move Set


1 Handed
R1 — R1Right-to-left swing into left-to-right swing.
R2 — R2Vertical chop into vertical overhead chop.
Roll — R1Sweeping ground attack.
Backstep or Run — R1Forward overhead chop.
Forward + R1KickUseful for breaking guard.
Forward + R2Jump attack (overhead smash).
L1 (left hand)Guard.
L2 (left hand)Left-to-right swing.

2 Handed
R1 — R1Right-to-left swing into left-to-right swing.
R2 — R2Forward overhead Chop into ground stab.
Roll — R1Ground stab.
Backstep or Run — R1Forward overhead chop.
Forward + R1KickUseful for breaking guard.
Forward + R2Jump attack (overhead smash).
L1 or L2Guard.

One and two handed strong attacks are replaced with a running downward slash.

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite

60% STR, 26% DEX scaling.

NameDamageStat BonusesShardL. ShardChunkSlabSouls
Zweihander +0130/0/0/0C/D/-/-800
Zweihander +1143/0/0/0C/D/-/-1800
Zweihander +2156/0/0/0C/D/-/-1800
Zweihander +3169/0/0/0C/D/-/-2800
Zweihander +4182/0/0/0C/D/-/-2800
Zweihander +5195/0/0/0C/D/-/-3800
Zweihander +6208/0/0/0C/D/-/-1800
Zweihander +7221/0/0/0C/D/-/-1800
Zweihander +8234/0/0/0C/D/-/-2800
Zweihander +9247/0/0/0C/D/-/-2800
Zweihander +10260/0/0/0C/D/-/-3800
Zweihander +11273/0/0/0C/D/-/-1800
Zweihander +12286/0/0/0C/D/-/-1800
Zweihander +13299/0/0/0C/D/-/-2800
Zweihander +14312/0/0/0C/D/-/-3800
Zweihander +15325/0/0/0C/D/-/-1800

Crystal


Weapon durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Zweihander +10
  • Titanite

60% STR, 26% DEX scaling.

NameDamageStat BonusesChunkSlabSouls
Crystal Zweihander +0286/0/0/0C/D/-/-1800
Crystal Zweihander +1299/0/0/0C/D/-/-1800
Crystal Zweihander +2312/0/0/0C/D/-/-1800
Crystal Zweihander +3325/0/0/0C/D/-/-2800
Crystal Zweihander +4338/0/0/0C/D/-/-3800
Crystal Zweihander +5351/0/0/0C/D/-/-1800

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

  • Zweihander +10
  • Titanite
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Zweihander +0234/0/0/234-/-/-/-70/10/50/501800
Lightning Zweihander +1252/0/0/252-/-/-/-70/10/50/541800
Lightning Zweihander +2270/0/0/270-/-/-/-70/10/50/581800
Lightning Zweihander +3288/0/0/288-/-/-/-70/10/50/622800
Lightning Zweihander +4306/0/0/306-/-/-/-70/10/50/663800
Lightning Zweihander +5325/0/0/325-/-/-/-70/10/50/701800

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Zweihander +5
  • Titanite

45% STR, 19% DEX scaling.

NameDamageStat BonusesL. ShardSouls
Raw Zweihander +0225/0/0/0D/E/-/-1800
Raw Zweihander +1240/0/0/0D/E/-/-1800
Raw Zweihander +2255/0/0/0D/E/-/-1800
Raw Zweihander +3270/0/0/0D/E/-/-2800
Raw Zweihander +4285/0/0/0D/E/-/-2800
Raw Zweihander +5300/0/0/0D/E/-/-3800

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Zweihander +5
  • Green Titanite
  • Blue Titanite

17% STR, 7% DEX, 62% INT scaling.

NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Zweihander +0147/159/0/0E/E/C/-1800
Magic Zweihander +1156/169/0/0E/E/C/-1800
Magic Zweihander +2166/180/0/0E/E/C/-1800
Magic Zweihander +3176/190/0/0E/E/C/-2800
Magic Zweihander +4186/201/0/0E/E/C/-2800
Magic Zweihander +5196/212/0/0E/E/C/-3800
Magic Zweihander +6205/222/0/0E/E/C/-1800
Magic Zweihander +7215/233/0/0E/E/C/-1800
Magic Zweihander +8225/243/0/0E/E/C/-2800
Magic Zweihander +9235/254/0/0E/E/C/-3800
Magic Zweihander +10245/265/0/0E/E/C/-1800

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

  • Magic Zweihander +5
  • Blue Titanite

13% STR, 5% DEX, 60% INT scaling. Unknown additional amount of INT scaling.

NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Zweihander +0196/208/0/0E/E/C/-1800
Enchanted Zweihander +1203/214/0/0E/E/C/-1800
Enchanted Zweihander +2211/220/0/0E/E/B/-1800
Enchanted Zweihander +3219/226/0/0E/E/B/-2800
Enchanted Zweihander +4227/232/0/0E/E/B/-3800
Enchanted Zweihander +5235/241/0/0E/E/A/-1800

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

  • Zweihander +5
  • Green Titanite
  • White Titanite

23% STR, 10% DEX, 61% FAI scaling. Additional damage multiplier against unholy enemies.

NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Zweihander +0132/160/0/0D/E/-/C0/0/110/-1800
Divine Zweihander +1140/171/0/0D/E/-/C0/0/110/-1800
Divine Zweihander +2149/181/0/0D/E/-/C0/0/110/-1800
Divine Zweihander +3158/192/0/0D/E/-/C0/0/110/-2800
Divine Zweihander +4167/203/0/0D/E/-/C0/0/110/-2800
Divine Zweihander +5176/214/0/0D/E/-/C0/0/110/-3800
Divine Zweihander +6184/224/0/0D/E/-/C0/0/110/-1800
Divine Zweihander +7193/235/0/0D/E/-/C0/0/110/-1800
Divine Zweihander +8202/246/0/0D/E/-/C0/0/110/-2800
Divine Zweihander +9211/256/0/0D/E/-/C0/0/110/-3800
Divine Zweihander +10220/267/0/0D/E/-/C0/0/110/-1800

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

  • Divine Zweihander +5
  • White Titanite

22% STR, 9% DEX, 72% FAI scaling. Additional damage multiplier against holy enemies.

NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Zweihander +0178/196/0/0D/E/-/B0/0/-/1101800
Occult Zweihander +1188/205/0/0D/E/-/B0/0/-/1101800
Occult Zweihander +2199/215/0/0D/E/-/B0/0/-/1101800
Occult Zweihander +3210/225/0/0D/E/-/B0/0/-/1102800
Occult Zweihander +4220/235/0/0D/E/-/B0/0/-/1103800
Occult Zweihander +5231/245/0/0D/E/-/B0/0/-/1101800

Fire


Fire damage added. All stat bonuses removed.
Requires

  • Zweihander +5
  • Green Titanite
  • Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Zweihander +0169/0/169/0-/-/-/-70/10/50.0/501800
Fire Zweihander +1182/0/182/0-/-/-/-70/10/50.5/501800
Fire Zweihander +2195/0/195/0-/-/-/-70/10/51.0/501800
Fire Zweihander +3208/0/208/0-/-/-/-70/10/51.5/502800
Fire Zweihander +4221/0/221/0-/-/-/-70/10/52.0/502800
Fire Zweihander +5234/0/234/0-/-/-/-70/10/52.5/503800
Fire Zweihander +6249/0/249/0-/-/-/-70/10/53.0/501800
Fire Zweihander +7265/0/265/0-/-/-/-70/10/53.5/501800
Fire Zweihander +8280/0/280/0-/-/-/-70/10/54.0/502800
Fire Zweihander +9296/0/296/0-/-/-/-70/10/54.5/503800
Fire Zweihander +10312/0/312/0-/-/-/-70/10/55.0/501800

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

  • Fire Zweihander +5
  • Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Zweihander +0203/0/235/0-/-/-/-70/10/50/501800
Chaos Zweihander +1214/0/248/0-/-/-/-70/10/51/501800
Chaos Zweihander +2226/0/262/0-/-/-/-70/10/52/501800
Chaos Zweihander +3237/0/275/0-/-/-/-70/10/53/502800
Chaos Zweihander +4248/0/288/0-/-/-/-70/10/54/503800
Chaos Zweihander +5259/0/301/0-/-/-/-70/10/55/501800

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical:One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability:The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight:The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability:The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls:This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 16 Strength is required